1,348 research outputs found

    Evaluations of Thinning Algorithms for Preprocessing of Handwritten Characters

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    Thinning algorithms have played an important role in preprocessing phase which decides the success of recognition in the OCR system. This paper report on the performance of 11 thinning algorithms from the perspective of character recognition where different aspects of the performance of each algorithm like computing time, deviation from perfect 8-connectedness, and number of possible noise spurs present in the skeletons are considered

    Minkowski Tensors of Anisotropic Spatial Structure

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    This article describes the theoretical foundation of and explicit algorithms for a novel approach to morphology and anisotropy analysis of complex spatial structure using tensor-valued Minkowski functionals, the so-called Minkowski tensors. Minkowski tensors are generalisations of the well-known scalar Minkowski functionals and are explicitly sensitive to anisotropic aspects of morphology, relevant for example for elastic moduli or permeability of microstructured materials. Here we derive explicit linear-time algorithms to compute these tensorial measures for three-dimensional shapes. These apply to representations of any object that can be represented by a triangulation of its bounding surface; their application is illustrated for the polyhedral Voronoi cellular complexes of jammed sphere configurations, and for triangulations of a biopolymer fibre network obtained by confocal microscopy. The article further bridges the substantial notational and conceptual gap between the different but equivalent approaches to scalar or tensorial Minkowski functionals in mathematics and in physics, hence making the mathematical measure theoretic method more readily accessible for future application in the physical sciences

    Involvement of Family Communication Partners in Using an iPad to Enhance the Communication Skills and Appropriate Behavior of Youth with Severe/Multiple Disabilities in Saudi Arabia

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    The purpose of this study was to determine how a family communication partner (usually the mother IS primarily responsible for communication with a youth with a communication disability) could be trained to use an iPad and communication software for increasing appropriate communication and decreasing inappropriate behavior of youth with severe/multiple disabilities. The research design was a qualitative case study consisting of pre- and post-interviews along with the intervention. Three mothers were given special training in using the MyTalkTools® app on the iPad as an AAC tool and using these tools in working with their youths. Data were also collected on youth behavior changes during the training. The data analysis included within-case analysis through the life story and a cross-case analysis to find similarities and differences between three cases. The results showed significant improvements in the communication behavior and reduction of inappropriate behaviors for the three youths with their family partners as effective trainers in different settings at home. Future research is recommended to expand and apply this study with larger sample sizes and more areas in Middle East countries. Key words: youth with severe/multiple disabilities, AAC, iPad, communication, behavior, family communication partner, FCT

    Geometric data understanding : deriving case specific features

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    There exists a tradition using precise geometric modeling, where uncertainties in data can be considered noise. Another tradition relies on statistical nature of vast quantity of data, where geometric regularity is intrinsic to data and statistical models usually grasp this level only indirectly. This work focuses on point cloud data of natural resources and the silhouette recognition from video input as two real world examples of problems having geometric content which is intangible at the raw data presentation. This content could be discovered and modeled to some degree by such machine learning (ML) approaches like deep learning, but either a direct coverage of geometry in samples or addition of special geometry invariant layer is necessary. Geometric content is central when there is a need for direct observations of spatial variables, or one needs to gain a mapping to a geometrically consistent data representation, where e.g. outliers or noise can be easily discerned. In this thesis we consider transformation of original input data to a geometric feature space in two example problems. The first example is curvature of surfaces, which has met renewed interest since the introduction of ubiquitous point cloud data and the maturation of the discrete differential geometry. Curvature spectra can characterize a spatial sample rather well, and provide useful features for ML purposes. The second example involves projective methods used to video stereo-signal analysis in swimming analytics. The aim is to find meaningful local geometric representations for feature generation, which also facilitate additional analysis based on geometric understanding of the model. The features are associated directly to some geometric quantity, and this makes it easier to express the geometric constraints in a natural way, as shown in the thesis. Also, the visualization and further feature generation is much easier. Third, the approach provides sound baseline methods to more traditional ML approaches, e.g. neural network methods. Fourth, most of the ML methods can utilize the geometric features presented in this work as additional features.Geometriassa käytetään perinteisesti tarkkoja malleja, jolloin datassa esiintyvät epätarkkuudet edustavat melua. Toisessa perinteessä nojataan suuren datamäärän tilastolliseen luonteeseen, jolloin geometrinen säännönmukaisuus on datan sisäsyntyinen ominaisuus, joka hahmotetaan tilastollisilla malleilla ainoastaan epäsuorasti. Tämä työ keskittyy kahteen esimerkkiin: luonnonvaroja kuvaaviin pistepilviin ja videohahmontunnistukseen. Nämä ovat todellisia ongelmia, joissa geometrinen sisältö on tavoittamattomissa raakadatan tasolla. Tämä sisältö voitaisiin jossain määrin löytää ja mallintaa koneoppimisen keinoin, esim. syväoppimisen avulla, mutta joko geometria pitää kattaa suoraan näytteistämällä tai tarvitaan neuronien lisäkerros geometrisia invariansseja varten. Geometrinen sisältö on keskeinen, kun tarvitaan suoraa avaruudellisten suureiden havainnointia, tai kun tarvitaan kuvaus geometrisesti yhtenäiseen dataesitykseen, jossa poikkeavat näytteet tai melu voidaan helposti erottaa. Tässä työssä tarkastellaan datan muuntamista geometriseen piirreavaruuteen kahden esimerkkiohjelman suhteen. Ensimmäinen esimerkki on pintakaarevuus, joka on uudelleen virinneen kiinnostuksen kohde kaikkialle saatavissa olevan datan ja diskreetin geometrian kypsymisen takia. Kaarevuusspektrit voivat luonnehtia avaruudellista kohdetta melko hyvin ja tarjota koneoppimisessa hyödyllisiä piirteitä. Toinen esimerkki koskee projektiivisia menetelmiä käytettäessä stereovideosignaalia uinnin analytiikkaan. Tavoite on löytää merkityksellisiä paikallisen geometrian esityksiä, jotka samalla mahdollistavat muun geometrian ymmärrykseen perustuvan analyysin. Piirteet liittyvät suoraan johonkin geometriseen suureeseen, ja tämä helpottaa luonnollisella tavalla geometristen rajoitteiden käsittelyä, kuten väitöstyössä osoitetaan. Myös visualisointi ja lisäpiirteiden luonti muuttuu helpommaksi. Kolmanneksi, lähestymistapa suo selkeän vertailumenetelmän perinteisemmille koneoppimisen lähestymistavoille, esim. hermoverkkomenetelmille. Neljänneksi, useimmat koneoppimismenetelmät voivat hyödyntää tässä työssä esitettyjä geometrisia piirteitä lisäämällä ne muiden piirteiden joukkoon

