492 research outputs found

    Karma: Resource Allocation for Dynamic Demands

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    The classical max-min fairness algorithm for resource allocation provides many desirable properties, e.g., Pareto efficiency, strategy-proofness and fairness. This paper builds upon the observation that max-min fairness guarantees these properties under a strong assumption -- user demands being static over time -- and that, for the realistic case of dynamic user demands, max-min fairness loses one or more of these properties. We present Karma, a generalization of max-min fairness for dynamic user demands. The key insight in Karma is to introduce "memory" into max-min fairness -- when allocating resources, Karma takes users' past allocations into account: in each quantum, users donate their unused resources and are assigned credits when other users borrow these resources; Karma carefully orchestrates exchange of credits across users (based on their instantaneous demands, donated resources and borrowed resources), and performs prioritized resource allocation based on users' credits. We prove theoretically that Karma guarantees Pareto efficiency, online strategy-proofness, and optimal fairness for dynamic user demands (without future knowledge of user demands). Empirical evaluations over production workloads show that these properties translate well into practice: Karma is able to reduce disparity in performance across users to a bare minimum while maintaining Pareto-optimal system-wide performance.Comment: Accepted for publication in USENIX OSDI 202

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Mechanism Design Theory in Control Engineering: A Tutorial and Overview of Applications in Communication, Power Grid, Transportation, and Security Systems

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    This article provides an introduction to the theory of mechanism design and its application to engineering problems. Our aim is to provide the fundamental principles of the theory of mechanism design for control engineers and theorists along with the state-of-the-art methods in engineering applications. We start our exposition with a brief overview of game theory highlighting the key notions that are necessary to introduce mechanism design, and then we offer a comprehensive discussion of the principles in mechanism design. Finally, we explore four key applications of mechanism design in engineering, i.e., communication networks, power grids, transportation, and security systems

    Serial Dictatorship Mechanism for Project Scheduling with Non-Renewable Resources

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    This paper considers a resource-constrained project scheduling problem with self-interested agents. A novel resource allocation model is presented and studied in a mechanism design setting without money. The novelties and specialties of our contribution include that the nonrenewable resources are supplied at different dates, the jobs requiring the resources are related with precedence relations, and the utilities of the agents are based on the tardiness values of their jobs. We modify a classical scheduling algorithm for implementing the Serial Dictatorship Mechanism, which is then proven to be truthful and Pareto-optimal. Furthermore, the properties of the social welfare are studied

    Economic regulation for multi tenant infrastructures

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    Large scale computing infrastructures need scalable and effi cient resource allocation mechanisms to ful l the requirements of its participants and applications while the whole system is regulated to work e ciently. Computational markets provide e fficient allocation mechanisms that aggregate information from multiple sources in large, dynamic and complex systems where there is not a single source with complete information. They have been proven to be successful in matching resource demand and resource supply in the presence of sel sh multi-objective and utility-optimizing users and sel sh pro t-optimizing providers. However, global infrastructure metrics which may not directly affect participants of the computational market still need to be addressed -a.k.a. economic externalities like load balancing or energy-efficiency. In this thesis, we point out the need to address these economic externalities, and we design and evaluate appropriate regulation mechanisms from di erent perspectives on top of existing economic models, to incorporate a wider range of objective metrics not considered otherwise. Our main contributions in this thesis are threefold; fi rst, we propose a taxation mechanism that addresses the resource congestion problem e ffectively improving the balance of load among resources when correlated economic preferences are present; second, we propose a game theoretic model with complete information to derive an algorithm to aid resource providers to scale up and down resource supply so energy-related costs can be reduced; and third, we relax our previous assumptions about complete information on the resource provider side and design an incentive-compatible mechanism to encourage users to truthfully report their resource requirements effectively assisting providers to make energy-eff cient allocations while providing a dynamic allocation mechanism to users.Les infraestructures computacionals de gran escala necessiten mecanismes d’assignació de recursos escalables i eficients per complir amb els requisits computacionals de tots els seus participants, assegurant-se de que el sistema és regulat apropiadament per a que funcioni de manera efectiva. Els mercats computacionals són mecanismes d’assignació de recursos eficients que incorporen informació de diferents fonts considerant sistemes de gran escala, complexos i dinàmics on no existeix una única font que proveeixi informació completa de l'estat del sistema. Aquests mercats computacionals han demostrat ser exitosos per acomodar la demanda de recursos computacionals amb la seva oferta quan els seus participants son considerats estratègics des del punt de vist de teoria de jocs. Tot i això existeixen mètriques a nivell global sobre la infraestructura que no tenen per que influenciar els usuaris a priori de manera directa. Així doncs, aquestes externalitats econòmiques com poden ser el balanceig de càrrega o la eficiència energètica, conformen una línia d’investigació que cal explorar. En aquesta tesi, presentem i descrivim la problemàtica derivada d'aquestes externalitats econòmiques. Un cop establert el marc d’actuació, dissenyem i avaluem mecanismes de regulació apropiats basats en models econòmics existents per resoldre aquesta problemàtica des de diferents punts de vista per incorporar un ventall més ampli de mètriques objectiu que no havien estat considerades fins al moment. Les nostres contribucions principals tenen tres vessants: en primer lloc, proposem un mecanisme de regulació de tipus impositiu que tracta de mitigar l’aparició de recursos sobre-explotats que, efectivament, millora el balanceig de la càrrega de treball entre els recursos disponibles; en segon lloc, proposem un model teòric basat en teoria de jocs amb informació o completa que permet derivar un algorisme que facilita la tasca dels proveïdors de recursos per modi car a l'alça o a la baixa l'oferta de recursos per tal de reduir els costos relacionats amb el consum energètic; i en tercer lloc, relaxem la nostra assumpció prèvia sobre l’existència d’informació complerta per part del proveïdor de recursos i dissenyem un mecanisme basat en incentius per fomentar que els usuaris facin pública de manera verídica i explícita els seus requeriments computacionals, ajudant d'aquesta manera als proveïdors de recursos a fer assignacions eficients des del punt de vista energètic a la vegada que oferim un mecanisme l’assignació de recursos dinàmica als usuari

