514 research outputs found

    The CASPER user-centric approach for advanced service provisioning in mobile networks

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    Abstract This paper presents an overview of the project CASPER, 1 a 4-year Marie Curie Research and Innovation Staff Exchange (RISE) project running between 2016 and 2020, describing its objectives, approach, architecture, tools and key achievements. CASPER combines academic and industrial forces towards leveraging the expected benefits of Quality of Experience (QoE) exploitation in future networks. In order to achieve that, a QoE orchestrator has been proposed which implements the basic functionalities of QoE monitoring, estimation and management. With means of simulation and testbed emulation, CASPER has managed to develop a proprietary SDN Controller, which implements QoE-based traffic rerouting for the challenging scenario of HTTP adaptive video streaming, leading to more stable and higher QoE scores compared to a state-of-the-art SDN Controller implementation

    Teenustele orienteeritud ja tõendite-teadlik mobiilne pilvearvutus

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    Arvutiteaduses on kaks kõige suuremat jõudu: mobiili- ja pilvearvutus. Kui pilvetehnoloogia pakub kasutajale keerukate ülesannete lahendamiseks salvestus- ning arvutusplatvormi, siis nutitelefon võimaldab lihtsamate ülesannete lahendamist mistahes asukohas ja mistahes ajal. Täpsemalt on mobiilseadmetel võimalik pilve võimalusi ära kasutades energiat säästa ning jagu saada kasvavast jõudluse ja ruumi vajadusest. Sellest tulenevalt on käesoleva töö peamiseks küsimuseks kuidas tuua pilveinfrastruktuur mobiilikasutajale lähemale? Antud töös uurisime kuidas mobiiltelefoni pilveteenust saab mobiilirakendustesse integreerida. Saime teada, et töö delegeerimine pilve eeldab mitmete pilve aspektide kaalumist ja integreerimist, nagu näiteks ressursimahukas töötlemine, asünkroonne suhtlus kliendiga, programmaatiline ressursside varustamine (Web APIs) ja pilvedevaheline kommunikatsioon. Nende puuduste ületamiseks lõime Mobiilse pilve vahevara Mobile Cloud Middleware (Mobile Cloud Middleware - MCM) raamistiku, mis kasutab deklaratiivset teenuste komponeerimist, et delegeerida töid mobiililt mitmetele pilvedele kasutades minimaalset andmeedastust. Teisest küljest on näidatud, et koodi teisaldamine on peamisi strateegiaid seadme energiatarbimise vähendamiseks ning jõudluse suurendamiseks. Sellegipoolest on koodi teisaldamisel miinuseid, mis takistavad selle laialdast kasutuselevõttu. Selles töös uurime lisaks, mis takistab koodi mahalaadimise kasutuselevõttu ja pakume lahendusena välja raamistiku EMCO, mis kogub seadmetelt infot koodi jooksutamise kohta erinevates kontekstides. Neid andmeid analüüsides teeb EMCO kindlaks, mis on sobivad tingimused koodi maha laadimiseks. Võrreldes kogutud andmeid, suudab EMCO järeldada, millal tuleks mahalaadimine teostada. EMCO modelleerib kogutud andmeid jaotuse määra järgi lokaalsete- ning pilvejuhtude korral. Neid jaotusi võrreldes tuletab EMCO täpsed atribuudid, mille korral mobiilirakendus peaks koodi maha laadima. Võrreldes EMCO-t teiste nüüdisaegsete mahalaadimisraamistikega, tõuseb EMCO efektiivsuse poolest esile. Lõpuks uurisime kuidas arvutuste maha laadimist ära kasutada, et täiustada kasutaja kogemust pideval mobiilirakenduse kasutamisel. Meie peamiseks motivatsiooniks, et sellist adaptiivset tööde täitmise kiirendamist pakkuda, on tagada kasutuskvaliteet (QoE), mis muutub vastavalt kasutajale, aidates seeläbi suurendada mobiilirakenduse eluiga.Mobile and cloud computing are two of the biggest forces in computer science. While the cloud provides to the user the ubiquitous computational and storage platform to process any complex tasks, the smartphone grants to the user the mobility features to process simple tasks, anytime and anywhere. Smartphones, driven by their need for processing power, storage space and energy saving are looking towards remote cloud infrastructure in order to solve these problems. As a result, the main research question of this work is how to bring the cloud infrastructure closer to the mobile user? In this thesis, we investigated how mobile cloud services can be integrated within the mobile apps. We found out that outsourcing a task to cloud requires to integrate and consider multiple aspects of the clouds, such as resource-intensive processing, asynchronous communication with the client, programmatically provisioning of resources (Web APIs) and cloud intercommunication. Hence, we proposed a Mobile Cloud Middleware (MCM) framework that uses declarative service composition to outsource tasks from the mobile to multiple clouds with minimal data transfer. On the other hand, it has been demonstrated that computational offloading is a key strategy to extend the battery life of the device and improves the performance of the mobile apps. We also investigated the issues that prevent the adoption of computational offloading, and proposed a framework, namely Evidence-aware Mobile Computational Offloading (EMCO), which uses a community of devices to capture all the possible context of code execution as evidence. By analyzing the evidence, EMCO aims to determine the suitable conditions to offload. EMCO models the evidence in terms of distributions rates for both local and remote cases. By comparing those distributions, EMCO infers the right properties to offload. EMCO shows to be more effective in comparison with other computational offloading frameworks explored in the state of the art. Finally, we investigated how computational offloading can be utilized to enhance the perception that the user has towards an app. Our main motivation behind accelerating the perception at multiple response time levels is to provide adaptive quality-of-experience (QoE), which can be used as mean of engagement strategy that increases the lifetime of a mobile app

