3 research outputs found
On the Hybrid Extension of CTL and CTL+
The paper studies the expressivity, relative succinctness and complexity of
satisfiability for hybrid extensions of the branching-time logics CTL and CTL+
by variables. Previous complexity results show that only fragments with one
variable do have elementary complexity. It is shown that H1CTL+ and H1CTL, the
hybrid extensions with one variable of CTL+ and CTL, respectively, are
expressively equivalent but H1CTL+ is exponentially more succinct than H1CTL.
On the other hand, HCTL+, the hybrid extension of CTL with arbitrarily many
variables does not capture CTL*, as it even cannot express the simple CTL*
property EGFp. The satisfiability problem for H1CTL+ is complete for triply
exponential time, this remains true for quite weak fragments and quite strong
extensions of the logic
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+