140 research outputs found

    Advanced grasping with the Pisa/IIT softHand

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    This chapter presents the hardware, software and overall strategy used by the team UNIPI-IIT-QB to participate to the Robotic Grasping and Manipulation Competition. It relies on the PISA/IIT SoftHand, which is underactuated soft robotic hand that can adapt to the grasped object shape and is compliant with the environment. It was used for the hand-in-hand and for the simulation tracks, where the team reached first and third places respectively

    Dynamic grasping of objects with a high-speed parallel robot

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    Underactuated grippers aim to simplify the control strategies for performing stable grasps due to their inherent shape adaptability. While at the beginning, the main research area was focused on developing human-like robotic hands for disabled people, in the last years, a new eld of application appeared with the constant evolution of the industry: the implementation of a single underactuated gripper as a replacement of diverse dedicated fully-actuated grippers. However, two main issues are restraining its use: the stability of the grasp and the speed of performance. The rst is an active topic as all underactuated grippers need to ensure the stability of the grasped object through an adequate kinematic design, while, the latter is not widely treated as there weren't many application elds where high-speed was required and, at the end, the quasi-static analysis must be also ensured. For this reason, the present research work has been focused on the speed of the grasping. In the rst place, an introduction to underactuated hands is made, and is followed by two main stability criteria. Then, the development of a model for an underactuated nger that allows analyzing the complete grasping sequence at high-speed along with a collision model are presented. Following, a design-based analysis to simplify the model is performed, and the graspstate volume tool is introduced in order to inspect the impact of the design variables on the proposed criteria. In the last chapter, an optimization over the design space is performed and a design is chosen, crosschecked with ADAMS software and prototyped. Finally, an overview remarking the strengths and gaps in the research is presented in the form of conclusions, and closing them, future works that could be interesting to develop

    Incrementality and Hierarchies in the Enrollment of Multiple Synergies for Grasp Planning

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    Postural hand synergies or eigenpostures are joint angle covariation patterns observed in common grasping tasks. A typical definition associates the geometry of synergy vectors and their hierarchy (relative statistical weight) with the principal component analysis of an experimental covariance matrix. In a reduced complexity representation, the accuracy of hand posture reconstruction is incrementally improved as the number of synergies is increased according to the hierarchy. In this work, we explore whether and how hierarchy and incrementality extend from posture description to grasp force distribution. To do so, we study the problem of optimizing grasps w.r.t. hand/object relative pose and force application, using hand models with an increasing number of synergies, ordered according to a widely used postural basis. The optimization is performed numerically, on a data set of simulated grasps of four objects with a 19-DoF anthropomorphic hand. Results show that the hand/object relative poses that minimize (possibly locally) the grasp optimality index remain roughly the same as more synergies are considered. This suggests that an incremental learning algorithm could be conceived, leveraging on the solution of lower dimensionality problems to progressively address more complex cases as more synergies are added. Second, we investigate whether the adopted hierarchy of postural synergies is indeed the best also for force distribution. Results show that this is not the case

    Advancing the Underactuated Grasping Capabilities of Single Actuator Prosthetic Hands

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    The last decade has seen significant advancements in upper limb prosthetics, specifically in the myoelectric control and powered prosthetic hand fields, leading to more active and social lifestyles for the upper limb amputee community. Notwithstanding the improvements in complexity and control of myoelectric prosthetic hands, grasping still remains one of the greatest challenges in robotics. Upper-limb amputees continue to prefer more antiquated body-powered or powered hook terminal devices that are favored for their control simplicity, lightweight and low cost; however, these devices are nominally unsightly and lack in grasp variety. The varying drawbacks of both complex myoelectric and simple body-powered devices have led to low adoption rates for all upper limb prostheses by amputees, which includes 35% pediatric and 23% adult rejection for complex devices and 45% pediatric and 26% adult rejection for body-powered devices [1]. My research focuses on progressing the grasping capabilities of prosthetic hands driven by simple control and a single motor, to combine the dexterous functionality of the more complex hands with the intuitive control of the more simplistic body-powered devices with the goal of helping upper limb amputees return to more active and social lifestyles. Optimization of a prosthetic hand driven by a single actuator requires the optimization of many facets of the hand. This includes optimization of the finger kinematics, underactuated mechanisms, geometry, materials and performance when completing activities of daily living. In my dissertation, I will present chapters dedicated to improving these subsystems of single actuator prosthetic hands to better replicate human hand function from simple control. First, I will present a framework created to optimize precision grasping – which is nominally unstable in underactuated configurations – from a single actuator. I will then present several novel mechanisms that allow a single actuator to map to higher degree of freedom motion and multiple commonly used grasp types. I will then discuss how fingerpad geometry and materials can better grasp acquisition and frictional properties within the hand while also providing a method of fabricating lightweight custom prostheses. Last, I will analyze the results of several human subject testing studies to evaluate the optimized hands performance on activities of daily living and compared to other commercially available prosthesis

    Design and development of robust hands for humanoid robots

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    Design and development of robust hands for humanoid robot