    XChange: A market-based approach to scalable dynamic multi-resource allocation in multicore architectures

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    Efficiently allocating shared on-chip resources across cores is critical to optimize execution in chip multiprocessors (CMPs). Techniques proposed in the literature often rely on global, centralized mechanisms that seek to maximize system through-put. Global optimization may hurt scalability: as more cores are integrated on a die, the search space grows exponentially, making it harder to achieve optimal or even acceptable oper-ating points at run-time without incurring significant over-heads. In this paper, we propose XChange, a novel CMP resource allocation mechanism that delivers scalable high through-put and fairness. Through XChange, the CMP functions as a market, where each shared resource is assigned a price which changes over time, and each core seeks to maximize its own utility, by bidding for these shared resources. Because each core works largely independently, the resource alloca-tion becomes a scalable, mostly distributed decision-making process. In addition, by distributing the resources propor-tionally to the bids, the system avoids unfairness, treating each core in an unbiased manner. Our evaluation shows that, using detailed simulations of a 64-core CMP configuration running a variety of multipro-grammed workloads, the proposed XChange mechanism im-proves system throughput (weighted speedup) by about 21% on average, and fairness (harmonic speedup) by about 24% on average, compared with equal-share on-chip cache and power distribution. On both metrics, that is at least about twice as much improvement over equal-share as a state-of-the-art centralized allocation scheme. Furthermore, our re-sults show that XChange is significantly more scalable than the state-of-the-art centralized allocation scheme we com-pare against. 1

    Game Theory and Microeconomic Theory for Beamforming Design in Multiple-Input Single-Output Interference Channels

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    In interference-limited wireless networks, interference management techniques are important in order to improve the performance of the systems. Given that spectrum and energy are scarce resources in these networks, techniques that exploit the resources efficiently are desired. We consider a set of base stations operating concurrently in the same spectral band. Each base station is equipped with multiple antennas and transmits data to a single-antenna mobile user. This setting corresponds to the multiple-input single-output (MISO) interference channel (IFC). The receivers are assumed to treat interference signals as noise. Moreover, each transmitter is assumed to know the channels between itself and all receivers perfectly. We study the conflict between the transmitter-receiver pairs (links) using models from game theory and microeconomic theory. These models provide solutions to resource allocation problems which in our case correspond to the joint beamforming design at the transmitters. Our interest lies in solutions that are Pareto optimal. Pareto optimality ensures that it is not further possible to improve the performance of any link without reducing the performance of another link. Strategic games in game theory determine the noncooperative choice of strategies of the players. The outcome of a strategic game is a Nash equilibrium. While the Nash equilibrium in the MISO IFC is generally not efficient, we characterize the necessary null-shaping constraints on the strategy space of each transmitter such that the Nash equilibrium outcome is Pareto optimal. An arbitrator is involved in this setting which dictates the constraints at each transmitter. In contrast to strategic games, coalitional games provide cooperative solutions between the players. We study cooperation between the links via coalitional games without transferable utility. Cooperative beamforming schemes considered are either zero forcing transmission or Wiener filter precoding. We characterize the necessary and sufficient conditions under which the core of the coalitional game with zero forcing transmission is not empty. The core solution concept specifies the strategies with which all players have the incentive to cooperate jointly in a grand coalition. While the core only considers the formation of the grand coalition, coalition formation games study coalition dynamics. We utilize a coalition formation algorithm, called merge-and-split, to determine stable link grouping. Numerical results show that while in the low signal-to-noise ratio (SNR) regime noncooperation between the links is efficient, at high SNR all links benefit in forming a grand coalition. Coalition formation shows its significance in the mid SNR regime where subset link cooperation provides joint performance gains. We use the models of exchange and competitive market from microeconomic theory to determine Pareto optimal equilibria in the two-user MISO IFC. In the exchange model, the links are represented as consumers that can trade goods within themselves. The goods in our setting correspond to the parameters of the beamforming vectors necessary to achieve all Pareto optimal points in the utility region. We utilize the conflict representation of the consumers in the Edgeworth box, a graphical tool that depicts the allocation of the goods for the two consumers, to provide closed-form solution to all Pareto optimal outcomes. The exchange equilibria are a subset of the points on the Pareto boundary at which both consumers achieve larger utility then at the Nash equilibrium. We propose a decentralized bargaining process between the consumers which starts at the Nash equilibrium and ends at an outcome arbitrarily close to an exchange equilibrium. The design of the bargaining process relies on a systematic study of the allocations in the Edgeworth box. In comparison to the exchange model, a competitive market additionally defines prices for the goods. The equilibrium in this economy is called Walrasian and corresponds to the prices that equate the demand to the supply of goods. We calculate the unique Walrasian equilibrium and propose a coordination process that is realized by the arbitrator which distributes the Walrasian prices to the consumers. The consumers then calculate in a decentralized manner their optimal demand corresponding to beamforming vectors that achieve the Walrasian equilibrium. This outcome is Pareto optimal and lies in the set of exchange equilibria. In this thesis, based on the game theoretic and microeconomic models, efficient beamforming strategies are proposed that jointly improve the performance of the systems. The gained results are applicable in interference-limited wireless networks requiring either coordination from the arbitrator or direct cooperation between the transmitters
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