3,156 research outputs found

    Deep Fluids: A Generative Network for Parameterized Fluid Simulations

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    This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in-betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence-free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re-sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700x faster than re-simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300x.Comment: Computer Graphics Forum (Proceedings of EUROGRAPHICS 2019), additional materials: http://www.byungsoo.me/project/deep-fluids

    Deformable Simplicial Complexes

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    In this dissertation we present a novel method for deformable interface tracking in 2D and 3D|deformable simplicial complexes (DSC). Deformable interfaces are used in several applications, such as fluid simulation, image analysis, reconstruction or structural optimization. In the DSC method, the interface (curve in 2D; surface in 3D) is represented explicitly as a piecewise linear curve or surface. However, the domain is also subject to discretization: triangulation in 2D; tetrahedralization in 3D. This way, the interface can be alternatively represented as a set of edges/triangles separating triangles/tetrahedra marked as outside from those marked as inside. Such an approach allows for robust topological adaptivity. Among other advantages of the deformable simplicial complexes there are: space adaptivity, ability to handle and preserve sharp features, possibility for topology control. We demonstrate those strengths in several applications. In particular, a novel, DSC-based fluid dynamics solver has been developed during the PhD project. A special feature of this solver is that due to the fact that DSC maintains an explicit interface representation, surface tension is more easily dealt with. One particular advantage of DSC is the fact that as an alternative to topology adaptivity, topology control is also possible. This is exploited in the construction of cut loci on tori where a front expands from a single point on a torus and stops when it self-intersects

    Toward Regional Characterizations of the Oceanic Internal Wavefield

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    Many major oceanographic internal wave observational programs of the last 4 decades are reanalyzed in order to characterize variability of the deep ocean internal wavefield. The observations are discussed in the context of the universal spectral model proposed by Garrett and Munk. The Garrett and Munk model is a good description of wintertime conditions at Site-D on the continental rise north of the Gulf Stream. Elsewhere and at other times, significant deviations in terms of amplitude, separability of the 2-D vertical wavenumber - frequency spectrum, and departure from the model's functional form are noted. Subtle geographic patterns are apparent in deviations from the high frequency and high vertical wavenumber power laws of the Garrett and Munk spectrum. Moreover, such deviations tend to co-vary: whiter frequency spectra are partnered with redder vertical wavenumber spectra. Attempts are made to interpret the variability in terms of the interplay between generation, propagation and nonlinearity using a statistical radiative balance equation. This process frames major questions for future research with the insight that such integrative studies could constrain both observationally and theoretically based interpretations

    Hydrodynamic forces in optical tweezers

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    Nanoengineered Functional Structures for Photonic and Microfluidic Applications

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    Owing to their extraordinary ability to interacting with external stimuli as well as their versatile functionalities hardly observed in bulk systems, micro- and nano-scale materials, structures, and phenomena have been the subject of increasing interest from both academia and industry. Many diverse fields including optoelectronics, photonics, bioengineering, and energy conversion have all shown significant increases in utilization of, and need for, micro/nano-scale features. To meet this demand, not only novel manufacturing methodologies, but also underlying physics and design principles are called for. This thesis work addresses these issues while focusing on three main topics: (1) how certain fundamental nanostructures such as periodic nanopatterned surface, multilayers and charged particle-line can be utilized as functional building blocks for multidisciplinary applications ranging from nanoparticle/biomolecule manipulation to optoelectronics/photonics; (2) how these functional nanoarchitectures can be engineered in a continuous and scalable manner to increase the manufacturing throughput; and (3) the underlying physics and the design principles of these nanostructures in particular application systems. More specifically, large area, 1D/2D periodic sinusoidal nanopatterned surface based on Dynamic Nano-inscribing (DNI) patterning technique is developed. And its applications to nanoparticle assembly/sorting and light extraction from GaN LED are investigated. By exploiting this sinusoidal nanovoid pattern and geometry-dependent ionic entropy, we successfully realized the size-selectively confinement and patterning of submicron-sized particles over a large area. Moreover, general method of light extraction from trapped modes by using these 1D/2D sinusoidal nanogratings have been developed. We applied our method to flip-chip GaN LED and a further enhancement of the total radiative power in addition to the PSS structures have been observed. Metal/dielectric multilayer structures are widely used as fundamental building blocks for photonic crystal/metamaterials, color filters and anti-reflection coatings. Here in this work, we are focus on the applications of metal/dielectric multilayers on hyperbolic metamaterials (HMM) and surface-plasmon-coupled light emission from 2D materials and organic light emission materials. For hyperbolic metamaterials, we show that by using thin (~7nm) Al doped Ag metal films, we can dramatically improve the performance as well as the photon density of state (DOS) of the HMM. However, a further discussion on the nonlocal response of electrons in ultrathin (sub-1nm) metal films have been conducted and shows that the nonlocality induced by quantum effects of electrons (degeneracy pressure, diffusion kinetics and tunneling) can dramatically induce the transitions of the photonic topology of the metamaterials and intrinsically limit the DOS. Metal/dielectrics multilayers are also used to study the exciton-plasmon energy transfer and surface plasmon coupled light emission from 2D semi-conductors (WSe2) and organic light emission materials (Super Yellow). Based on one optimized planar multilayer structure we observed an 8 times enhancement of the PL signal. And we applied this concept to OLED structure, enhancement of the efficiency were also observed from SY-based OLEDs.PHDApplied PhysicsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/137153/1/lonchen_1.pd

    IST Austria Thesis

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    Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce results at an increasingly frantic pace. On the other hand, they must always try to push the envelope and achieve the impossible to wow their audiences in the next blockbuster, which means that the industry has not succumb to conservatism, and there is plenty of room to try out new and crazy ideas if there is a chance that it will pan into something useful. Water simulation has been in visual effects for decades, however it still remains extremely challenging because of its high computational cost and difficult artdirectability. The work in this thesis tries to address some of these difficulties. Specifically, we make the following three novel contributions to the state-of-the-art in water simulation for visual effects. First, we develop the first algorithm that can convert any sequence of closed surfaces in time into a moving triangle mesh. State-of-the-art methods at the time could only handle surfaces with fixed connectivity, but we are the first to be able to handle surfaces that merge and split apart. This is important for water simulation practitioners, because it allows them to convert splashy water surfaces extracted from particles or simulated using grid-based level sets into triangle meshes that can be either textured and enhanced with extra surface dynamics as a post-process. We also apply our algorithm to other phenomena that merge and split apart, such as morphs and noisy reconstructions of human performances. Second, we formulate a surface-based energy that measures the deviation of a water surface froma physically valid state. Such discrepancies arise when there is a mismatch in the degrees of freedom between the water surface and the underlying physics solver. This commonly happens when practitioners use a moving triangle mesh with a grid-based physics solver, or when high-resolution grid-based surfaces are combined with low-resolution physics. Following the direction of steepest descent on our surface-based energy, we can either smooth these artifacts or turn them into high-resolution waves by interpreting the energy as a physical potential. Third, we extend state-of-the-art techniques in non-reflecting boundaries to handle spatially and time-varying background flows. This allows a novel new workflow where practitioners can re-simulate part of an existing simulation, such as removing a solid obstacle, adding a new splash or locally changing the resolution. Such changes can easily lead to new waves in the re-simulated region that would reflect off of the new simulation boundary, effectively ruining the illusion of a seamless simulation boundary between the existing and new simulations. Our non-reflecting boundaries makes sure that such waves are absorbed
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