1,130 research outputs found

    Let the Tree Bloom: Scalable Opportunistic Routing with ORPL

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    Routing in battery-operated wireless networks is challenging, posing a tradeoff between energy and latency. Previous work has shown that opportunistic routing can achieve low-latency data collection in duty-cycled networks. However, applications are now considered where nodes are not only periodic data sources, but rather addressable end points generating traffic with arbitrary patterns. We present ORPL, an opportunistic routing protocol that supports any-to-any, on-demand traffic. ORPL builds upon RPL, the standard protocol for low-power IPv6 networks. By combining RPL's tree-like topology with opportunistic routing, ORPL forwards data to any destination based on the mere knowledge of the nodes' sub-tree. We use bitmaps and Bloom filters to represent and propagate this information in a space-efficient way, making ORPL scale to large networks of addressable nodes. Our results in a 135-node testbed show that ORPL outperforms a number of state-of-the-art solutions including RPL and CTP, conciliating a sub-second latency and a sub-percent duty cycle. ORPL also increases robustness and scalability, addressing the whole network reliably through a 64-byte Bloom filter, where RPL needs kilobytes of routing tables for the same task

    Game-theoretical design of an adaptive distributed dissemination protocol for VANETs

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    Road safety applications envisaged for Vehicular Ad Hoc Networks (VANETs) depend largely on the dissemination of warning messages to deliver information to concerned vehicles. The intended applications, as well as some inherent VANET characteristics, make data dissemination an essential service and a challenging task in this kind of networks. This work lays out a decentralized stochastic solution for the data dissemination problem through two game-theoretical mechanisms. Given the non-stationarity induced by a highly dynamic topology, diverse network densities, and intermittent connectivity, a solution for the formulated game requires an adaptive procedure able to exploit the environment changes. Extensive simulations reveal that our proposal excels in terms of number of transmissions, lower end-to-end delay and reduced overhead while maintaining high delivery ratio, compared to other proposalsPeer ReviewedPostprint (published version

    Medium Access Control in Energy Harvesting - Wireless Sensor Networks

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