8 research outputs found

    Methods and hints to linearise the resistance values vs. bending angle relationship of bend sensors

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    The correct measure of static and dynamic postures of patients is a fundamental element for dispensing correct rehabilitation procedures. Nowadays there are different sensors and transducers useful to reach the aim of measuring human postures, even in a non uncomfortable way, during normal activities of everyday life. Among all these sensors we selected the flex ones stand their cheapness an good performances in terms of reliability and stability of electrical signal they provide. It is possible to measure flex-extension of human joints simply laying the flex sensors on wrist, knee, elbow, ankle, etc. But a drawback is paid for these sensors, because of a non linear function of their electrical resistance variation vs. bending angle. The non linearity involves a time consuming calibration, more complexity of the conditioning electronics, more troubles for drift problems and the issue to establish the best fit algorithm. So here we propose methodologies and hints to linearise the sensor’s electrical function

    Towards observable haptics: Novel sensors for capturing tactile interaction patterns

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    Kõiva R. Towards observable haptics: Novel sensors for capturing tactile interaction patterns. Bielefeld: Bielefeld University; 2014.Touch is one of the primary senses humans use when performing coordinated interaction, but the lack of a sense of touch in the majority of contemporary interactive technical systems, such as robots, which operate in non-deterministic environments, results in interactions that can at best be described as clumsy. Observing human haptics and extracting the salient information from the gathered data is not only relevant if we are to try to understand the involved underlying cognitive processes, but should also provide us with significant clues to design future intelligent interactive systems. Such systems could one day help to take the burden of tedious tasks off our hands in a similar fashion to how industrial robots revolutionized manufacturing. The aim of the work in this thesis was to provide significant advancements in tactile sensing technology, and thus move us a step closer to realizing this goal. The contributions contained herein can be broken into two major parts. The first part investigates capturing interaction patterns in humans with the goals of better understanding manual intelligence and improving the lives of hand amputees, while the second part is focused on augmenting technical systems with a sense of touch. tacTiles, a wireless tactile sensitive surface element attached to a deformable textile, was developed to capture human full-body interactions with large surfaces we come into contact with in our daily lives, such as floors, chairs, sofas or other furniture. The Tactile Dataglove, iObject and the Tactile Pen were developed especially to observe human manual intelligence. Whereas iObject allows motion sensing and a higher definition tactile signal to be captured than the Tactile Dataglove (220 tactile cells in the first iObject prototype versus 54 cells in the glove), the wearable glove makes haptic interactions with arbitrary objects observable. The Tactile Pen was designed to measure grip force during handwriting in order to better facilitate therapeutic treatment assessments. These sensors have already been extensively used by various research groups, including our own, to gain a better understanding of human manual intelligence. The Finger-Force-Linear-Sensor and the Tactile Bracelet are two novel sensors that were developed to facilitate more natural control of dexterous multi Degree-of-Freedom (DOF) hand prostheses. The Finger-Force-Linear-Sensor is a very accurate bidirectional single finger force ground-truth measurement device that was designed to enable testing and development of single finger forces and muscle activations mapping algorithms. The Tactile Bracelet was designed with the goal to provide a more robust and intuitive means of control for multi-DOF hand prostheses by measuring the muscle bulgings of the remnant muscles of lower arm amputees. It is currently in development and will eventually cover the complete forearm circumference with high spatial resolution tactile sensitive surfaces. An experiment involving a large number of lower arm amputees has already been planned. The Modular flat tactile sensor system, the Fabric-based touch sensitive artificial skin and the 3D shaped tactile sensor were developed to cover and to add touch sensing capabilities to the surfaces of technical systems. The rapid augmentation of systems with a sense of touch was the main goal of the modular flat tactile sensor system. The developed sensor modules can be used alone or in an array to form larger tactile sensitive surfaces such as tactile sensitive tabletops. As many robots have curved surfaces, using flat rigid modules severely limits the areas that can be covered with tactile sensors. The Fabric-based tactile sensor, originally developed to form a tactile dataglove for human hands, can with minor modifications also function as an artificial skin for technical systems. Finally, the 3D shaped tactile sensor based on Laser-Direct-Structuring technology is a novel tactile sensor that has a true 3D shape and provides high sensitivity and a high spatial resolution. These sensors take us further along the path towards creating general purpose technical systems that in time can be of great help to us in our daily lives. The desired tactile sensor characteristics differ significantly according to which haptic interaction patterns we wish to measure. Large tactile sensor arrays that are used to capture full body haptic interactions with floors and upholstered furniture, or that are designed to cover large areas of technical system surfaces, need to be scalable, have low power consumption and should ideally have a low material cost. Two examples of such sensors are tacTiles and the Fabric-based sensor for curved surfaces. At the other end of the tactile sensor development spectrum, if we want to observe manual interactions, high spatial and temporal resolution are crucial to enable the measurement of fine grasping and manipulation actions. Our fingertips contain the highest density area of mechanoreceptors, the organs that sense mechanical pressure and distortions. Thus, to construct biologically inspired anthropomorphic robotic hands, the artificial tactile sensors for the fingertips require similar high-fidelity sensors with surfaces that are curved under small bending radii in 2 dimensions, have high spatial densities, while simultaneously providing high sensitivity. With the fingertip tactile sensor, designed to fit the Shadow Robot Hands' fingers, I show that such sensors can indeed be constructed in the 3D-shaped high spatial resolution tactile sensor section of my thesis. With my work I have made a significant contribution towards making haptics more observable. I achieved this by developing a high number of novel tactile sensors that are usable, give a deeper insight into human haptic interactions, have great potential to help amputees and that make technical systems, such as robots, more capable

