Ghent University, Department of Art, music and theatre sciences
Abstract
In this study artistic human-robot interaction design is in- troduced as a means for scientific research and artistic inves- tigations. It serves as a methodology for situated cognition integrating empirical methodology and computational mod- eling, and is exemplified by the installation playing robot. Its artistic purpose is to aid to create and explore robots as a new medium for art and entertainment. We discuss the use of finite state machines to organize robots’ behavioral reac- tions to sensor data, and give a brief outlook on structured observation as a potential method for data collection