1,820 research outputs found

    Geometrically Consistent Mesh Modification

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    Vedel-objektiiv abil salvestatud kaugseire piltide analüüs kasutades super-resolutsiooni meetodeid

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneKäesolevas doktoritöös uuriti nii riist- kui ka tarkvaralisi lahendusi piltide töötlemiseks. Riist¬varalise poole pealt pakuti lahenduseks uudset vedelläätse, milles on dielekt¬rilisest elastomeerist kihilise täituriga membraan otse optilisel teljel. Doktoritöö käigus arendati välja kaks prototüüpi kahe erineva dielektrilisest elastomeerist ki¬hilise täituriga, mille aktiivne ala oli ühel juhul 40 ja teisel 20 mm. Läätse töö vas¬tas elastomeeri deformatsiooni mehaanikale ja suhtelistele muutustele fookuskau¬guses. Muutuste demonstreerimiseks meniskis ja läätse fookuskauguse mõõtmiseks kasutati laserkiirt. Katseandmetest selgub, et muutuste tekitamiseks on vajalik pinge vahemikus 50 kuni 750 volti. Tarkvaralise poole pealt pakuti uut satelliitpiltide parandamise süsteemi. Paku¬tud süsteem jagas mürase sisendpildi DT-CWT laineteisenduse abil mitmeteks sagedusalamribadeks. Pärast müra eemaldamist LA-BSF funktsiooni abil suu¬rendati pildi resolutsiooni DWT-ga ja kõrgsagedusliku alamriba piltide interpo¬leerimisega. Interpoleerimise faktor algsele pildile oli pool sellest, mida kasutati kõrgsagedusliku alamriba piltide interpoleerimisel ning superresolutsiooniga pilt rekonst¬rueeriti IDWT abil. Käesolevas doktoritöös pakuti tarkvaraliseks lahenduseks uudset sõnastiku baasil töötavat super-resolutsiooni (SR) meetodit, milles luuakse paarid suure resolutsiooniga (HR) ja madala resolut-siooniga (LR) piltidest. Kõigepealt jagati vastava sõnastiku loomiseks HR ja LR paarid omakorda osadeks. Esialgse HR kujutise saamiseks LR sisendpildist kombineeriti HR osi. HR osad valiti sõnastikust nii, et neile vastavad LR osad oleksid võimalikult lähedased sisendiks olevale LR pil¬dile. Iga valitud HR osa heledust korrigeeriti, et vähendada kõrvuti asuvate osade heleduse erine¬vusi superresolutsiooniga pildil. Plokkide efekti vähendamiseks ar¬vutati saadud SR pildi keskmine ning bikuupinterpolatsiooni pilt. Lisaks pakuti käesolevas doktoritöös välja kernelid, mille tulemusel on võimalik saadud SR pilte teravamaks muuta. Pakutud kernelite tõhususe tõestamiseks kasutati [83] ja [50] poolt pakutud resolutsiooni parandamise meetodeid. Superreso¬lutsiooniga pilt saadi iga kerneli tehtud HR pildi kombineerimise teel alpha blen¬dingu meetodit kasutades. Pakutud meetodeid ja kerneleid võrreldi erinevate tavaliste ja kaasaegsete meetoditega. Kvantita-tiivsetest katseandmetest ja saadud piltide kvaliteedi visuaal¬sest hindamisest selgus, et pakutud meetodid on tavaliste kaasaegsete meetoditega võrreldes paremad.In this thesis, a study of both hardware and software solutions for image enhance¬ment has been done. On the hardware side, a new liquid lens design with a DESA membrane located directly in the optical path has been demonstrated. Two pro¬totypes with two different DESA, which have a 40 and 20 mm active area in diameter, were developed. The lens performance was consistent with the mechan¬ics of elastomer deformation and relative focal length changes. A laser beam was used to show the change in the meniscus and to measure the focal length of the lens. The experimental results demonstrate that voltage in the range of 50 to 750 V is required to create change in the meniscus. On the software side, a new satellite image enhancement system was proposed. The proposed technique decomposed the noisy input image into various frequency subbands by using DT-CWT. After removing the noise by applying the LA-BSF technique, its resolution was enhanced by employing DWT and interpolating the high-frequency subband images. An original image was interpolated with half of the interpolation factor used for interpolating the high-frequency subband images, and the super-resolved image was reconstructed by using IDWT. A novel single-image SR method based on a generating dictionary from pairs of HR and their corresponding LR images was proposed. Firstly, HR and LR pairs were divided into patches in order to make HR and LR dictionaries respectively. The initial HR representation of an input LR image was calculated by combining the HR patches. These HR patches are chosen from the HR dictionary corre-sponding to the LR patches that have the closest distance to the patches of the in¬put LR image. Each selected HR patch was processed further by passing through an illumination enhancement processing order to reduce the noticeable change of illumination between neighbor patches in the super-resolved image. In order to reduce the blocking effect, the average of the obtained SR image and the bicubic interpolated image was calculated. The new kernels for sampling have also been proposed. The kernels can improve the SR by resulting in a sharper image. In order to demonstrate the effectiveness of the proposed kernels, the techniques from [83] and [50] for resolution enhance¬ment were adopted. The super-resolved image was achieved by combining the HR images produced by each of the proposed kernels using the alpha blending tech-nique. The proposed techniques and kernels are compared with various conventional and state-of-the-art techniques, and the quantitative test results and visual results on the final image quality show the superiority of the proposed techniques and ker¬nels over conventional and state-of-art technique

