227 research outputs found

    Scalable approaches for DiffServ multicasting

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    Over the last several years, there has been an explosion in the introduction of new Internet technologies. Whereas the Internet in its original form was a medium primarily for academia and research interests, the Internet has been redefined as business and consumer interests have dominated the focal points of Internet technology. The dominant question facing the Internet today is, how can the network meet the needs of the users and their applications while trying to keep such implementations scalable to the billions of users present on the Internet? Two of the emerging technologies for answering the question are Differentiated Services (DiffServ) and multicasting. Although the two technologies share complementary goals, the integration of the two technologies is a non-trivial issue due to three fundamental conflicts. The three fundamental conflicts are the scalability of per-group state information, sender versus receiver-driven QoS, and resource management. The issues surrounding how to solve these conflicts provide the basis for this dissertation.;In this dissertation, two architectures (DiffServ Multicasting (DSMCast) and Edge-Based Multicasting (EBM)) are proposed to satisfy the requirements for scalable DiffServ multicasting architectures. In addition to the two architectures, this dissertation also presents the first in-depth study regarding single tree support for heterogeneous QoS multicasting. Furthermore, the dissertation proposes a novel application of DSMCast for fault tolerance and management of the DiffServ network. Finally, the dissertation comments on future applications of the architectures and proposes several areas for future research

    Internet protocol television (IPTV): The Killer application for the next-generation internet

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    Internet Protocol Television (IPTV) will be the killer application for the next-generation Internet and will provide exciting new revenue opportunities for service providers. However, to deploy IPTV services with a full quality of service (QoS) guarantee, many underlying technologies must be further studied. This article serves as a survey of IPTV services and the underlying technologies. Technical challenges also are identified

    Quality of Service (QoS) routing algorithm for Software Defined Network (SDN)

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    Due to the use of various technologies like mobile, cloud, big data. The network traffic has increased this has resulted in the  re examination of the working of  traditional network architectures as these are built as static architectures and cannot handle the rapid growing traffic on the internet. A dynamic architecture which can be programmed according to the traffic behaviour was the need. Software Defined Networking (SDN) was emerged to address the growing needs of the dynamic traffic which has been in the moonlight since 2010. SDN increase and makes the network as flexible to program according to the programmers needs by keeping the traffic in line. It gives the user flexibility of adjusting the network resources by separating the control plane and data plane. By using SDN networks can be managed dynamically. The capacity of a network to offer good services to the selected network traffic over various technologies is termed as Quality of Service (QoS). To transfer high-bandwidth video and multimedia information continuously QoS is of particular objective.Â

    Overlay networks for smart grids

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    Application Layer Architectures for Disaster Response Systems

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    Traditional disaster response methods face several issues such as limited situational awareness, lack of interoperability and reliance on voice-oriented communications. Disaster response systems (DRSs) aim to address these issues and assist responders by providing a wide range of services. Since the network infrastructure in disaster area may become non-operational, mobile ad-hoc networks (MANETs) are the only alternative to provide connectivity and other network services. Because of the dynamic nature of MANETs the applications/services provided by DRSs should be based on distributed architectures. These distributed application/services form overlays on top of MANETs. This thesis aims to improve three main aspect of DRSs: interoperability, automation, and prioritization. Interoperability enables the communication and collaboration between different rescue teams which improve the efficiency of rescue operations and avoid potential interferences between teams. Automation allows responders to focus more on their tasks by minimizing the required human interventions in DRSs. Automation also allows machines to operate in areas where human cannot because of safety issues. Prioritization ensures that emergency services (e.g. firefighter communications) in DRSs have higher priority to receive resources (e.g. network services) than non-emergency services (e.g. new reporters’ communications). Prioritizing vital services in disaster area can save lives. This thesis proposes application layer architectures that enable three important services in DRSs and contribute to the improvement of the three aforementioned aspects of DRSs: overlay interconnection, service discovery and differentiated quality of service (QoS). The overlay interconnection architecture provides a distributed and scalable mechanism to interconnect end-user application overlays and gateway overlays in MANETs. The service discovery architecture is a distributed directory-based service discovery mechanism based on the standard Domain Name System (DNS) protocol. Lastly, a differentiated QoS architecture is presented that provides admission control and policy enforcement functions based on a given prioritization scheme. For each of the provided services, a motivation scenario is presented, requirements are derived and related work is evaluated with respect to these requirements. Furthermore, performance evaluations are provided for each of the proposed architectures. For the overlay interconnection architecture, a prototype is presented along with performance measurements. The results show that our architecture achieves acceptable request-response delays and network load overhead. For the service discovery architecture, extensive simulations have been run to evaluate the performance of our architecture and to compare it with the Internet Engineering Task Force (IETF) directory-less service discovery proposal based on Multicast DNS. The results show that our architecture generates less overall network load and ensures successful discovery with higher probability. Finally, for the differentiated QoS architecture, simulations results show that our architecture not only enables differentiated QoS, it also improves overall QoS in terms of the number of successful overlay flows

    End-to-end QoE optimization through overlay network deployment

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    In this paper an overlay network for end-to-end QoE management is presented. The goal of this infrastructure is QoE optimization by routing around failures in the IP network and optimizing the bandwidth usage on the last mile to the client. The overlay network consists of components that are located both in the core and at the edge of the network. A number of overlay servers perform end-to-end QoS monitoring and maintain an overlay topology, allowing them to route around link failures and congestion. Overlay access components situated at the edge of the network are responsible for determining whether packets are sent to the overlay network, while proxy components manage the bandwidth on the last mile. This paper gives a detailed overview of the end-to-end architecture together with representative experimental results which comprehensively demonstrate the overlay network's ability to optimize the QoE

    Control de admisiĂłn multicast

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    In recent years there has been an increasing deployment of multicast applications, most of them oriented to multimedia. Many of these applications require a very strict quality of service in order thatthe receiver has no problems. These requirements are not possible to comply with the current Internet protocol Best-Effort. Currently, much research has been to provide quality service in a distributedmulticast communication, one of these aspects for the multicast quality service is admission control. This article analyzes aspects of admission control mainly multicast communications

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Peer to Peer Video Streaming Application

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    This final year project is entitled Peer-to-peer video streaming. Peer-to-peer video streaming is an alternative method of video streaming besides the client-server video streaming. The program will allow the client to share the network resources such as bandwidth in order to stream the video. Each user, while downloading, is also uploading, thus contributing to the overall available bandwidth. The video quality of the charmels typically depends on how many users are watching; the video quality is better if there are more users. This project will use a multi sender method in a peer-to-peer network enviromnent. We are going to use a multicast method on the top of an arbitrary multisender method so that all requesting peers receive almost the same expected bit-rate. The program will be done using Java enviromnent and its algorithms. The principle used in doing the project is sharing the computer resources and the idea increasing the scalability according to the number of receivers
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