30,658 research outputs found

    A simple local 3-approximation algorithm for vertex cover

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    We present a local algorithm (constant-time distributed algorithm) for finding a 3-approximate vertex cover in bounded-degree graphs. The algorithm is deterministic, and no auxiliary information besides port numbering is required. (c) 2009 Elsevier B.V. All rights reserved.We present a local algorithm (constant-time distributed algorithm) for finding a 3-approximate vertex cover in bounded-degree graphs. The algorithm is deterministic, and no auxiliary information besides port numbering is required. (c) 2009 Elsevier B.V. All rights reserved.We present a local algorithm (constant-time distributed algorithm) for finding a 3-approximate vertex cover in bounded-degree graphs. The algorithm is deterministic, and no auxiliary information besides port numbering is required.Peer reviewe

    Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs

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    As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several different computational models have been introduced, including the streaming model, the distributed communication model, and the massively parallel computation (MPC) model that is a common abstraction of MapReduce-style computation. In each model, algorithms are analyzed in terms of resources such as space used or rounds of communication needed, in addition to the more traditional approximation ratio. In this paper, we give a single unified approach that yields better approximation algorithms for matching and vertex cover in all these models. The highlights include: * The first one pass, significantly-better-than-2-approximation for matching in random arrival streams that uses subquadratic space, namely a (1.5+ϵ)(1.5+\epsilon)-approximation streaming algorithm that uses O(n1.5)O(n^{1.5}) space for constant ϵ>0\epsilon > 0. * The first 2-round, better-than-2-approximation for matching in the MPC model that uses subquadratic space per machine, namely a (1.5+ϵ)(1.5+\epsilon)-approximation algorithm with O(mn+n)O(\sqrt{mn} + n) memory per machine for constant ϵ>0\epsilon > 0. By building on our unified approach, we further develop parallel algorithms in the MPC model that give a (1+ϵ)(1 + \epsilon)-approximation to matching and an O(1)O(1)-approximation to vertex cover in only O(loglogn)O(\log\log{n}) MPC rounds and O(n/polylog(n))O(n/poly\log{(n)}) memory per machine. These results settle multiple open questions posed in the recent paper of Czumaj~et.al. [STOC 2018]

    New Approximability Results for the Robust k-Median Problem

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    We consider a robust variant of the classical kk-median problem, introduced by Anthony et al. \cite{AnthonyGGN10}. In the \emph{Robust kk-Median problem}, we are given an nn-vertex metric space (V,d)(V,d) and mm client sets {SiV}i=1m\set{S_i \subseteq V}_{i=1}^m. The objective is to open a set FVF \subseteq V of kk facilities such that the worst case connection cost over all client sets is minimized; in other words, minimize maxivSid(F,v)\max_{i} \sum_{v \in S_i} d(F,v). Anthony et al.\ showed an O(logm)O(\log m) approximation algorithm for any metric and APX-hardness even in the case of uniform metric. In this paper, we show that their algorithm is nearly tight by providing Ω(logm/loglogm)\Omega(\log m/ \log \log m) approximation hardness, unless NPδ>0DTIME(2nδ){\sf NP} \subseteq \bigcap_{\delta >0} {\sf DTIME}(2^{n^{\delta}}). This hardness result holds even for uniform and line metrics. To our knowledge, this is one of the rare cases in which a problem on a line metric is hard to approximate to within logarithmic factor. We complement the hardness result by an experimental evaluation of different heuristics that shows that very simple heuristics achieve good approximations for realistic classes of instances.Comment: 19 page

    Towards Distributed Two-Stage Stochastic Optimization

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    The weighted vertex cover problem is concerned with selecting a subset of the vertices that covers a target set of edges with the objective of minimizing the total cost of the selected vertices. We consider a variant of this classic combinatorial optimization problem where the target edge set is not fully known; rather, it is characterized by a probability distribution. Adhering to the model of two-stage stochastic optimization, the execution is divided into two stages so that in the first stage, the decision maker selects some of the vertices based on the probabilistic forecast of the target edge set. Then, in the second stage, the edges in the target set are revealed and in order to cover them, the decision maker can augment the vertex subset selected in the first stage with additional vertices. However, in the second stage, the vertex cost increases by some inflation factor, so the second stage selection becomes more expensive. The current paper studies the two-stage stochastic vertex cover problem in the realm of distributed graph algorithms, where the decision making process (in both stages) is distributed among the vertices of the graph. By combining the stochastic optimization toolbox with recent advances in distributed algorithms for weighted vertex cover, we develop an algorithm that runs in time O(log (?) / ?), sends O(m) messages in total, and guarantees to approximate the optimal solution within a (3 + ?)-ratio, where m is the number of edges in the graph, ? is its maximum degree, and 0 < ? < 1 is a performance parameter
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