    Computer-Aided Geometry Modeling

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    Techniques in computer-aided geometry modeling and their application are addressed. Mathematical modeling, solid geometry models, management of geometric data, development of geometry standards, and interactive and graphic procedures are discussed. The applications include aeronautical and aerospace structures design, fluid flow modeling, and gas turbine design

    Tools for fluid simulation control in computer graphics

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    L’animation basée sur la physique peut générer des systèmes aux comportements complexes et réalistes. Malheureusement, contrôler de tels systèmes est une tâche ardue. Dans le cas de la simulation de fluide, le processus de contrôle est particulièrement complexe. Bien que de nombreuses méthodes et outils ont été mis au point pour simuler et faire le rendu de fluides, trop peu de méthodes offrent un contrôle efficace et intuitif sur une simulation de fluide. Étant donné que le coût associé au contrôle vient souvent s’additionner au coût de la simulation, appliquer un contrôle sur une simulation à plus haute résolution rallonge chaque itération du processus de création. Afin d’accélérer ce processus, l’édition peut se faire sur une simulation basse résolution moins coûteuse. Nous pouvons donc considérer que la création d’un fluide contrôlé peut se diviser en deux phases: une phase de contrôle durant laquelle un artiste modifie le comportement d’une simulation basse résolution, et une phase d’augmentation de détail durant laquelle une version haute résolution de cette simulation est générée. Cette thèse présente deux projets, chacun contribuant à l’état de l’art relié à chacune de ces deux phases. Dans un premier temps, on introduit un nouveau système de contrôle de liquide représenté par un modèle particulaire. À l’aide de ce système, un artiste peut sélectionner dans une base de données une parcelle de liquide animé précalculée. Cette parcelle peut ensuite être placée dans une simulation afin d’en modifier son comportement. À chaque pas de simulation, notre système utilise la liste de parcelles actives afin de reproduire localement la vision de l’artiste. Une interface graphique intuitive a été développée, inspirée par les logiciels de montage vidéo, et permettant à un utilisateur non expert de simplement éditer une simulation de liquide. Dans un second temps, une méthode d’augmentation de détail est décrite. Nous proposons d’ajouter une étape supplémentaire de suivi après l’étape de projection du champ de vitesse d’une simulation de fumée eulérienne classique. Durant cette étape, un champ de perturbations de vitesse non-divergent est calculé, résultant en une meilleure correspondance des densités à haute et à basse résolution. L’animation de fumée résultante reproduit fidèlement l’aspect grossier de la simulation d’entrée, tout en étant augmentée à l’aide de détails simulés.Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfortunately, controlling them is a daunting task. In particular, fluid simulation brings up particularly difficult problems to the control process. Although many methods and tools have been developed to convincingly simulate and render fluids, too few methods provide efficient and intuitive control over a simulation. Since control often comes with extra computations on top of the simulation cost, art-directing a high-resolution simulation leads to long iterations of the creative process. In order to shorten this process, editing could be performed on a faster, low-resolution model. Therefore, we can consider that the process of generating an art-directed fluid could be split into two stages: a control stage during which an artist modifies the behavior of a low-resolution simulation, and an upresolution stage during which a final high-resolution version of this simulation is driven. This thesis presents two projects, each one improving on the state of the art related to each of these two stages. First, we introduce a new particle-based liquid control system. Using this system, an artist selects patches of precomputed liquid animations from a database, and places them in a simulation to modify its behavior. At each simulation time step, our system uses these entities to control the simulation in order to reproduce the artist’s vision. An intuitive graphical user interface inspired by video editing tools has been developed, allowing a nontechnical user to simply edit a liquid animation. Second, a tracking solution for smoke upresolution is described. We propose to add an extra tracking step after the projection of a classical Eulerian smoke simulation. During this step, we solve for a divergence-free velocity perturbation field resulting in a better matching of the low-frequency density distribution between the low-resolution guide and the high-resolution simulation. The resulting smoke animation faithfully reproduces the coarse aspect of the low-resolution input, while being enhanced with simulated small-scale details