    Grasp plannind under task-specific contact constraints

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    Several aspects have to be addressed before realizing the dream of a robotic hand-arm system with human-like capabilities, ranging from the consolidation of a proper mechatronic design, to the development of precise, lightweight sensors and actuators, to the efficient planning and control of the articular forces and motions required for interaction with the environment. This thesis provides solution algorithms for a main problem within the latter aspect, known as the {\em grasp planning} problem: Given a robotic system formed by a multifinger hand attached to an arm, and an object to be grasped, both with a known geometry and location in 3-space, determine how the hand-arm system should be moved without colliding with itself or with the environment, in order to firmly grasp the object in a suitable way. Central to our algorithms is the explicit consideration of a given set of hand-object contact constraints to be satisfied in the final grasp configuration, imposed by the particular manipulation task to be performed with the object. This is a distinguishing feature from other grasp planning algorithms given in the literature, where a means of ensuring precise hand-object contact locations in the resulting grasp is usually not provided. These conventional algorithms are fast, and nicely suited for planning grasps for pick-an-place operations with the object, but not for planning grasps required for a specific manipulation of the object, like those necessary for holding a pen, a pair of scissors, or a jeweler's screwdriver, for instance, when writing, cutting a paper, or turning a screw, respectively. To be able to generate such highly-selective grasps, we assume that a number of surface regions on the hand are to be placed in contact with a number of corresponding regions on the object, and enforce the fulfilment of such constraints on the obtained solutions from the very beginning, in addition to the usual constraints of grasp restrainability, manipulability and collision avoidance. The proposed algorithms can be applied to robotic hands of arbitrary structure, possibly considering compliance in the joints and the contacts if desired, and they can accommodate general patch-patch contact constraints, instead of more restrictive contact types occasionally considered in the literature. It is worth noting, also, that while common force-closure or manipulability indices are used to asses the quality of grasps, no particular assumption is made on the mathematical properties of the quality index to be used, so that any quality criterion can be accommodated in principle. The algorithms have been tested and validated on numerous situations involving real mechanical hands and typical objects, and find applications in classical or emerging contexts like service robotics, telemedicine, space exploration, prosthetics, manipulation in hazardous environments, or human-robot interaction in general

    Self-Supervised Regression of sEMG Signals Combining Non-Negative Matrix Factorization With Deep Neural Networks for Robot Hand Multiple Grasping Motion Control

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    Advanced Human-In-The-Loop (HITL) control strategies for robot hands based on surface electromyography (sEMG) are among major research questions in robotics. Due to intrinsic complexity and inaccuracy of labeling procedures, unsupervised regression of sEMG signals has been employed in literature, however showing several limitations in realizing multiple grasping motion control. In this letter, we propose a novel Human-Robot interface (HRi) based on self-supervised regression of sEMG signals, combining Non-Negative Matrix Factorization (NMF) with Deep Neural Networks (DNN) in order to both avoid explicit labeling procedures and have powerful nonlinear fitting capabilities. Experiments involving 10 healthy subjects were carried out, consisting of an offline session for systematic evaluations and comparisons with traditional unsupervised approaches, and an online session for assessing real-time control of a wearable anthropomorphic robot hand. The offline results demonstrate that the proposed self-supervised regression approach overcame traditional unsupervised methods, even considering different robot hands with dissimilar kinematic structures. Furthermore, the subjects were able to successfully perform online control of multiple grasping motions of a real wearable robot hand, reporting for high reliability over repeated grasp-transportation-release tasks with different objects. Statistical support is provided along with experimental outcomes

    On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation

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    Biological and robotic grasp and manipulation are undeniably similar at the level of mechanical task performance. However, their underlying fundamental biological vs. engineering mechanisms are, by definition, dramatically different and can even be antithetical. Even our approach to each is diametrically opposite: inductive science for the study of biological systems vs. engineering synthesis for the design and construction of robotic systems. The past 20 years have seen several conceptual advances in both fields and the quest to unify them. Chief among them is the reluctant recognition that their underlying fundamental mechanisms may actually share limited common ground, while exhibiting many fundamental differences. This recognition is particularly liberating because it allows us to resolve and move beyond multiple paradoxes and contradictions that arose from the initial reasonable assumption of a large common ground. Here, we begin by introducing the perspective of neuromechanics, which emphasizes that real-world behavior emerges from the intimate interactions among the physical structure of the system, the mechanical requirements of a task, the feasible neural control actions to produce it, and the ability of the neuromuscular system to adapt through interactions with the environment. This allows us to articulate a succinct overview of a few salient conceptual paradoxes and contradictions regarding under-determined vs. over-determined mechanics, under- vs. over-actuated control, prescribed vs. emergent function, learning vs. implementation vs. adaptation, prescriptive vs. descriptive synergies, and optimal vs. habitual performance. We conclude by presenting open questions and suggesting directions for future research. We hope this frank assessment of the state-of-the-art will encourage and guide these communities to continue to interact and make progress in these important areas

    Dynamics-Guided Diffusion Model for Robot Manipulator Design

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    We present Dynamics-Guided Diffusion Model, a data-driven framework for generating manipulator geometry designs for a given manipulation task. Instead of training different design models for each task, our approach employs a learned dynamics network shared across tasks. For a new manipulation task, we first decompose it into a collection of individual motion targets which we call target interaction profile, where each individual motion can be modeled by the shared dynamics network. The design objective constructed from the target and predicted interaction profiles provides a gradient to guide the refinement of finger geometry for the task. This refinement process is executed as a classifier-guided diffusion process, where the design objective acts as the classifier guidance. We evaluate our framework on various manipulation tasks, under the sensor-less setting using only an open-loop parallel jaw motion. Our generated designs outperform optimization-based and unguided diffusion baselines relatively by 31.5% and 45.3% on average manipulation success rate. With the ability to generate a design within 0.8 seconds, our framework could facilitate rapid design iteration and enhance the adoption of data-driven approaches for robotic mechanism design
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