1,341 research outputs found

    Structured Knowledge Representation for Image Retrieval

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    We propose a structured approach to the problem of retrieval of images by content and present a description logic that has been devised for the semantic indexing and retrieval of images containing complex objects. As other approaches do, we start from low-level features extracted with image analysis to detect and characterize regions in an image. However, in contrast with feature-based approaches, we provide a syntax to describe segmented regions as basic objects and complex objects as compositions of basic ones. Then we introduce a companion extensional semantics for defining reasoning services, such as retrieval, classification, and subsumption. These services can be used for both exact and approximate matching, using similarity measures. Using our logical approach as a formal specification, we implemented a complete client-server image retrieval system, which allows a user to pose both queries by sketch and queries by example. A set of experiments has been carried out on a testbed of images to assess the retrieval capabilities of the system in comparison with expert users ranking. Results are presented adopting a well-established measure of quality borrowed from textual information retrieval

    Expert System for Crop Disease based on Graph Pattern Matching: A proposal

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    Para la agroindustria, las enfermedades en cultivos constituyen uno de los problemas más frecuentes que generan grandes pérdidas económicas y baja calidad en la producción. Por otro lado, desde las ciencias de la computación, han surgido diferentes herramientas cuya finalidad es mejorar la prevención y el tratamiento de estas enfermedades. En este sentido, investigaciones recientes proponen el desarrollo de sistemas expertos para resolver este problema haciendo uso de técnicas de minería de datos e inteligencia artificial, como inferencia basada en reglas, árboles de decisión, redes bayesianas, entre otras. Además, los grafos pueden ser usados para el almacenamiento de los diferentes tipos de variables que se encuentran presentes en un ambiente de cultivos, permitiendo la aplicación de técnicas de minería de datos en grafos, como el emparejamiento de patrones en los mismos. En este artículo presentamos una visión general de las temáticas mencionadas y una propuesta de un sistema experto para enfermedades en cultivos, basado en emparejamiento de patrones en grafos.For agroindustry, crop diseases constitute one of the most common problems that generate large economic losses and low production quality. On the other hand, from computer science, several tools have emerged in order to improve the prevention and treatment of these diseases. In this sense, recent research proposes the development of expert systems to solve this problem, making use of data mining and artificial intelligence techniques like rule-based inference, decision trees, Bayesian network, among others. Furthermore, graphs can be used for storage of different types of variables that are present in an environment of crops, allowing the application of graph data mining techniques like graph pattern matching. Therefore, in this paper we present an overview of the above issues and a proposal of an expert system for crop disease based on graph pattern matching

    Subsumption in Finitely Valued Fuzzy EL

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    Aus der Einleitung: Description Logics (DLs) are a family of knowledge representation formalisms that are successfully applied in many application domains. They provide the logical foundation for the Direct Semantics of the standard web ontology language OWL2. The light-weight DL EL, underlying the OWL2 EL profile, is of particular interest since all common reasoning problems are polynomial in this logic, and it is used in many prominent biomedical ontologies like SNOMEDCT and the Gene Ontology

    Esquema de control reactivo basado en comportamientos difusos para la navegación de un robot móvil en entornos interiores

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    This paper presents the design and implementation of a behavior-based control scheme. The construction of the set of behaviors is based on the use of fuzzy logic as a means for materializing the designer’s knowledge into the behaviors. The behavior set was established by left and right wall following and obstacle avoidance. These three behaviors were programmed and coordinated by a subsumption architecture or behavioral inhibition. Behavior simulations and coordination scheme design were tested by means of real experiments using a mobile robotic platform. Finally, the results are presented, where the control actions are executed by the robotic system achieving a secure navigation.Este artículo presenta el diseño y la implementación de un esquema de control basado en comportamientos. La construcción del conjunto de comportamientos se basa en el uso de la lógica difusa como medio para materializar el conocimiento de los diseñadores a los comportamientos. El set de comportamiento fue constituido por el seguimiento de pared derecha e izquierda y la evasión de obstáculos. Estos tres comportamientos fueron programadas y coordinadas por un esquema de subsunción o anulación de comportamientos. Las simulaciones de los comportamientos y el diseño del esquema de coordinación fueron probados con experimentos reales utilizando una plataforma robótica móvil. Por último, se presentan los resultados obtenidos donde las acciones de control son ejecutadas por el sistema robótico logrando una navegación segura.Este artículo presenta el diseño y la implementación de un esquema de control basado en comportamientos. La construcción del conjunto de comportamientos se basa en el uso de la lógica difusa como medio para materializar el conocimiento de los diseñadores a los comportamientos. El set de comportamiento fue constituido por el seguimiento de pared derecha e izquierda y la evasión de obstáculos. Estos tres comportamientos fueron programadas y coordinadas por un esquema de subsunción o anulación de comportamientos. Las simulaciones de los comportamientos y el diseño del esquema de coordinación fueron probados con experimentos reales utilizando una plataforma robótica móvil. Por último, se presentan los resultados obtenidos donde las acciones de control son ejecutadas por el sistema robótico logrando una navegación segura.This paper presents the design and implementation of a behavior-based control scheme. The construction of the set of behaviors is based on the use of fuzzy logic as a means for materializing the designer’s knowledge into the behaviors. The behavior set was established by left and right wall following and obstacle avoidance. These three behaviors were programmed and coordinated by a subsumption architecture or behavioral inhibition. Behavior simulations and coordination scheme design were tested by means of real experiments using a mobile robotic platform. Finally, the results are presented, where the control actions are executed by the robotic system achieving a secure navigation

    Fuzzy Description Logics with General Concept Inclusions

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    Description logics (DLs) are used to represent knowledge of an application domain and provide standard reasoning services to infer consequences of this knowledge. However, classical DLs are not suited to represent vagueness in the description of the knowledge. We consider a combination of DLs and Fuzzy Logics to address this task. In particular, we consider the t-norm-based semantics for fuzzy DLs introduced by Hájek in 2005. Since then, many tableau algorithms have been developed for reasoning in fuzzy DLs. Another popular approach is to reduce fuzzy ontologies to classical ones and use existing highly optimized classical reasoners to deal with them. However, a systematic study of the computational complexity of the different reasoning problems is so far missing from the literature on fuzzy DLs. Recently, some of the developed tableau algorithms have been shown to be incorrect in the presence of general concept inclusion axioms (GCIs). In some fuzzy DLs, reasoning with GCIs has even turned out to be undecidable. This work provides a rigorous analysis of the boundary between decidable and undecidable reasoning problems in t-norm-based fuzzy DLs, in particular for GCIs. Existing undecidability proofs are extended to cover large classes of fuzzy DLs, and decidability is shown for most of the remaining logics considered here. Additionally, the computational complexity of reasoning in fuzzy DLs with semantics based on finite lattices is analyzed. For most decidability results, tight complexity bounds can be derived

    Neural networks robot controller trained with evolution strategies

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    Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used as controllers in autonomous robots. The specific features of the navigation problem in robotics make generation of good training sets for the NN difficult. An evolution strategy (ES) is introduced to learn the weights of the NN instead of the learning method of the network. The ES is used to learn high performance reactive behavior for navigation and collision avoidance. No subjective information about “how to accomplish the task” has been included in the fitness function. The learned behaviors are able to solve the problem in different environments; therefore, the learning process has the proven ability to obtain a specialized behavior. All the behaviors obtained have been tested in a set of environments and the capability of generalization is shown for each learned behavior. A simulator based on the mini-robot, Khepera, has been used to learn each behavior
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