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Secure communication using dynamic VPN provisioning in an Inter-Cloud environment
Most of the current cloud computing platforms offer Infrastructure as a Service (IaaS) model, which aims to provision basic virtualised computing resources as on-demand and dynamic services. Nevertheless, a single cloud does not have limitless resources to offer to its users, hence the notion of an Inter-Cloud enviroment where a cloud can use the infrastructure resources of other clouds. However, there is no common framework in existence that allows the srevice owners to seamlessly provision even some basic services across multiple cloud service providers, albeit not due to any inherent incompatibility or proprietary nature of the foundation technologies on which these cloud platforms are built. In this paper we present a novel solution which aims to cover a gap in a subsection of this problem domain. Our solution offer a security architecture that enables service owners to provision a dynamic and service-oriented secure virtual private network on top of multiple cloud IaaS providers. It does this by leveraging the scalability, robustness and flexibility of peer- to-peer overlay techniques to eliminate the manual configuration, key management and peer churn problems encountered in setting up the secure communication channels dynamically, between different components of a typical service that is deployed on multiple clouds. We present the implementation details of our solution as well as experimental results carried out on two commercial clouds
Operating-system support for distributed multimedia
Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in nature, attempting to identify additional features that can be added to existing systems to support multimedia. Here we describe the Pegasus project's attempt to build an integrated hardware and operating system environment from\ud
the ground up specifically targeted towards multimedia
Algorithms for advance bandwidth reservation in media production networks
Media production generally requires many geographically distributed actors (e.g., production houses, broadcasters, advertisers) to exchange huge amounts of raw video and audio data. Traditional distribution techniques, such as dedicated point-to-point optical links, are highly inefficient in terms of installation time and cost. To improve efficiency, shared media production networks that connect all involved actors over a large geographical area, are currently being deployed. The traffic in such networks is often predictable, as the timing and bandwidth requirements of data transfers are generally known hours or even days in advance. As such, the use of advance bandwidth reservation (AR) can greatly increase resource utilization and cost efficiency. In this paper, we propose an Integer Linear Programming formulation of the bandwidth scheduling problem, which takes into account the specific characteristics of media production networks, is presented. Two novel optimization algorithms based on this model are thoroughly evaluated and compared by means of in-depth simulation results
Introducing Molly: Distributed Memory Parallelization with LLVM
Programming for distributed memory machines has always been a tedious task,
but necessary because compilers have not been sufficiently able to optimize for
such machines themselves. Molly is an extension to the LLVM compiler toolchain
that is able to distribute and reorganize workload and data if the program is
organized in statically determined loop control-flows. These are represented as
polyhedral integer-point sets that allow program transformations applied on
them. Memory distribution and layout can be declared by the programmer as
needed and the necessary asynchronous MPI communication is generated
automatically. The primary motivation is to run Lattice QCD simulations on IBM
Blue Gene/Q supercomputers, but since the implementation is not yet completed,
this paper shows the capabilities on Conway's Game of Life
On the conditions for efficient interoperability with threads: An experience with PGAS languages using Cray communication domains
Today's high performance systems are typically built from shared memory nodes connected by a high speed network. That architecture, combined with the trend towards less memory per core, encourages programmers to use a mixture of message passing and multithreaded programming. Unfortunately, the advantages of using threads for in-node programming are hindered by their inability to efficiently communicate between nodes. In this work, we identify some of the performance problems that arise in such hybrid programming environments and characterize conditions needed to achieve high communication performance for multiple threads: addressability of targets, separability of communication paths, and full direct reachability to targets. Using the GASNet communication layer on the Cray XC30 as our experimental platform, we show how to satisfy these conditions. We also discuss how satisfying these conditions is influenced by the communication abstraction, implementation constraints, and the interconnect messaging capabilities. To evaluate these ideas, we compare the communication performance of a thread-based node runtime to a process-based runtime. Without our GASNet extensions, thread communication is significantly slower than processes - up to 21x slower. Once the implementation is modified to address each of our conditions, the two runtimes have comparable communication performance. This allows programmers to more easily mix models like OpenMP, CILK, or pthreads with a GASNet-based model like UPC, with the associated performance, convenience and interoperability advantages that come from using threads within a node. © 2014 ACM
Enabling Adaptive Grid Scheduling and Resource Management
Wider adoption of the Grid concept has led to an increasing amount of federated
computational, storage and visualisation resources being available to scientists and
researchers. Distributed and heterogeneous nature of these resources renders most of the
legacy cluster monitoring and management approaches inappropriate, and poses new
challenges in workflow scheduling on such systems. Effective resource utilisation monitoring
and highly granular yet adaptive measurements are prerequisites for a more efficient Grid
scheduler. We present a suite of measurement applications able to monitor per-process
resource utilisation, and a customisable tool for emulating observed utilisation models. We
also outline our future work on a predictive and probabilistic Grid scheduler. The research is
undertaken as part of UK e-Science EPSRC sponsored project SO-GRM (Self-Organising
Grid Resource Management) in cooperation with BT
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