5,477 research outputs found
Unobtrusive and pervasive video-based eye-gaze tracking
Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe
Owl and Lizard: Patterns of Head Pose and Eye Pose in Driver Gaze Classification
Accurate, robust, inexpensive gaze tracking in the car can help keep a driver
safe by facilitating the more effective study of how to improve (1) vehicle
interfaces and (2) the design of future Advanced Driver Assistance Systems. In
this paper, we estimate head pose and eye pose from monocular video using
methods developed extensively in prior work and ask two new interesting
questions. First, how much better can we classify driver gaze using head and
eye pose versus just using head pose? Second, are there individual-specific
gaze strategies that strongly correlate with how much gaze classification
improves with the addition of eye pose information? We answer these questions
by evaluating data drawn from an on-road study of 40 drivers. The main insight
of the paper is conveyed through the analogy of an "owl" and "lizard" which
describes the degree to which the eyes and the head move when shifting gaze.
When the head moves a lot ("owl"), not much classification improvement is
attained by estimating eye pose on top of head pose. On the other hand, when
the head stays still and only the eyes move ("lizard"), classification accuracy
increases significantly from adding in eye pose. We characterize how that
accuracy varies between people, gaze strategies, and gaze regions.Comment: Accepted for Publication in IET Computer Vision. arXiv admin note:
text overlap with arXiv:1507.0476
Computational intelligence approaches to robotics, automation, and control [Volume guest editors]
No abstract available
Visual motion processing and human tracking behavior
The accurate visual tracking of a moving object is a human fundamental skill
that allows to reduce the relative slip and instability of the object's image
on the retina, thus granting a stable, high-quality vision. In order to
optimize tracking performance across time, a quick estimate of the object's
global motion properties needs to be fed to the oculomotor system and
dynamically updated. Concurrently, performance can be greatly improved in terms
of latency and accuracy by taking into account predictive cues, especially
under variable conditions of visibility and in presence of ambiguous retinal
information. Here, we review several recent studies focusing on the integration
of retinal and extra-retinal information for the control of human smooth
pursuit.By dynamically probing the tracking performance with well established
paradigms in the visual perception and oculomotor literature we provide the
basis to test theoretical hypotheses within the framework of dynamic
probabilistic inference. We will in particular present the applications of
these results in light of state-of-the-art computer vision algorithms
GazeDPM: Early Integration of Gaze Information in Deformable Part Models
An increasing number of works explore collaborative human-computer systems in
which human gaze is used to enhance computer vision systems. For object
detection these efforts were so far restricted to late integration approaches
that have inherent limitations, such as increased precision without increase in
recall. We propose an early integration approach in a deformable part model,
which constitutes a joint formulation over gaze and visual data. We show that
our GazeDPM method improves over the state-of-the-art DPM baseline by 4% and a
recent method for gaze-supported object detection by 3% on the public POET
dataset. Our approach additionally provides introspection of the learnt models,
can reveal salient image structures, and allows us to investigate the interplay
between gaze attracting and repelling areas, the importance of view-specific
models, as well as viewers' personal biases in gaze patterns. We finally study
important practical aspects of our approach, such as the impact of using
saliency maps instead of real fixations, the impact of the number of fixations,
as well as robustness to gaze estimation error
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
Effect of cooking time on physical properties of almond milk-based lemak cili api gravy
One of the crucial elements in developing or reformulating product is to maintain the quality throughout its entire shelf life. This study aims to determine the effect of different cooking time on the almond milk-based of lemak cili api gravy. Various cooking times of 5, 10, 15, 20, 25 and 30 minutes were employed to the almond milk-based lemak cili api gravy followed by determination of their effects on physical properties such as total soluble solids content, pH and colour. pH was determined by using a pH meter. Refractometer was used to evaluate the total soluble solids content of almond milk-based lemak cili api gravy. The colours were determined by using spectrophotometer which expressed as L*, a* and b* values. Results showed that almond milk-based lemak cili api gravy has constant values of total soluble solids with pH range of 5 to 6, which can be classified as low acid food. Colour analysis showed that the lightness (L*) and yellowness (b*) are significantly increased while redness (a*) decreased. In conclusion, this study shows that physical properties of almond milk-based lemak cili api gravy changes by increasing the cooking time
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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