    South African sign language dataset development and translation : a glove-based approach

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    Includes bibliographical references.There has been a definite breakdown of communication between the hearing and the Deaf communities. This communication gap drastically effects many facets of a Deaf person’s life, including education, job opportunities and quality of life. Researchers have turned to technology in order to remedy this issue using Automatic Sign Language. While there has been successful research around the world, this is not possible in South Africa as there is no South African Sign Language (SASL) database available. This research aims to develop a SASL static gesture database using a data glove as the first step towards developing a comprehensive database that encapsulates the entire language. Unfortunately commercial data gloves are expensive and so as part of this research, a low-cost data glove will be developed for the application of Automatic Sign Language Translation. The database and data glove will be used together with Neural Networks to perform gesture classification. This will be done in order to evaluate the gesture data collected for the database. This research project has been broken down into three main sections; data glove development, database creation and gesture classification. The data glove was developed by critically reviewing the relevant literature, testing the sensors and then evaluating the overall glove for repeatability and reliability. The final data glove prototype was constructed and five participants were used to collect 31 different static gestures in three different scenarios, which range from isolated gesture collection to continuous data collection. This data was cleaned and used to train a neural network for the purpose of classification. Several training algorithms were chosen and compared to see which attained the highest classification accuracy. The data glove performed well and achieved results superior to some research and on par with other researchers’ results. The data glove achieved a repeatable angle range of 3.27 degrees resolution with a standard deviation of 1.418 degrees. This result is far below the specified 15 degrees resolution required for the research. The device remained low-cost and was more than $100 cheaper than other custom research data gloves and hundreds of dollars cheaper than commercial data gloves. A database was created using five participants and 1550 type 1 gestures, 465 type 2 gestures and 93 type 3 gestures were collected. The Resilient Back-Propagation and Levenberg-Marquardt training algorithms were considered as the training algorithms for the neural network. The Levenberg-Marquardt algorithm had a superior classification accuracy achieving 99.61%, 77.42% and 81.72% accuracy on the type 1, type 2 and type 3 data respectively

    Design and Development of a Human Gesture Recognition System in Tridimensional Interactive Virtual Environment

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    This thesis describes the design and the development of a recognition system for human gestures. The main goal of this work is to demonstrate the possibility to extract enough information, both semantic and quantitative, from the human action, to perform complex tasks in a virtual environment. To manage the complexity and the variability adaptive systems are exploited, both in building a codebook (by unsupervised neural networks), and to recognize the sequence of symbols describing a gesture (by Hidden Markov models)

    A wireless Bluetooth Dataglove based on a novel goniometric sensors

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    In this paper the design and construction of a novel wireless Dataglove based on new flexible goniometric sensor technology is described. The device is characterized by a low cost and rugged construction and no requires calibration before its use. Indeed, the sensors used are purely goniometric, so they are not sensible to dimensions of the user's hand. The Dataglove can measure the angular displacement of the fingers hand using 11 sensors, each sensor has a resolution of 0.2 degrees, with 3 degree of accuracy in the worst case. The communication between the Dataglove and its computer Host is carried out using a 2,4 gigahertz wireless Bluetooth radio protocol, in a guaranteed range up to 10 meters with a refresh rate of 100 Hz
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