67 research outputs found

    3D Wavelet Transformation for Visual Data Coding With Spatio and Temporal Scalability as Quality Artifacts: Current State Of The Art

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    Several techniques based on the three–dimensional (3-D) discrete cosine transform (DCT) have been proposed for visual data coding. These techniques fail to provide coding coupled with quality and resolution scalability, which is a significant drawback for contextual domains, such decease diagnosis, satellite image analysis. This paper gives an overview of several state-of-the-art 3-D wavelet coders that do meet these requirements and mainly investigates various types of compression techniques those exists, and putting it all together for a conclusion on further research scope

    Dense light field coding: a survey

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    Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems. Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio

    Novel Motion Anchoring Strategies for Wavelet-based Highly Scalable Video Compression

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    This thesis investigates new motion anchoring strategies that are targeted at wavelet-based highly scalable video compression (WSVC). We depart from two practices that are deeply ingrained in existing video compression systems. Instead of the commonly used block motion, which has poor scalability attributes, we employ piecewise-smooth motion together with a highly scalable motion boundary description. The combination of this more “physical” motion description together with motion discontinuity information allows us to change the conventional strategy of anchoring motion at target frames to anchoring motion at reference frames, which improves motion inference across time. In the proposed reference-based motion anchoring strategies, motion fields are mapped from reference to target frames, where they serve as prediction references; during this mapping process, disoccluded regions are readily discovered. Observing that motion discontinuities displace with foreground objects, we propose motion-discontinuity driven motion mapping operations that handle traditionally challenging regions around moving objects. The reference-based motion anchoring exposes an intricate connection between temporal frame interpolation (TFI) and video compression. When employed in a compression system, all anchoring strategies explored in this thesis perform TFI once all residual information is quantized to zero at a given temporal level. The interpolation performance is evaluated on both natural and synthetic sequences, where we show favourable comparisons with state-of-the-art TFI schemes. We explore three reference-based motion anchoring strategies. In the first one, the motion anchoring is “flipped” with respect to a hierarchical B-frame structure. We develop an analytical model to determine the weights of the different spatio-temporal subbands, and assess the suitability and benefits of this reference-based WSVC for (highly scalable) video compression. Reduced motion coding cost and improved frame prediction, especially around moving objects, result in improved rate-distortion performance compared to a target-based WSVC. As the thesis evolves, the motion anchoring is progressively simplified to one where all motion is anchored at one base frame; this central motion organization facilitates the incorporation of higher-order motion models, which improve the prediction performance in regions following motion with non-constant velocity

    State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches

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    3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard

    Motion estimation and signaling techniques for 2D+t scalable video coding

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    We describe a fully scalable wavelet-based 2D+t (in-band) video coding architecture. We propose new coding tools specifically designed for this framework aimed at two goals: reduce the computational complexity at the encoder without sacrificing compression; improve the coding efficiency, especially at low bitrates. To this end, we focus our attention on motion estimation and motion vector encoding. We propose a fast motion estimation algorithm that works in the wavelet domain and exploits the geometrical properties of the wavelet subbands. We show that the computational complexity grows linearly with the size of the search window, yet approaching the performance of a full search strategy. We extend the proposed motion estimation algorithm to work with blocks of variable sizes, in order to better capture local motion characteristics, thus improving in terms of rate-distortion behavior. Given this motion field representation, we propose a motion vector coding algorithm that allows to adaptively scale the motion bit budget according to the target bitrate, improving the coding efficiency at low bitrates. Finally, we show how to optimally scale the motion field when the sequence is decoded at reduced spatial resolution. Experimental results illustrate the advantages of each individual coding tool presented in this paper. Based on these simulations, we define the best configuration of coding parameters and we compare the proposed codec with MC-EZBC, a widely used reference codec implementing the t+2D framework

    Depth-based Multi-View 3D Video Coding

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    Transmission robuste de vidéo basée ondelette à travers un canal MIMO

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    National audienceCet article présente l'évolution d'un codeur pour images fixes basé ondelette vers le codage vidéo. Ce codeur associe une transformation en ondelette classique, une quantification vectorielle par sous-bande et une modulation de type MAQ-M. L'exploitation conjointe des éléments de la chaîne de transmission assure une qualité de services dans des conditions de transmission difficiles. Les redondances temporelles sont exploitées, dans le cadre du codage vidéo, par un algorithme spécifique d'estimation et de compensation de mouvement adapté à nos contraintes de codage. Nous proposons ainsi une méthode de codage permettant d'atteindre une bonne robustesse des vecteurs mouvement. Ce codeur nommé V-WTSOM présente une hiérarchisation importante des informations. Nous exploitons cette hiérarchisation en transmission à travers un canal MIMO incluant une possibilité de précodage diagonal. La décomposition en sous-canaux SISO parallèles et indépendants permet d'envisager des stratégies d'allocation basées sur le contenu et améliorant globalement la qualité de service

    MASCOT : metadata for advanced scalable video coding tools : final report

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    The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project
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