12,318 research outputs found
JANUS: an FPGA-based System for High Performance Scientific Computing
This paper describes JANUS, a modular massively parallel and reconfigurable
FPGA-based computing system. Each JANUS module has a computational core and a
host. The computational core is a 4x4 array of FPGA-based processing elements
with nearest-neighbor data links. Processors are also directly connected to an
I/O node attached to the JANUS host, a conventional PC. JANUS is tailored for,
but not limited to, the requirements of a class of hard scientific applications
characterized by regular code structure, unconventional data manipulation
instructions and not too large data-base size. We discuss the architecture of
this configurable machine, and focus on its use on Monte Carlo simulations of
statistical mechanics. On this class of application JANUS achieves impressive
performances: in some cases one JANUS processing element outperfoms high-end
PCs by a factor ~ 1000. We also discuss the role of JANUS on other classes of
scientific applications.Comment: 11 pages, 6 figures. Improved version, largely rewritten, submitted
to Computing in Science & Engineerin
A sparse octree gravitational N-body code that runs entirely on the GPU processor
We present parallel algorithms for constructing and traversing sparse octrees
on graphics processing units (GPUs). The algorithms are based on parallel-scan
and sort methods. To test the performance and feasibility, we implemented them
in CUDA in the form of a gravitational tree-code which completely runs on the
GPU.(The code is publicly available at:
http://castle.strw.leidenuniv.nl/software.html) The tree construction and
traverse algorithms are portable to many-core devices which have support for
CUDA or OpenCL programming languages. The gravitational tree-code outperforms
tuned CPU code during the tree-construction and shows a performance improvement
of more than a factor 20 overall, resulting in a processing rate of more than
2.8 million particles per second.Comment: Accepted version. Published in Journal of Computational Physics. 35
pages, 12 figures, single colum
Massively Parallel Computation Using Graphics Processors with Application to Optimal Experimentation in Dynamic Control
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability has lead to its adoption in many non-graphics applications, including wide variety of scientific computing fields. At the same time, a number of important dynamic optimal policy problems in economics are athirst of computing power to help overcome dual curses of complexity and dimensionality. We investigate if computational economics may benefit from new tools on a case study of imperfect information dynamic programming problem with learning and experimentation trade-off that is, a choice between controlling the policy target and learning system parameters. Specifically, we use a model of active learning and control of linear autoregression with unknown slope that appeared in a variety of macroeconomic policy and other contexts. The endogeneity of posterior beliefs makes the problem difficult in that the value function need not be convex and policy function need not be continuous. This complication makes the problem a suitable target for massively-parallel computation using graphics processors. Our findings are cautiously optimistic in that new tools let us easily achieve a factor of 15 performance gain relative to an implementation targeting single-core processors and thus establish a better reference point on the computational speed vs. coding complexity trade-off frontier. While further gains and wider applicability may lie behind steep learning barrier, we argue that the future of many computations belong to parallel algorithms anyway.Graphics Processing Units, CUDA programming, Dynamic programming, Learning, Experimentation
An Improved GPU Simulator For Spiking Neural P Systems
Spiking Neural P (SNP) systems, variants of Psystems (under Membrane and Natural computing), are computing models that acquire abstraction and inspiration from the way neurons 'compute' or process information. Similar to other P system variants, SNP systems are Turing complete models that by nature compute non-deterministically and in a maximally parallel manner. P systems usually trade (often exponential) space for (polynomial to constant) time. Due to this nature, P system variants are currently limited to parallel simulations, and several variants have already been simulated in parallel devices. In this paper we present an improved SNP system simulator based on graphics processing units (GPUs). Among other reasons, current GPUs are architectured for massively parallel computations, thus making GPUs very suitable for SNP system simulation. The computing model, hardware/software considerations, and simulation algorithm are presented, as well as the comparisons of the CPU only and CPU-GPU based simulators.Ministerio de Ciencia e Innovación TIN2009–13192Junta de Andalucía P08-TIC-0420
A Flexible Patch-Based Lattice Boltzmann Parallelization Approach for Heterogeneous GPU-CPU Clusters
Sustaining a large fraction of single GPU performance in parallel
computations is considered to be the major problem of GPU-based clusters. In
this article, this topic is addressed in the context of a lattice Boltzmann
flow solver that is integrated in the WaLBerla software framework. We propose a
multi-GPU implementation using a block-structured MPI parallelization, suitable
for load balancing and heterogeneous computations on CPUs and GPUs. The
overhead required for multi-GPU simulations is discussed in detail and it is
demonstrated that the kernel performance can be sustained to a large extent.
With our GPU implementation, we achieve nearly perfect weak scalability on
InfiniBand clusters. However, in strong scaling scenarios multi-GPUs make less
efficient use of the hardware than IBM BG/P and x86 clusters. Hence, a cost
analysis must determine the best course of action for a particular simulation
task. Additionally, weak scaling results of heterogeneous simulations conducted
on CPUs and GPUs simultaneously are presented using clusters equipped with
varying node configurations.Comment: 20 pages, 12 figure
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