859 research outputs found

    Applied surveying education : documenting cultural heritage in 3D in the city of Ghent (Belgium) using laser scanning and photo modelling

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    For several years the city of Ghent (Belgium) and the Ghent University, Department of Geography have been working together to document and measure important cultural heritage sites in 3D. The partnership enables master students in Geomatics and Surveying at the Ghent University to take part in a project driven measuring campaign. During the project, students use and compare several 3D data acquisition methods. This allows the students to implement their theoretical knowledge in the field. The used methods are analysed and critically compared by the students. Through this hands-on-training, students are encouraged to think “outside the box”. When problems occur, they are stimulated to think how these problems could have happened and most importantly how they can solve them. The documentation of these historic monuments in Ghent will be used during future renovation works and archaeological research. This paper will discuss the measurements in the Ghent City Museum (Stadsmuseum or STAM). The following methods are applied during the extensive field work: engineering surveying using total station and GNSS, photo modelling and laser scanning. The deliverables are created in a CAD or GIS environment. After successful completion of the course, students have gained a significant expertise concerning the processing of topographic data, 3D point clouds and imagery in an integrated way. This knowledge can be used after their studies to assess which equipment is most suitable for any given survey project. The final products of the photo modelling and the laser scanning process is a 3D model. Furthermore, digital elevation models and orthorectified images of the historic monument can be created. The orthorectified images are visualised and processed into high resolution orthophoto plans, in a CAD or GIS environment

    IM-3D: iterative multiview diffusion and reconstruction for high-quality 3D generation

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    Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets

    Computer Vision and Graphics for Heritage Preservation and Digital Archaeology

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    The goal of this work is to provide attendees with a survey of topics related to Heritage Preservation and Digital Archeology, which are challenging and motivating subjects to both computer vision and graphics community. These issues have been gaining increasing attention and priority within the scientific scenario and among funding agencies and development organizations over the last years. Motivations to this work are the recent efforts in the digital preservation of cultural heritage objects and sites before degradation or damage caused by environmental factors or human development. One of the main focuses of these researches is the development of new techniques for realistic 3D model building from images, preserving as much information as possible. We intend to introduce and discuss several emerging topics in computer vision and graphics related to the proposed theme while highlighting the major contributions and advances in these fields

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI
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