750 research outputs found

    Computational Geometry in the Human Brain

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    A Systematic Review of Algorithms with Linear-time Behaviour to Generate Delaunay and Voronoi Tessellations

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    Triangulations and tetrahedrizations are important geometrical discretization procedures applied to several areas, such as the reconstruction of surfaces and data visualization. Delaunay and Voronoi tessellations are discretization structures of domains with desirable geometrical properties. In this work, a systematic review of algorithms with linear-time behaviour to generate 2D/3D Delaunay and/or Voronoi tessellations is presented

    Voronoi diagrams in the max-norm: algorithms, implementation, and applications

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    Voronoi diagrams and their numerous variants are well-established objects in computational geometry. They have proven to be extremely useful to tackle geometric problems in various domains such as VLSI CAD, Computer Graphics, Pattern Recognition, Information Retrieval, etc. In this dissertation, we study generalized Voronoi diagram of line segments as motivated by applications in VLSI Computer Aided Design. Our work has three directions: algorithms, implementation, and applications of the line-segment Voronoi diagrams. Our results are as follows: (1) Algorithms for the farthest Voronoi diagram of line segments in the Lp metric, 1 ≤ p ≤ ∞. Our main interest is the L2 (Euclidean) and the L∞ metric. We first introduce the farthest line-segment hull and its Gaussian map to characterize the regions of the farthest line-segment Voronoi diagram at infinity. We then adapt well-known techniques for the construction of a convex hull to compute the farthest line-segment hull, and therefore, the farthest segment Voronoi diagram. Our approach unifies techniques to compute farthest Voronoi diagrams for points and line segments. (2) The implementation of the L∞ Voronoi diagram of line segments in the Computational Geometry Algorithms Library (CGAL). Our software (approximately 17K lines of C++ code) is built on top of the existing CGAL package on the L2 (Euclidean) Voronoi diagram of line segments. It is accepted and integrated in the upcoming version of the library CGAL-4.7 and will be released in september 2015. We performed the implementation in the L∞ metric because we target applications in VLSI design, where shapes are predominantly rectilinear, and the L∞ segment Voronoi diagram is computationally simpler. (3) The application of our Voronoi software to tackle proximity-related problems in VLSI pattern analysis. In particular, we use the Voronoi diagram to identify critical locations in patterns of VLSI layout, which can be faulty during the printing process of a VLSI chip. We present experiments involving layout pieces that were provided by IBM Research, Zurich. Our Voronoi-based method was able to find all problematic locations in the provided layout pieces, very fast, and without any manual intervention

    Analysis of the Incircle predicate for the Euclidean Voronoi diagram of axes-aligned line segments

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    In this paper we study the most-demanding predicate for computing the Euclidean Voronoi diagram of axes-aligned line segments, namely the Incircle predicate. Our contribution is two-fold: firstly, we describe, in algorithmic terms, how to compute the Incircle predicate for axes-aligned line segments, and secondly we compute its algebraic degree. Our primary aim is to minimize the algebraic degree, while, at the same time, taking into account the amount of operations needed to compute our predicate of interest. In our predicate analysis we show that the Incircle predicate can be answered by evaluating the signs of algebraic expressions of degree at most 6; this is half the algebraic degree we get when we evaluate the Incircle predicate using the current state-of-the-art approach. In the most demanding cases of our predicate evaluation, we reduce the problem of answering the Incircle predicate to the problem of computing the sign of the value of a linear polynomial (in one variable), when evaluated at a known specific root of a quadratic polynomial (again in one variable). Another important aspect of our approach is that, from a geometric point of view, we answer the most difficult case of the predicate via implicitly performing point locations on an appropriately defined subdivision of the place induced by the Voronoi circle implicated in the Incircle predicate.Comment: 17 pages, 4 figures, work presented in the paper is part of M. Kamarianakis' M.S. thesi

    Three-dimensional alpha shapes

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    Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the ``shape'' of the set. For that purpose, this paper introduces the formal notion of the family of α\alpha-shapes of a finite point set in \Real^3. Each shape is a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter \alpha \in \Real controlling the desired level of detail. An algorithm is presented that constructs the entire family of shapes for a given set of size nn in time O(n2)O(n^2), worst case. A robust implementation of the algorithm is discussed and several applications in the area of scientific computing are mentioned.Comment: 32 page

    Towards Stratification Learning through Homology Inference

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    A topological approach to stratification learning is developed for point cloud data drawn from a stratified space. Given such data, our objective is to infer which points belong to the same strata. First we define a multi-scale notion of a stratified space, giving a stratification for each radius level. We then use methods derived from kernel and cokernel persistent homology to cluster the data points into different strata, and we prove a result which guarantees the correctness of our clustering, given certain topological conditions; some geometric intuition for these topological conditions is also provided. Our correctness result is then given a probabilistic flavor: we give bounds on the minimum number of sample points required to infer, with probability, which points belong to the same strata. Finally, we give an explicit algorithm for the clustering, prove its correctness, and apply it to some simulated data.Comment: 48 page

    09111 Abstracts Collection -- Computational Geometry

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    From March 8 to March 13, 2009, the Dagstuhl Seminar 09111 ``Computational Geometry \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    A curvature-adapted anisotropic surface remeshing method

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    We present a new method for remeshing surfaces that respect the intrinsic anisotropy of the surfaces. In particular, we use the normal informations of the surfaces, and embed the surfaces into a higher dimensional space (here we use 6d). This allow us to form an isotropic mesh optimization problem in this embedded space. Starting from an initial mesh of a surface, we optimize the mesh by improving the mesh quality measured in the embedded space. The mesh is optimized by combining common local modifications operations, i.e., edge flip, edge contraction, vertex smoothing, and vertex insertion. All operations are applied directly on the 3d surface mesh. This method results a curvature-adapted mesh of the surface. This method can be easily adapted to mesh multi-patches surfaces, i.e., containing corner singularities and sharp features. We present examples of remeshed surfaces from implicit functions and CAD models
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