722 research outputs found

    Sequential sparsification for change detection

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    This paper presents a general method for segmenting a vector valued sequence into an unknown number of subsequences where all data points from a subsequence can be represented with the same affine parametric model. The idea is to cluster the data into the minimum number of such subsequences which, as we show, can be cast as a sparse signal recovery problem by exploiting the temporal correlation between consecutive data points. We try to maximize the sparsity (i.e. the number of zero elements) of the first order differences of the sequence of parameter vectors. Each non-zero element in the first order difference sequence corresponds to a change. A weighted l1 norm based convex approximation is adopted to solve the change detection problem. We apply the proposed method to video segmentation and temporal segmentation of dynamic textures. 1

    Towards key-frame extraction methods for 3D video: a review

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    The increasing rate of creation and use of 3D video content leads to a pressing need for methods capable of lowering the cost of 3D video searching, browsing and indexing operations, with improved content selection performance. Video summarisation methods specifically tailored for 3D video content fulfil these requirements. This paper presents a review of the state-of-the-art of a crucial component of 3D video summarisation algorithms: the key-frame extraction methods. The methods reviewed cover 3D video key-frame extraction as well as shot boundary detection methods specific for use in 3D video. The performance metrics used to evaluate the key-frame extraction methods and the summaries derived from those key-frames are presented and discussed. The applications of these methods are also presented and discussed, followed by an exposition about current research challenges on 3D video summarisation methods

    Identification, indexing, and retrieval of cardio-pulmonary resuscitation (CPR) video scenes of simulated medical crisis.

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    Medical simulations, where uncommon clinical situations can be replicated, have proved to provide a more comprehensive training. Simulations involve the use of patient simulators, which are lifelike mannequins. After each session, the physician must manually review and annotate the recordings and then debrief the trainees. This process can be tedious and retrieval of specific video segments should be automated. In this dissertation, we propose a machine learning based approach to detect and classify scenes that involve rhythmic activities such as Cardio-Pulmonary Resuscitation (CPR) from training video sessions simulating medical crises. This applications requires different preprocessing techniques from other video applications. In particular, most processing steps require the integration of multiple features such as motion, color and spatial and temporal constrains. The first step of our approach consists of segmenting the video into shots. This is achieved by extracting color and motion information from each frame and identifying locations where consecutive frames have different features. We propose two different methods to identify shot boundaries. The first one is based on simple thresholding while the second one uses unsupervised learning techniques. The second step of our approach consists of selecting one key frame from each shot and segmenting it into homogeneous regions. Then few regions of interest are identified for further processing. These regions are selected based on the type of motion of their pixels and their likelihood to be skin-like regions. The regions of interest are tracked and a sequence of observations that encode their motion throughout the shot is extracted. The next step of our approach uses an HMM classiffier to discriminate between regions that involve CPR actions and other regions. We experiment with both continuous and discrete HMM. Finally, to improve the accuracy of our system, we also detect faces in each key frame, track them throughout the shot, and fuse their HMM confidence with the region\u27s confidence. To allow the user to view and analyze the video training session much more efficiently, we have also developed a graphical user interface (GUI) for CPR video scene retrieval and analysis with several desirable features. To validate our proposed approach to detect CPR scenes, we use one video simulation session recorded by the SPARC group to train the HMM classifiers and learn the system\u27s parameters. Then, we analyze the proposed system on other video recordings. We show that our approach can identify most CPR scenes with few false alarms

    Multimedia Retrieval

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    Video Indexing and Retrieval Techniques Using Novel Approaches to Video Segmentation, Characterization, and Similarity Matching

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    Multimedia applications are rapidly spread at an ever-increasing rate introducing a number of challenging problems at the hands of the research community, The most significant and influential problem, among them, is the effective access to stored data. In spite of the popularity of keyword-based search technique in alphanumeric databases, it is inadequate for use with multimedia data due to their unstructured nature. On the other hand, a number of content-based access techniques have been developed in the context of image indexing and retrieval; meanwhile video retrieval systems start to gain wide attention, This work proposes a number of techniques constituting a fully content-based system for retrieving video data. These techniques are primarily targeting the efficiency, reliability, scalability, extensibility, and effectiveness requirements of such applications. First, an abstract representation of the video stream, known as the DC sequence, is extracted. Second, to deal with the problem of video segmentation, an efficient neural network model is introduced. The novel use of the neural network improves the reliability while the efficiency is achieved through the instantaneous use of the recall phase to identify shot boundaries. Third, the problem of key frames extraction is addressed using two efficient algorithms that adapt their selection decisions based on the amount of activity found in each video shot enabling the selection of a near optimal expressive set of key frames. Fourth, the developed system employs an indexing scheme that supports two low-level features, color and texture, to represent video data, Finally, we propose, in the retrieval stage, a novel model for performing video data matching task that integrates a number of human-based similarity factors. All our software implementations are in Java, which enables it to be used across heterogeneous platforms. The retrieval system performance has been evaluated yielding a very good retrieval rate and accuracy, which demonstrate the effectiveness of the developed system

    Deep Video Compression

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    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics. For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification. Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    Cloud media video encoding:review and challenges

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    In recent years, Internet traffic patterns have been changing. Most of the traffic demand by end users is multimedia, in particular, video streaming accounts for over 53%. This demand has led to improved network infrastructures and computing architectures to meet the challenges of delivering these multimedia services while maintaining an adequate quality of experience. Focusing on the preparation and adequacy of multimedia content for broadcasting, Cloud and Edge Computing infrastructures have been and will be crucial to offer high and ultra-high definition multimedia content in live, real-time, or video-on-demand scenarios. For these reasons, this review paper presents a detailed study of research papers related to encoding and transcoding techniques in cloud computing environments. It begins by discussing the evolution of streaming and the importance of the encoding process, with a focus on the latest streaming methods and codecs. Then, it examines the role of cloud systems in multimedia environments and provides details on the cloud infrastructure for media scenarios. After doing a systematic literature review, we have been able to find 49 valid papers that meet the requirements specified in the research questions. Each paper has been analyzed and classified according to several criteria, besides to inspect their relevance. To conclude this review, we have identified and elaborated on several challenges and open research issues associated with the development of video codecs optimized for diverse factors within both cloud and edge architectures. Additionally, we have discussed emerging challenges in designing new cloud/edge architectures aimed at more efficient delivery of media traffic. This involves investigating ways to improve the overall performance, reliability, and resource utilization of architectures that support the transmission of multimedia content over both cloud and edge computing environments ensuring a good quality of experience for the final user
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