44 research outputs found

    Closed-form approximations to the volume rendering integral with Gaussian transfer functions

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    technical reportIn direct volume rendering, transfer functions map data points to optical properties such as color and opacity. We have found transfer functions based on the Gaussian primitive to be particularly useful for multivariate volumes, because they are simple and rely on a limited number of free parameters. We show how this class of transfer function primitives can be analytically integrated over a line segment under the assumption that data values vary linearly between two sampled points. Analytically integrated segment can then be composited using standard techniques

    The physics of volume rendering

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    Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualisation of complex data sets with direct volume rendering. In this note, I point out the connection between physical radiation transfer and volume rendering, and I describe an implementation of direct volume rendering in the astrophysical radiation transfer code RADMC-3D. I show examples for the use of this module on analytical models and simulation data

    Interactive Visualization of the Largest Radioastronomy Cubes

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    3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages. We present a solution to interactively visualize larger-than-memory 3D astronomical data cubes by utilizing a heterogeneous cluster of CPUs and GPUs. The system partitions the data volume into smaller sub-volumes that are distributed over the rendering workstations. A GPU-based ray casting volume rendering is performed to generate images for each sub-volume, which are composited to generate the whole volume output, and returned to the user. Datasets including the HI Parkes All Sky Survey (HIPASS - 12 GB) southern sky and the Galactic All Sky Survey (GASS - 26 GB) data cubes were used to demonstrate our framework's performance. The framework can render the GASS data cube with a maximum render time < 0.3 second with 1024 x 1024 pixels output resolution using 3 rendering workstations and 8 GPUs. Our framework will scale to visualize larger datasets, even of Terabyte order, if proper hardware infrastructure is available.Comment: 15 pages, 12 figures, Accepted New Astronomy July 201

    Frequency Analysis of Gradient Estimators in Volume Rendering

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    Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators. A new method is presented to calculate the gradient at arbitrary sample positions, using the derivative of the interpolation filter as the basis for the new gradient filter. As an example, we will discuss the use of the derivative of the cubic spline. Comparisons with several other methods are demonstrated. Computational efficiency can be realized since parts of the interpolation computation can be leveraged in the gradient estimatio

    Visualizzazione volumetrica diretta interattiva con effetti di illuminazione mediante Register Combiner OpenGL

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    In diversi ambiti scientifici e industriali, la sempre più frequente acquisizione di dati volumetrici fa crescere la domanda di potenti tool per la loro visualizzazione, analisi e manipolazione interattiva. In questo rapporto presentiamo una tecnica di visualizzazione volumetrica diretta che consente l’applicazione del modello di illuminazione di Phong in tempo reale. La tecnica implementa il modello ottico di assorbimento + emissione eseguendo in tempo reale campionamento, mapping e integrazione delle proprietà ottiche esclusivamente attraverso funzionalità base di OpenGL 1.2. L’implementazione del modello di Phong, basato sul calcolo del gradiente di opacità, e eseguito in tempo reale utilizzando i Register Combiner. I vincoli del real-time sono soddisfatti anche grazie alla applicazione di una tecnica di accelerazione multipass basata sulla copia rapida di informazioni dal framebuffer alla memoria di texture, offerta già dalla versione 1.1 di OpenGL

    Interactive deformation and visualization of level set surfaces using graphics hardware

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    technical reportDeformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization for applications such as segmentation, surface process- ing, and surface reconstruction. Their usefulness has been limited, however, by two problems. First, 3D level sets are relatively slow to compute. Second, their formulation usually entails several free parameters that can be difficult to tune correctly for specific applications. The second problem is compounded by the first. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing level-set solutions at interactive rates. Our efficient GPU- based solution relies on packing the level-set isosurface data into a dynamic, sparse texture format. As the level set moves, this sparse data structure is updated via a novel GPU to CPU message passing scheme. When the level-set solver is integrated with a real-time volume renderer operating on the same p

    Gaussian transfer functions for multi-field volume visualization

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    Journal ArticleVolume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable quantities such as color and opacity. This process is usually realized through the use of transfer functions that are precomputed and stored in lookup tables. For multidimensional transfer functions applied to multivariate data, these lookup tables become prohibitively large. We propose the direct evaluation of a particular type of transfer functions based on a sum of Gaussians. Because of their simple form (in terms of number of parameters), these functions and their analytic integrals along line segments can be evaluated efficiently on current graphics hardware, obviating the need for precomputed lookup tables. We have adopted these transfer functions because they are well suited for classification based on a unique combination of multiple data values that localize features in the transfer function domain. We apply this technique to the visualization of several multivariate datasets (CT, cryosection) that are difficult to classify and render accurately at interactive rates using traditional approaches

    Integrated volume rendering and data analysis in wavelet space

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    Interactive ray tracing for volume visualization

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    Journal ArticleWe present a brute-force ray tracing system for interactive volume visualization, The system runs on a conventional (distributed) shared-memory multiprocessor machine. For each pixel we trace a ray through a volume to compute the color for that pixel. Although this method has high intrinsic computational cost, its simplicity and scalability make it ideal for large datasets on current high-end parallel systems

    Interactive deformation and visualization of level set surfaces using graphics hardware

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    Journal ArticleDeformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization for applications such as segmentation, surface processing, and surface reconstruction. Their usefulness has been limited, however, by their high computational cost and and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing levelset solutions at interactive rates. Our efficient GPU-based solution relies on packing the level-set isosurface data into a dynamic, sparse texture format. As the level set moves, this sparse data structure is updated via a novel GPU to CPU message passing scheme. When the level-set solver is integrated with a real-time volume renderer operating on the same packed format, a user can visualize and steer the deformable level-set surface as it evolves. In addition, the resulting isosurface can serve as a region-of-interest specifier for the volume renderer. This paper demonstrates the capabilities of this technology for interactive volume visualization and segmentation
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