559,596 research outputs found

    Entropy-based active learning for object recognition

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    Most methods for learning object categories require large amounts of labeled training data. However, obtaining such data can be a difficult and time-consuming endeavor. We have developed a novel, entropy-based ldquoactive learningrdquo approach which makes significant progress towards this problem. The main idea is to sequentially acquire labeled data by presenting an oracle (the user) with unlabeled images that will be particularly informative when labeled. Active learning adaptively prioritizes the order in which the training examples are acquired, which, as shown by our experiments, can significantly reduce the overall number of training examples required to reach near-optimal performance. At first glance this may seem counter-intuitive: how can the algorithm know whether a group of unlabeled images will be informative, when, by definition, there is no label directly associated with any of the images? Our approach is based on choosing an image to label that maximizes the expected amount of information we gain about the set of unlabeled images. The technique is demonstrated in several contexts, including improving the efficiency of Web image-search queries and open-world visual learning by an autonomous agent. Experiments on a large set of 140 visual object categories taken directly from text-based Web image searches show that our technique can provide large improvements (up to 10 x reduction in the number of training examples needed) over baseline techniques

    Belief Tree Search for Active Object Recognition

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    Active Object Recognition (AOR) has been approached as an unsupervised learning problem, in which optimal trajectories for object inspection are not known and are to be discovered by reducing label uncertainty measures or training with reinforcement learning. Such approaches have no guarantees of the quality of their solution. In this paper, we treat AOR as a Partially Observable Markov Decision Process (POMDP) and find near-optimal policies on training data using Belief Tree Search (BTS) on the corresponding belief Markov Decision Process (MDP). AOR then reduces to the problem of knowledge transfer from near-optimal policies on training set to the test set. We train a Long Short Term Memory (LSTM) network to predict the best next action on the training set rollouts. We sho that the proposed AOR method generalizes well to novel views of familiar objects and also to novel objects. We compare this supervised scheme against guided policy search, and find that the LSTM network reaches higher recognition accuracy compared to the guided policy method. We further look into optimizing the observation function to increase the total collected reward of optimal policy. In AOR, the observation function is known only approximately. We propose a gradient-based method update to this approximate observation function to increase the total reward of any policy. We show that by optimizing the observation function and retraining the supervised LSTM network, the AOR performance on the test set improves significantly.Comment: IROS 201

    Combined object recognition approaches for mobile robotics

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    There are numerous solutions to simple object recognition problems when the machine is operating under strict environmental conditions (such as lighting). Object recognition in real-world environments poses greater difficulty however. Ideally mobile robots will function in real-world environments without the aid of fiduciary identifiers. More robust methods are therefore needed to perform object recognition reliably. A combined approach of multiple techniques improves recognition results. Active vision and peripheral-foveal vision—systems that are designed to improve the information gathered for the purposes of object recognition—are examined. In addition to active vision and peripheral-foveal vision, five object recognition methods that either make use of some form of active vision or could leverage active vision and/or peripheral-foveal vision systems are also investigated: affine-invariant image patches, perceptual organization, 3D morphable models (3DMMs), active viewpoint, and adaptive color segmentation. The current state-of-the-art in these areas of vision research and observations on areas of future research are presented. Examples of state-of-theart methods employed in other vision applications that have not been used for object recognition are also mentioned. Lastly, the future direction of the research field is hypothesized

    Tracking in a space variant active vision system

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    Without the ability to foveate on and maintain foveation, active vision for applications such as surveillance, object recognition and object tracking are difficult to build. Although foveation in cartesian coordinates is being actively pursued by many, multi-resolution high accuracy foveation in log polar space has not been given much attention. This paper addresses the use of foveation to track a single object as well as multiple objects for a simulated space variant active vision system. Complex logarithmic mapping is chosen firstly because it provides high resolution and wide angle viewing. Secondly, the spatially variant structure of log polar space leads to an object increasing in size as it moves towards the fovea. This is important as we know which object is closer to the fovea at any instant in time.<br /

    A Portable Active Binocular Robot Vision Architecture for Scene Exploration

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    We present a portable active binocular robot vision archi- tecture that integrates a number of visual behaviours. This vision archi- tecture inherits the abilities of vergence, localisation, recognition and si- multaneous identification of multiple target object instances. To demon- strate the portability of our vision architecture, we carry out qualitative and comparative analysis under two different hardware robotic settings, feature extraction techniques and viewpoints. Our portable active binoc- ular robot vision architecture achieved average recognition rates of 93.5% for fronto-parallel viewpoints and, 83% percentage for anthropomorphic viewpoints, respectively

    Active End-Effector Pose Selection for Tactile Object Recognition through Monte Carlo Tree Search

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    This paper considers the problem of active object recognition using touch only. The focus is on adaptively selecting a sequence of wrist poses that achieves accurate recognition by enclosure grasps. It seeks to minimize the number of touches and maximize recognition confidence. The actions are formulated as wrist poses relative to each other, making the algorithm independent of absolute workspace coordinates. The optimal sequence is approximated by Monte Carlo tree search. We demonstrate results in a physics engine and on a real robot. In the physics engine, most object instances were recognized in at most 16 grasps. On a real robot, our method recognized objects in 2--9 grasps and outperformed a greedy baseline.Comment: Accepted to International Conference on Intelligent Robots and Systems (IROS) 201

    Active End-Effector Pose Selection for Tactile Object Recognition through Monte Carlo Tree Search

    Full text link
    This paper considers the problem of active object recognition using touch only. The focus is on adaptively selecting a sequence of wrist poses that achieves accurate recognition by enclosure grasps. It seeks to minimize the number of touches and maximize recognition confidence. The actions are formulated as wrist poses relative to each other, making the algorithm independent of absolute workspace coordinates. The optimal sequence is approximated by Monte Carlo tree search. We demonstrate results in a physics engine and on a real robot. In the physics engine, most object instances were recognized in at most 16 grasps. On a real robot, our method recognized objects in 2--9 grasps and outperformed a greedy baseline.Comment: Accepted to International Conference on Intelligent Robots and Systems (IROS) 201
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