45,278 research outputs found

    A Collaborative Augmented Reality System Based On Real Time Hand Gesture Recognition

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    Human computer interaction is a major issue in research industry. In order to offer a way to enable untrained users to interact with computer more easily and efficiently gesture based interface has been paid more attention. Gesture based interface provides the most effective means for non-verbal interaction. Various devices like head mounted display and hand glove could be used by the user but they may be cumbersome to use and they limits the user action and make them tired. This problem can be solved by the real time bare hand gesture recognition technique for human computer interaction using computer vision Computer vision is becoming very popular now a days since it can hold a lot of information at a very low cost. With this increasing popularity of computer vision there is a rapid development in the field of virtual reality as it provides an easy and efficient virtual interface between human and computer. At the same time much research is going on to provide more natural interface for human-computer interaction with the power of computer vision .The most powerful and natural interface for human-computer interaction is the hand gesture. In this project we focus our attention to vision based recognition of hand gesture for personal authentication where hand gesture is used as a password. Different hand gestures are used as password for different personals

    Time Complexity of Color Camera Depth Map Hand Edge Closing Recognition Algorithm

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    The objective of this paper is to calculate the time complexity of the colored camera depth map hand edge closing algorithm of the hand gesture recognition technique. It has been identified as hand gesture recognition through human-computer interaction using color camera and depth map technique, which is used to find the time complexity of the algorithms using 2D minima methods, brute force, and plane sweep. Human-computer interaction is a very much essential component of most people's daily life. The goal of gesture recognition research is to establish a system that can classify specific human gestures and can make its use to convey information for the device control. These methods have different input types and different classifiers and techniques to identify hand gestures. This paper includes the algorithm of one of the hand gesture recognition “Color camera depth map hand edge recognition” algorithm and its time complexity and simulation on MATLAB

    Support Vector Machine based Image Classification for Deaf and Mute People

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    A hand gesture recognition system provides a natural, innovative and modern way of nonverbal communication. It has a wide area of application in human computer interaction and sign language. The whole system consists of three components: hand detection, gesture recognition and human-computer interaction (HCI) based on recognition; in the existing technique, ANFIS(adaptive neuro-fuzzy interface system) to recognize gestures and makes it attainable to identify relatively complex gestures were used. But the complexity is high and performance is low. To achieve high accuracy and high performance with less complexity, a gray illumination technique is introduced in the proposed Hand gesture recognition. Here, live video is converted into frames and resize the frame, then apply gray illumination algorithm for color balancing in order to separate the skin separately. Then morphological feature extraction operation is carried out. After that support vector machine (SVM) train and testing process are carried out for gesture recognition. Finally, the character sound is played as audio output

    Implementation and Performance Analysis of Different Hand Gesture Recognition Methods

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    In recent few years, hand gesture recognition is one of the advanced grooming technologies in the era of human-computer interaction and computer vision due to a wide area of application in the real world. But it is a very complicated task to recognize hand gesture easily due to gesture orientation, light condition, complex background, translation and scaling of gesture images. To remove this limitation, several research works have developed which is successfully decrease this complexity. However, the intention of this paper is proposed and compared four different hand gesture recognition system and apply some optimization technique on it which ridiculously increased the existing model accuracy and model running time. After employed the optimization tricks, the adjusted gesture recognition model accuracy was 93.21% and the run time was 224 seconds which was 2.14% and 248 seconds faster than an existing similar hand gesture recognition model. The overall achievement of this paper could be applied for smart home control, camera control, robot control, medical system, natural talk, and many other fields in computer vision and human-computer interaction

    A hand gesture recognition technique for human-computer interaction

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    We propose an approach to recognize trajectory-based dynamic hand gestures in real time for human-computer interaction (HCI). We also introduce a fast learning mechanism that does not require extensive training data to teach gestures to the system. We use a six-degrees-of-freedom position tracker to collect trajectory data and represent gestures as an ordered sequence of directional movements in 2D. In the learning phase, sample gesture data is filtered and processed to create gesture recognizers, which are basically finite-state machine sequence recognizers. We achieve online gesture recognition by these recognizers without needing to specify gesture start and end positions. The results of the conducted user study show that the proposed method is very promising in terms of gesture detection and recognition performance (73% accuracy) in a stream of motion. Additionally, the assessment of the user attitude survey denotes that the gestural interface is very useful and satisfactory. One of the novel parts of the proposed approach is that it gives users the freedom to create gesture commands according to their preferences for selected tasks. Thus, the presented gesture recognition approach makes the HCI process more intuitive and user specific. © 2015 Elsevier Inc. All rights reserved

    Wieldy Finger and Hand Motion Detection for Human Computer Interaction

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    We have developed a gesture based interface for human computer interaction under the research field of computer vision.Earlier system have used the costlier system devices to make an effective interaction with systems, instead we have worked on the web cam based gesture input system.Our goal was to propound lesser cost, wieldy, object detection technique using blobs for detection of fingers.And to give number of count of the same.In addition, we have also implemented the hand gesture recognition

    Two Hand Gesture Based 3D Navigation in Virtual Environments

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    Natural interaction is gaining popularity due to its simple, attractive, and realistic nature, which realizes direct Human Computer Interaction (HCI). In this paper, we presented a novel two hand gesture based interaction technique for 3 dimensional (3D) navigation in Virtual Environments (VEs). The system used computer vision techniques for the detection of hand gestures (colored thumbs) from real scene and performed different navigation (forward, backward, up, down, left, and right) tasks in the VE. The proposed technique also allow users to efficiently control speed during navigation. The proposed technique is implemented via a VE for experimental purposes. Forty (40) participants performed the experimental study. Experiments revealed that the proposed technique is feasible, easy to learn and use, having less cognitive load on users. Finally gesture recognition engines were used to assess the accuracy and performance of the proposed gestures. kNN achieved high accuracy rates (95.7%) as compared to SVM (95.3%). kNN also has high performance rates in terms of training time (3.16 secs) and prediction speed (6600 obs/sec) as compared to SVM with 6.40 secs and 2900 obs/sec
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