    Demonstrating Immersive Media Delivery on 5G Broadcast and Multicast Testing Networks

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    This work presents eight demonstrators and one showcase developed within the 5G-Xcast project. They experimentally demonstrate and validate key technical enablers for the future of media delivery, associated with multicast and broadcast communication capabilities in 5th Generation (5G). In 5G-Xcast, three existing testbeds: IRT in Munich (Germany), 5GIC in Surrey (UK), and TUAS in Turku (Finland), have been developed into 5G broadcast and multicast testing networks, which enables us to demonstrate our vision of a converged 5G infrastructure with fixed and mobile accesses and terrestrial broadcast, delivering immersive audio-visual media content. Built upon the improved testing networks, the demonstrators and showcase developed in 5G-Xcast show the impact of the technology developed in the project. Our demonstrations predominantly cover use cases belonging to two verticals: Media & Entertainment and Public Warning, which are future 5G scenarios relevant to multicast and broadcast delivery. In this paper, we present the development of these demonstrators, the showcase, and the testbeds. We also provide key findings from the experiments and demonstrations, which not only validate the technical solutions developed in the project, but also illustrate the potential technical impact of these solutions for broadcasters, content providers, operators, and other industries interested in the future immersive media delivery.Comment: 16 pages, 22 figures, IEEE Trans. Broadcastin

    Edge Computing for Extreme Reliability and Scalability

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    The massive number of Internet of Things (IoT) devices and their continuous data collection will lead to a rapid increase in the scale of collected data. Processing all these collected data at the central cloud server is inefficient, and even is unfeasible or unnecessary. Hence, the task of processing the data is pushed to the network edges introducing the concept of Edge Computing. Processing the information closer to the source of data (e.g., on gateways and on edge micro-servers) not only reduces the huge workload of central cloud, also decreases the latency for real-time applications by avoiding the unreliable and unpredictable network latency to communicate with the central cloud

    Providing adaptive traffic routing based on user and network context

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    Providing real-time traffic guarantees and fairness based on the availability of network resources has been a major issue presented in the literature. However, due the convergent nature of digital architectures, the increasing demand of upcoming real-time sensitive traffic, such as VoIP, and a higher user´s adaptability (devices, global positioning, content quality, etc.), solutions based on Quality of Service (QoS) turned out to be insufficient in order to meet user´s requirements. Indeed, QoS metrics are network-centered, and mostly related to the dynamic nature of the traffic (such as throughput, delay, jitter, among others). In order to meet the need for a user-centered network, this paper proposes a context-aware solution where the concepts of Quality of Service, Quality of Experience and Adaptive Routing are integrated in order to provide a more dynamic and pro-active approach for the delivery of context-oriented time-sensitive traffic.info:eu-repo/semantics/publishedVersio

    Clouds + Games: A multifaceted approach

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    The computer game landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality. They examine several open issues that appear only when clouds and games are put together. © 2014 IEEE
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