1,065 research outputs found

    Energy-efficient acceleration of MPEG-4 compression tools

    Get PDF
    We propose novel hardware accelerator architectures for the most computationally demanding algorithms of the MPEG-4 video compression standard-motion estimation, binary motion estimation (for shape coding), and the forward/inverse discrete cosine transforms (incorporating shape adaptive modes). These accelerators have been designed using general low-energy design philosophies at the algorithmic/architectural abstraction levels. The themes of these philosophies are avoiding waste and trading area/performance for power and energy gains. Each core has been synthesised targeting TSMC 0.09 μm TCBN90LP technology, and the experimental results presented in this paper show that the proposed cores improve upon the prior art

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

    Get PDF
    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms

    A low complexity hardware architecture for motion estimation

    Get PDF
    This paper tackles the problem of accelerating motion estimation for video processing. A novel architecture using binary data is proposed, which attempts to reduce power consumption. The solution exploits redundant operations in the sum of absolute differences (SAD) calculation, by a mechanism known as early termination. Further data redundancies are exploited by using a run length coding addressing scheme, where access to pixels which do not contribute to the final SAD value is minimised. By using these two techniques operations and memory accesses are reduced by 93.29% and 69.17% respectively relative to a systolic array implementation

    Efficient hardware architectures for MPEG-4 core profile

    Get PDF
    Efficient hardware acceleration architectures are proposed for the most demandingMPEG-4 core profile algorithms, namely; texture motion estimation (TME), binary motion estimation (BME)and the shape adaptive discrete cosine transform (SA-DCT). The proposed ME designs may also be used for H.264, since both architectures can handle variable block sizes. Both ME architectures employ early termination techniques that reduce latency and save needless memory accesses and power consumption. They also use a pixel subsampling technique to facilitate parallelism, while balancing the computational load. The BME datapath also saves operations by using Run Length Coded (RLC) pixel addressing. The SA-DCT module has a re-configuring multiplier-less serial datapath using adders and multiplexers only to improve area and power. The SA-DCT packing steps are done using a minimal switching addressing scheme with guarded evaluation. All three modules have been synthesised targeting the WildCard-II FPGA benchmarking platform adopted by the MPEG-4 Part9 reference hardware group

    A Review on Block Matching Motion Estimation and Automata Theory based Approaches for Fractal Coding

    Get PDF
    Fractal compression is the lossy compression technique in the field of gray/color image and video compression. It gives high compression ratio, better image quality with fast decoding time but improvement in encoding time is a challenge. This review paper/article presents the analysis of most significant existing approaches in the field of fractal based gray/color images and video compression, different block matching motion estimation approaches for finding out the motion vectors in a frame based on inter-frame coding and intra-frame coding i.e. individual frame coding and automata theory based coding approaches to represent an image/sequence of images. Though different review papers exist related to fractal coding, this paper is different in many sense. One can develop the new shape pattern for motion estimation and modify the existing block matching motion estimation with automata coding to explore the fractal compression technique with specific focus on reducing the encoding time and achieving better image/video reconstruction quality. This paper is useful for the beginners in the domain of video compression

    Energy efficient enabling technologies for semantic video processing on mobile devices

    Get PDF
    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Motion Detection in Low Resolution Grayscale Videos Using Fast Normalized Cross Correrelation on GP-GPU

    Get PDF
    Motion estimation (ME) has been widely used in many computer vision applications, such as object tracking, object detection, pattern recognition and video compression. The most popular block based similarity measures are the sum of absolute differences (SAD), the sum of squared differences (SSD) and the normalized cross correlation (NCC). Similarity measure obtained using NCC is more robust under varying illumination changes as compared to SAD and SSD. However NCC is computationally expensive and application of NCC using full or exhaustive search method further increases required computational time. Relatively efficient way of calculating the NCC is to pre-compute sum-tables to perform the normalization referred to as fast NCC (FCC). In this paper we propose real time implementation of full search FCC algorithm applied to gray scale videos using NVIDIA’s Compute Unified Device Architecture (CUDA). We present fine-grained optimization techniques for fully exploiting computational capacity of CUDA. Novel parallelization strategies adopted for extracting data parallelism substantially reduce computational time of exhaustive FCC. We show that by efficient utilization of global, shared and texture memories available on CUDA, we can obtain the speedup of the order of 10x as compared to the sequential implementation of FCC

    An FPGA Implementation of HW/SW Codesign Architecture for H.263 Video Coding

    Get PDF
    Chapitre 12 http://www.intechopen.com/download/pdf/pdfs_id/1574

    Low bit-rate image sequence coding

    Get PDF
    corecore