914 research outputs found

    AV+ EC 2015--the first affect recognition challenge bridging across audio, video, and physiological data

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    We present the first Audio-Visual+ Emotion recognition Challenge and workshop (AV+EC 2015) aimed at comparison of multimedia processing and machine learning methods for automatic audio, visual and physiological emotion analysis. This is the 5th event in the AVEC series, but the very first Challenge that bridges across audio, video and physiological data. The goal of the Challenge is to provide a common benchmark test set for multimodal information processing and to bring together the audio, video and physiological emotion recognition communities, to compare the relative merits of the three approaches to emotion recognition under well-defined and strictly comparable conditions and establish to what extent fusion of the approaches is possible and beneficial. This paper presents the challenge, the dataset and the performance of the baseline system

    AV+ EC 2015--the first affect recognition challenge bridging across audio, video, and physiological data

    Get PDF
    We present the first Audio-Visual+ Emotion recognition Challenge and workshop (AV+EC 2015) aimed at comparison of multimedia processing and machine learning methods for automatic audio, visual and physiological emotion analysis. This is the 5th event in the AVEC series, but the very first Challenge that bridges across audio, video and physiological data. The goal of the Challenge is to provide a common benchmark test set for multimodal information processing and to bring together the audio, video and physiological emotion recognition communities, to compare the relative merits of the three approaches to emotion recognition under well-defined and strictly comparable conditions and establish to what extent fusion of the approaches is possible and beneficial. This paper presents the challenge, the dataset and the performance of the baseline system

    Dimensional affect recognition from HRV: an approach based on supervised SOM and ELM

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    Dimensional affect recognition is a challenging topic and current techniques do not yet provide the accuracy necessary for HCI applications. In this work we propose two new methods. The first is a novel self-organizing model that learns from similarity between features and affects. This method produces a graphical representation of the multidimensional data which may assist the expert analysis. The second method uses extreme learning machines, an emerging artificial neural network model. Aiming for minimum intrusiveness, we use only the heart rate variability, which can be recorded using a small set of sensors. The methods were validated with two datasets. The first is composed of 16 sessions with different participants and was used to evaluate the models in a classification task. The second one was the publicly available Remote Collaborative and Affective Interaction (RECOLA) dataset, which was used for dimensional affect estimation. The performance evaluation used the kappa score, unweighted average recall and the concordance correlation coefficient. The concordance coefficient on the RECOLA test partition was 0.421 in arousal and 0.321 in valence. Results show that our models outperform state-of-the-art models on the same data and provides new ways to analyze affective states

    Intelligent Advanced User Interfaces for Monitoring Mental Health Wellbeing

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    It has become pressing to develop objective and automatic measurements integrated in intelligent diagnostic tools for detecting and monitoring depressive states and enabling an increased precision of diagnoses and clinical decision-makings. The challenge is to exploit behavioral and physiological biomarkers and develop Artificial Intelligent (AI) models able to extract information from a complex combination of signals considered key symptoms. The proposed AI models should be able to help clinicians to rapidly formulate accurate diagnoses and suggest personalized intervention plans ranging from coaching activities (exploiting for example serious games), support networks (via chats, or social networks), and alerts to caregivers, doctors, and care control centers, reducing the considerable burden on national health care institutions in terms of medical, and social costs associated to depression cares
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