216,233 research outputs found

    Design and anticipation: towards an organisational view of design systems

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    Rethinking affordance

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    n/a – Critical survey essay retheorising the concept of 'affordance' in digital media context. Lead article in a special issue on the topic, co-edited by the authors for the journal Media Theory

    'Playing robot': an interactive sound installation in human-robot interaction design for new media art

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    In this study artistic human-robot interaction design is in- troduced as a means for scientific research and artistic inves- tigations. It serves as a methodology for situated cognition integrating empirical methodology and computational mod- eling, and is exemplified by the installation playing robot. Its artistic purpose is to aid to create and explore robots as a new medium for art and entertainment. We discuss the use of finite state machines to organize robots’ behavioral reac- tions to sensor data, and give a brief outlook on structured observation as a potential method for data collection

    A Requirements-based Framework for the Analysis of Socio-technical System Behaviour

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    Requirements Engineering's theoretical and practical developments typically look forward to the future (i.e. a system to be built). Under certain conditions, however, they can also be used for the analysis of problems related to actual systems in operation. Building on the Jackson/Zave reference model [2] for requirements and specifications, this paper presents a framework useful for the prevention, analysis and communication of designer and operator errors and, importantly, their subtle interactions, so typical in complex socio-technical systems

    GTA: Groupware task analysis Modeling complexity

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    The task analysis methods discussed in this presentation stem from Human-Computer Interaction (HCI) and Ethnography (as applied for the design of Computer Supported Cooperative Work CSCW), different disciplines that often are considered conflicting approaches when applied to the same design problems. Both approaches have their strength and weakness, and an integration of them does add value to the early stages of design of cooperation technology. In order to develop an integrated method for groupware task analysis (GTA) a conceptual framework is presented that allows a systematic perspective on complex work phenomena. The framework features a triple focus, considering (a) people, (b) work, and (c) the situation. Integrating various task-modeling approaches requires vehicles for making design information explicit, for which an object oriented formalism will be suggested. GTA consists of a method and framework that have been developed during practical design exercises. Examples from some of these cases will illustrate our approach
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