6,279 research outputs found

    A Calculus of Bounded Capacities

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    Resource control has attracted increasing interest in foundational research on distributed systems. This paper focuses on space control and develops an analysis of space usage in the context of an ambient-like calculus with bounded capacities and weighed processes, where migration and activation require space. A type system complements the dynamics of the calculus by providing static guarantees that the intended capacity bounds are preserved throughout the computation

    Integrated urban evolutionary modeling

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    Cellular automata models have proved rather popular as frameworks for simulating the physical growth of cities. Yet their brief history has been marked by a lack of application to real policy contexts, notwithstanding their obvious relevance to topical problems such as urban sprawl. Traditional urban models which emphasize transportation and demography continue to prevail despite their limitations in simulating realistic urban dynamics. To make progress, it is necessary to link CA models to these more traditional forms, focusing on the explicit simulation of the socio-economic attributes of land use activities as well as spatial interaction. There are several ways of tackling this but all are based on integration using various forms of strong and loose coupling which enable generically different models to be connected. Such integration covers many different features of urban simulation from data and software integration to internet operation, from interposing demand with the supply of urban land to enabling growth, location, and distributive mechanisms within such models to be reconciled. Here we will focus on developin

    Space-Aware Ambients and Processes

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    Resource control has attracted increasing interest in foundational research on distributed systems. This paper focuses on space control and develops an analysis of space usage in the context of an ambient-like calculus with bounded capacities and weighed processes, where migration and activation require space. A type system complements the dynamics of the calculus by providing static guarantees that the intended capacity bounds are preserved throughout the computation

    Generative Design in Minecraft (GDMC), Settlement Generation Competition

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    This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.Comment: 10 pages, 5 figures, Part of the Foundations of Digital Games 2018 proceedings, as part of the workshop on Procedural Content Generatio

    Irreversible Capital Investment in a Two-Stage Bimatrix Fishery Game Model

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    A two-stage, two-player noncooperative game model is developed(under an irreversible capital investment assumption) with the main aim of predicting the number of vessels that each player in such a game will find in his best interest to employ in the exploitation of the Arcto-Norwegian cod stock, given a noncooperative environment and the fact that all players are jointly constrained by the population dynamics of the resource. The predictions so obtained are then compared with (i) the sole owner's optimal capacity investments for the two players; (ii) the results in Sumaila (1994), where perfect malleability of capacity is assumed implicitly: and (iii) available data on the Acrto-Norwegian cod fishery.noncooperative, game, fisheries, irreversible, capital, trawl, coastal, Environmental Economics and Policy,

    Portunes: analyzing multi-domain insider threats

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    The insider threat is an important problem in securing information systems. Skilful insiders use attack vectors that yield the greatest chance of success, and thus do not limit themselves to a restricted set of attacks. They may use access rights to the facility where the system of interest resides, as well as existing relationships with employees. To secure a system, security professionals should therefore consider attacks that include non-digital aspects such as key sharing or exploiting trust relationships among employees. In this paper, we present Portunes, a framework for security design and audit, which incorporates three security domains: (1) the security of the computer system itself (the digital domain), (2) the security of the location where the system is deployed (the physical domain) and (3) the security awareness of the employees that use the system (the social domain). The framework consists of a model, a formal language and a logic. It allows security professionals to formally model elements from the three domains in a single framework, and to analyze possible attack scenarios. The logic enables formal specification of the attack scenarios in terms of state and transition properties

    KLAIM: A Kernel Language for Agents Interaction and Mobility

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    We investigate the issue of designing a kernel programming language for mobile computing and describe KLAIM, a language that supports a programming paradigm where processes, like data, can be moved from one computing environment to another. The language consists of a core Linda with multiple tuple spaces and of a set of operators for building processes. KLAIM naturally supports programming with explicit localities. Localities are first-class data (they can be manipulated like any other data), but the language provides coordination mechanisms to control the interaction protocols among located processes. The formal operational semantics is useful for discussing the design of the language and provides guidelines for implementations. KLAIM is equipped with a type system that statically checks access rights violations of mobile agents. Types are used to describe the intentions (read, write, execute, etc.) of processes in relation to the various localities. The type system is used to determine the operations that processes want to perform at each locality, and to check whether they comply with the declared intentions and whether they have the necessary rights to perform the intended operations at the specific localities. Via a series of examples, we show that many mobile code programming paradigms can be naturally implemented in our kernel language. We also present a prototype implementaton of KLAIM in Java

    Implementing a distributed mobile calculus using the IMC framework

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    In the last decade, many calculi for modelling distributed mobile code have been proposed. To assess their merits and encourage use, implementations of the calculi have often been proposed. These implementations usually consist of a limited part dealing with mechanisms that are specific of the proposed calculus and of a significantly larger part handling recurrent mechanisms that are common to many calculi. Nevertheless, also the "classic" parts are often re-implemented from scratch. In this paper we show how to implement a well established representative of the family of mobile calculi, the distributed [pi]-calculus, by using a Java middleware (called IMC - Implementing Mobile Calculi) where recurrent mechanisms of distributed and mobile systems are already implemented. By means of the case study, we illustrate a methodology to accelerate the development of prototype implementations while concentrating only on the features that are specific of the calculus under consideration and relying on the common framework for all the recurrent mechanisms like network connections, code mobility, name handling, etc
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