    Non-Uniform Rational B-Splines and Rational Bezier Triangles for Isogeometric Analysis of Structural Applications

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    Isogeometric Analysis (IGA) is a major advancement in computational analysis that bridges the gap between a computer-aided design (CAD) model, which is typically constructed using Non-Uniform Rational B-splines (NURBS), and a computational model that traditionally uses Lagrange polynomials to represent the geometry and solution variables. In IGA, the same shape functions that are used in CAD are employed for analysis. The direct manipulation of CAD data eliminates approximation errors that emanate from the process of converting the geometry from CAD to Finite Element Analysis (FEA). As a result, IGA allows the exact geometry to be represented at the coarsest level and maintained throughout the analysis process. While IGA was initially introduced to streamline the design and analysis process, this dissertation shows that IGA can also provide improved computational results for complex and highly nonlinear problems in structural mechanics. This dissertation addresses various problems in structural mechanics in the context of IGA, with the use of NURBS and rational Bézier triangles for the description of the parametric and physical spaces. The approaches considered here show that a number of important properties (e.g., high-order smoothness, geometric exactness, reduced number of degrees of freedom, and increased flexibility in discretization) can be achieved, leading to improved numerical solutions. Specifically, using B-splines and a layer-based discretization, a distributed plasticity isogeometric frame model is formulated to capture the spread of plasticity in large-deformation frames. The modeling approach includes an adaptive analysis where the structure of interest is initially modeled with coarse mesh and knots are inserted based on the yielding information at the quadrature points. It is demonstrated that improvement on efficiency and convergence rates is attained. With NURBS, an isogeometric rotation-free multi-layered plate formulation is developed based on a layerwise deformation theory. The derivation assumes a separate displacement field expansion within each layer, and considers transverse displacement component as C0-continuous at dissimilar material interfaces, which is enforced via knot repetition. The separate integration of the in-plane and through-thickness directions allows to capture the complete 3D stresses in a 2D setting. The proposed method is used to predict the behavior of advanced materials such as laminated composites, and the results show advantages in efficiency and accuracy. To increase the flexibility in discretizing complex geometries, rational Bézier triangles for domain triangulation is studied. They are further coupled with a Delaunay-based feature-preserving discretization algorithm for static bending and free vibration analysis of Kirchhoff plates. Lagrange multipliers are employed to explicitly impose high-order continuity constraints and the augmented system is solved iteratively without increasing the matrix size. The resulting discretization is geometrically exact, admits small geometric features, and constitutes C1-continuity. The feature-preserving rational Bézier triangles are further applied to smeared damage modeling of quasi-brittle materials. Due to the ability of Lagrange multipliers to raise global continuity to any desired order, the implicit fourth- and sixth-order gradient damage models are analyzed. The inclusion of higher-order terms in the nonlocal Taylor expansion improves solution accuracy. A local refinement algorithm that resolves marked regions with high resolution while keeping the resulting mesh conforming and well-conditioned is also utilized to improve efficiency. The outcome is a unified modeling framework where the feature-preserving discretization is able to capture the damage initiation and early-stage propagation, and the local refinement technique can then be applied to adaptively refine the mesh in the direction of damage propagation.PHDCivil EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147668/1/ningliu_1.pd
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