    Processing mesh animations: from static to dynamic geometry and back

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    Static triangle meshes are the representation of choice for artificial objects, as well as for digital replicas of real objects. They have proven themselves to be a solid foundation for further processing. Although triangle meshes are handy in general, it may seem that their discrete approximation of reality is a downside. But in fact, the opposite is true. The approximation of the real object's shape remains the same, even if we willfully change the vertex positions in the mesh, which allows us to optimize it in this way. Due to modern acquisition methods, such a step is always beneficial, often even required, prior to further processing of the acquired triangle mesh. Therefore, we present a general framework for optimizing surface meshes with respect to various target criteria. Because of the simplicity and efficiency of the setup it can be adapted to a variety of applications. Although this framework was initially designed for single static meshes, the application to a set of meshes is straightforward. For example, we convert a set of meshes into compatible ones and use them as basis for creating dynamic geometry. Consequently, we propose an interpolation method which is able to produce visually plausible interpolation results, even if the compatible input meshes differ by large rotations. The method can be applied to any number of input vertex configurations and due to the utilization of a hierarchical scheme, the approach is fast and can be used for very large meshes. Furthermore, we consider the opposite direction. Given an animation sequence, we propose a pre-processing algorithm that considerably reduces the number of meshes required to describe the sequence, thus yielding a compact representation. Our method is based on a clustering and classification approach, which can be utilized to automatically find the most prominent meshes of the sequence. The original meshes can then be expressed as linear combinations of these few representative meshes with only small approximation errors. Finally, we investigate the shape space spanned by those few meshes and show how to apply different interpolation schemes to create other shape spaces, which are not based on vertex coordinates. We conclude with a careful analysis of these shape spaces and their usability for a compact representation of an animation sequence

    Discrete algorithms for morphological filters in geometrical metrology

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    In geometrical metrology, morphological filters are useful tools for the surface texture analysis and functional prediction. Although they are generally accepted and regarded as the complement to mean-line based filters, they are not universally adopted in practice due to a number of fatal limitations in their implementations —they are restricted to planar surfaces, uniform sampled surfaces, time-consuming and suffered from end distortions and limited sizes of structuring elements. A novel morphological method is proposed based on the alpha shape with the advantages over traditional methods that it enables arbitrary large ball radii, and applies to freeform surfaces and non-uniform sampled surfaces. A practical algorithm is developed based on the theoretical link between the alpha hull and morphological envelopes. The performance bottleneck due to the costly 3D Delaunay triangulation is solved by the divide-and-conquer optimization. Aiming to overcome the deficits of the alpha shape method that the structuring element has to be circular and the computation relies on the Delaunay triangulation, a set of definitions, propositions and comments for searching contact points is proposed and mathematically proved based on alpha shape theory, followed by the construction of a recursive algorithm. The algorithm could precisely capture contact points without performing the Delaunay triangulation. By correlating the convex hull and morphological envelopes, the Graham scan algorithm, originally developed for the convex hull, is modified to compute morphological profile envelopes with an excellent performance achieved. The three novel methods along with the two traditional methods are compared and analyzed to evaluate their advantages and disadvantages. The end effects of morphological filtration on open surfaces are discussed and four end effect correction methods are explored. Case studies are presented to demonstrate the feasibility and capabilities of using the proposed discrete algorithms

    Exactly solvable spin- 1/2 XYZ models with highly degenerate partially ordered ground states

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    Exactly solvable models play a special role in condensed matter physics, serving as secure theoretical starting points for investigation of new phenomena. Changlani et al. [Phys. Rev. Lett. 120, 117202 (2018)] have discovered a limit of the XXZ model for S=1/2 spins on the kagome lattice, which is not only exactly solvable, but features a huge degeneracy of exact ground states corresponding to solutions of a three-coloring problem. This special point of the model was proposed as a parent for multiple phases in the wider phase diagram, including quantum spin liquids. Here, we show that the construction of Changlani et al. can be extended to more general forms of anisotropic exchange interaction, finding a line of parameter space in an XYZ model which maintains both the macroscopic degeneracy and the three-coloring structure of solutions. We show that the ground states along this line are partially ordered, in the sense that infinite-range correlations of some spin components coexist with a macroscopic number of undetermined degrees of freedom. We therefore propose the exactly solvable limit of the XYZ model on corner-sharing triangle-based lattices as a tractable starting point for discovery of quantum spin systems which mix ordered and spin-liquid-like properties
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