11,408 research outputs found

    A case study for NoC based homogeneous MPSoC architectures

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    The many-core design paradigm requires flexible and modular hardware and software components to provide the required scalability to next-generation on-chip multiprocessor architectures. A multidisciplinary approach is necessary to consider all the interactions between the different components of the design. In this paper, a complete design methodology that tackles at once the aspects of system level modeling, hardware architecture, and programming model has been successfully used for the implementation of a multiprocessor network-on-chip (NoC)-based system, the NoCRay graphic accelerator. The design, based on 16 processors, after prototyping with field-programmable gate array (FPGA), has been laid out in 90-nm technology. Post-layout results show very low power, area, as well as 500 MHz of clock frequency. Results show that an array of small and simple processors outperform a single high-end general purpose processo

    A C++-embedded Domain-Specific Language for programming the MORA soft processor array

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    MORA is a novel platform for high-level FPGA programming of streaming vector and matrix operations, aimed at multimedia applications. It consists of soft array of pipelined low-complexity SIMD processors-in-memory (PIM). We present a Domain-Specific Language (DSL) for high-level programming of the MORA soft processor array. The DSL is embedded in C++, providing designers with a familiar language framework and the ability to compile designs using a standard compiler for functional testing before generating the FPGA bitstream using the MORA toolchain. The paper discusses the MORA-C++ DSL and the compilation route into the assembly for the MORA machine and provides examples to illustrate the programming model and performance

    Integration of tools for the Design and Assessment of High-Performance, Highly Reliable Computing Systems (DAHPHRS), phase 1

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    Systems for Space Defense Initiative (SDI) space applications typically require both high performance and very high reliability. These requirements present the systems engineer evaluating such systems with the extremely difficult problem of conducting performance and reliability trade-offs over large design spaces. A controlled development process supported by appropriate automated tools must be used to assure that the system will meet design objectives. This report describes an investigation of methods, tools, and techniques necessary to support performance and reliability modeling for SDI systems development. Models of the JPL Hypercubes, the Encore Multimax, and the C.S. Draper Lab Fault-Tolerant Parallel Processor (FTPP) parallel-computing architectures using candidate SDI weapons-to-target assignment algorithms as workloads were built and analyzed as a means of identifying the necessary system models, how the models interact, and what experiments and analyses should be performed. As a result of this effort, weaknesses in the existing methods and tools were revealed and capabilities that will be required for both individual tools and an integrated toolset were identified

    PGPG: An Automatic Generator of Pipeline Design for Programmable GRAPE Systems

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    We have developed PGPG (Pipeline Generator for Programmable GRAPE), a software which generates the low-level design of the pipeline processor and communication software for FPGA-based computing engines (FBCEs). An FBCE typically consists of one or multiple FPGA (Field-Programmable Gate Array) chips and local memory. Here, the term "Field-Programmable" means that one can rewrite the logic implemented to the chip after the hardware is completed, and therefore a single FBCE can be used for calculation of various functions, for example pipeline processors for gravity, SPH interaction, or image processing. The main problem with FBCEs is that the user need to develop the detailed hardware design for the processor to be implemented to FPGA chips. In addition, she or he has to write the control logic for the processor, communication and data conversion library on the host processor, and application program which uses the developed processor. These require detailed knowledge of hardware design, a hardware description language such as VHDL, the operating system and the application, and amount of human work is huge. A relatively simple design would require 1 person-year or more. The PGPG software generates all necessary design descriptions, except for the application software itself, from a high-level design description of the pipeline processor in the PGPG language. The PGPG language is a simple language, specialized to the description of pipeline processors. Thus, the design of pipeline processor in PGPG language is much easier than the traditional design. For real applications such as the pipeline for gravitational interaction, the pipeline processor generated by PGPG achieved the performance similar to that of hand-written code. In this paper we present a detailed description of PGPG version 1.0.Comment: 24 pages, 6 figures, accepted PASJ 2005 July 2

    Coarse-grained reconfigurable array architectures

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    Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code

    Numerical aerodynamic simulation facility preliminary study: Executive study

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    A computing system was designed with the capability of providing an effective throughput of one billion floating point operations per second for three dimensional Navier-Stokes codes. The methodology used in defining the baseline design, and the major elements of the numerical aerodynamic simulation facility are described

    SPH Simulations with Reconfigurable Hardware Accelerator

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    We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is completely fixed because specially developed LSI is used as a computing engine. Instead of using such LSI, we are developing a special purpose computing system using Field Programmable Gate Array (FPGA) chips as the computing engine. Together with our developed programming system, we have implemented computing pipelines for the Smoothed Particle Hydrodynamics (SPH) method on our PROGRAPE-3 system. The SPH pipelines running on PROGRAPE-3 system have the peak speed of 85 GFLOPS and in a realistic setup, the SPH calculation using one PROGRAPE-3 board is 5-10 times faster than the calculation on the host computer. Our results clearly shows for the first time that we can accelerate the speed of the SPH simulations of a simple astrophysical phenomena using considerable computing power offered by the hardware.Comment: 27 pages, 13 figures, submitted to PAS
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