3,357 research outputs found

    Smooth quasi-developable surfaces bounded by smooth curves

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    Computing a quasi-developable strip surface bounded by design curves finds wide industrial applications. Existing methods compute discrete surfaces composed of developable lines connecting sampling points on input curves which are not adequate for generating smooth quasi-developable surfaces. We propose the first method which is capable of exploring the full solution space of continuous input curves to compute a smooth quasi-developable ruled surface with as large developability as possible. The resulting surface is exactly bounded by the input smooth curves and is guaranteed to have no self-intersections. The main contribution is a variational approach to compute a continuous mapping of parameters of input curves by minimizing a function evaluating surface developability. Moreover, we also present an algorithm to represent a resulting surface as a B-spline surface when input curves are B-spline curves.Comment: 18 page

    Mesh-based 3D Textured Urban Mapping

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    In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single sensor. The focus of the system presented in this paper is twofold: the joint estimation of a 3D map from lidar data and images, based on a 3D mesh, and its texturing. Indeed, even if most surveying vehicles for mapping are endowed by cameras and lidar, existing mapping algorithms usually rely on either images or lidar data; moreover both image-based and lidar-based systems often represent the map as a point cloud, while a continuous textured mesh representation would be useful for visualization and navigation purposes. In the proposed framework, we join the accuracy of the 3D lidar data, and the dense information and appearance carried by the images, in estimating a visibility consistent map upon the lidar measurements, and refining it photometrically through the acquired images. We evaluate the proposed framework against the KITTI dataset and we show the performance improvement with respect to two state of the art urban mapping algorithms, and two widely used surface reconstruction algorithms in Computer Graphics.Comment: accepted at iros 201

    Orientation, sphericity and roundness evaluation of particles using alternative 3D representations

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    Sphericity and roundness indices have been used mainly in geology to analyze the shape of particles. In this paper, geometric methods are proposed as an alternative to evaluate the orientation, sphericity and roundness indices of 3D objects. In contrast to previous works based on digital images, which use the voxel model, we represent the particles with the Extreme Vertices Model, a very concise representation for binary volumes. We define the orientation with three mutually orthogonal unit vectors. Then, some sphericity indices based on length measurement of the three representative axes of the particle can be computed. In addition, we propose a ray-casting-like approach to evaluate a 3D roundness index. This method provides roundness measurements that are highly correlated with those provided by the Krumbein's chart and other previous approach. Finally, as an example we apply the presented methods to analyze the sphericity and roundness of a real silica nano dataset.Postprint (published version

    Mesh-based video coding for low bit-rate communications

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    In this paper, a new method for low bit-rate content-adaptive mesh-based video coding is proposed. Intra-frame coding of this method employs feature map extraction for node distribution at specific threshold levels to achieve higher density placement of initial nodes for regions that contain high frequency features and conversely sparse placement of initial nodes for smooth regions. Insignificant nodes are largely removed using a subsequent node elimination scheme. The Hilbert scan is then applied before quantization and entropy coding to reduce amount of transmitted information. For moving images, both node position and color parameters of only a subset of nodes may change from frame to frame. It is sufficient to transmit only these changed parameters. The proposed method is well-suited for video coding at very low bit rates, as processing results demonstrate that it provides good subjective and objective image quality at a lower number of required bits

    Towards Real-Time Detection and Tracking of Spatio-Temporal Features: Blob-Filaments in Fusion Plasma

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    A novel algorithm and implementation of real-time identification and tracking of blob-filaments in fusion reactor data is presented. Similar spatio-temporal features are important in many other applications, for example, ignition kernels in combustion and tumor cells in a medical image. This work presents an approach for extracting these features by dividing the overall task into three steps: local identification of feature cells, grouping feature cells into extended feature, and tracking movement of feature through overlapping in space. Through our extensive work in parallelization, we demonstrate that this approach can effectively make use of a large number of compute nodes to detect and track blob-filaments in real time in fusion plasma. On a set of 30GB fusion simulation data, we observed linear speedup on 1024 processes and completed blob detection in less than three milliseconds using Edison, a Cray XC30 system at NERSC.Comment: 14 pages, 40 figure

    Detail-preserving and Content-aware Variational Multi-view Stereo Reconstruction

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    Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view images is a fundamental yet active research area in computer vision. Despite the steady progress in multi-view stereo reconstruction, most existing methods are still limited in recovering fine-scale details and sharp features while suppressing noises, and may fail in reconstructing regions with few textures. To address these limitations, this paper presents a Detail-preserving and Content-aware Variational (DCV) multi-view stereo method, which reconstructs the 3D surface by alternating between reprojection error minimization and mesh denoising. In reprojection error minimization, we propose a novel inter-image similarity measure, which is effective to preserve fine-scale details of the reconstructed surface and builds a connection between guided image filtering and image registration. In mesh denoising, we propose a content-aware p\ell_{p}-minimization algorithm by adaptively estimating the pp value and regularization parameters based on the current input. It is much more promising in suppressing noise while preserving sharp features than conventional isotropic mesh smoothing. Experimental results on benchmark datasets demonstrate that our DCV method is capable of recovering more surface details, and obtains cleaner and more accurate reconstructions than state-of-the-art methods. In particular, our method achieves the best results among all published methods on the Middlebury dino ring and dino sparse ring datasets in terms of both completeness and accuracy.Comment: 14 pages,16 figures. Submitted to IEEE Transaction on image processin

    ASSESSMENT OF ULCER WOUNDS USING 3D SKIN SURFACE IMAGING

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    In medical care, ulcer wound refers to open wound or sore in which certain conditions exist that impede healing. Nonhealing wounds can cause economical and psychological distress for patients. Wound size measurement (top area, true surface area, depth, and volume) is an objective indicator for wound healing. Top area measurement is useful for the follow up of shallow wounds, while true surface area if done accurately can work for all types of wounds. Calculating ulcer volume is crucial since studies showed that wounds start healing from the bottom. Overestimation in top area and true surface area measurement can be solved by digitizing the traced part. The objective of this research is to develop computer algorithms to measure ulcer wound size using 3D surface imaging. The wounds of interest are the wounds located at the leg. The algorithms should construct wound models and compute volume without getting affected by irregularities on wound surface and they should model leg curvature. Two algorithms for constructing wound models and volume computation are developed and evaluated; namely midpoint projection and convex hull approximation (Delaunay tetrahedralization). Parameters that describe the wounds are developed based on real ulcer wound surface images for wound modelling. Wound models representing possible ulcer wounds developed using AutoCAD software are used to investigate the performance of solid reconstruction methods. Results and analysis show that, for volume computation midpoint and convex hull methods can compute volume of leg ulcer without getting affected by irregularities in the healthy skin around the wound. The results show that, for convex hull low errors are produced in cases of regular boundary models excluding the elevated base models. Overestimation in volume for convex hull method can either be due to irregular boundary and/or elevation at the base (both global and local). Surface division is performed prior to convex hull approximation so that the high curvature of the leg and irregularity at the boundary can be represented using a number of linear segments. With the increase in surface division, error due to irregular boundary is reduced. In the case of global curvature, the reconstructed model using convex hull preceded by surface division simulates the leg curvature. Midpoint outperforms convex hull for models excluding elevated base models. Midpoint can construct solids for wound surfaces with local curvature while for surfaces with high global curvature the error is high. Midpoint method is not suitable for shallow and very large wounds
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