1,852 research outputs found
Integrating adaptive user interface capabilities in enterprise applications
Many existing enterprise applications are at a mature stage in their development and are unable to easily benefit from the usability gains offered by adaptive user interfaces (UIs). Therefore, a method is needed for integrating adaptive UI capabilities into these systems without incurring a high cost or significantly disrupting the way they function. This paper presents a method for integrating adaptive UI behavior in enterprise applications based on CEDAR, a model-driven, service-oriented, and tool-supported architecture for devising adaptive enterprise application UIs. The proposed integration method is evaluated with a case study, which includes establishing and applying technical metrics to measure several of the method’s properties using the open-source enterprise application OFBiz as a test-case. The generality and flexibility of the integration method are also evaluated based on an interview and discussions with practitioners about their real-life projects
Adaptive model-driven user interface development systems
Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement
Sketch-n-Sketch: Output-Directed Programming for SVG
For creative tasks, programmers face a choice: Use a GUI and sacrifice
flexibility, or write code and sacrifice ergonomics?
To obtain both flexibility and ease of use, a number of systems have explored
a workflow that we call output-directed programming. In this paradigm, direct
manipulation of the program's graphical output corresponds to writing code in a
general-purpose programming language, and edits not possible with the mouse can
still be enacted through ordinary text edits to the program. Such capabilities
provide hope for integrating graphical user interfaces into what are currently
text-centric programming environments.
To further advance this vision, we present a variety of new output-directed
techniques that extend the expressive power of Sketch-n-Sketch, an
output-directed programming system for creating programs that generate vector
graphics. To enable output-directed interaction at more stages of program
construction, we expose intermediate execution products for manipulation and we
present a mechanism for contextual drawing. Looking forward to output-directed
programming beyond vector graphics, we also offer generic refactorings through
the GUI, and our techniques employ a domain-agnostic provenance tracing scheme.
To demonstrate the improved expressiveness, we implement a dozen new
parametric designs in Sketch-n-Sketch without text-based edits. Among these is
the first demonstration of building a recursive function in an output-directed
programming setting.Comment: UIST 2019 Paper + Appendi
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Engineering Adaptive Model-Driven User Interfaces for Enterprise Applications
Enterprise applications such as enterprise resource planning systems have numerous complex user interfaces (UIs). Usability problems plague these UIs because they are offered as a generic off-the-shelf solution to end-users with diverse needs in terms of their required features and layout preferences. Adaptive UIs can help in improving usability by tailoring the features and layout based on the context-of-use. The model-driven UI development approach offers the possibility of applying different types of adaptations on the various UI levels of abstraction. This approach forms the basis for many works researching the development of adaptive UIs. Yet, several gaps were identified in the state-of-the-art adaptive model-driven UI development systems. To fill these gaps, this thesis presents an approach that offers the following novel contributions:
- The Cedar Architecture serves as a reference for developing adaptive model-driven enterprise application user interfaces.
- Role-Based User Interface Simplification (RBUIS) is a mechanism for improving usability through adaptive behavior, by providing end-users with a minimal feature-set and an optimal layout based on the context-of-use.
- Cedar Studio is an integrated development environment, which provides tool support for building adaptive model-driven enterprise application UIs using RBUIS based on the Cedar Architecture.
The contributions were evaluated from the technical and human perspectives. Several metrics were established and applied to measure the technical characteristics of the proposed approach after integrating it into an open-source enterprise application. Additional insights about the approach were obtained through the opinions of industry experts and data from real-life projects. Usability studies showed the approach’s ability to significantly improve usability in terms of end-user efficiency, effectiveness and satisfaction
ORC Layout: Adaptive GUI Layout with OR-Constraints
We propose a novel approach for constraint-based graphical user interface (GUI) layout based on OR-constraints (ORC) in standard soft/hard linear constraint systems. ORC layout unifies grid layout and flow layout, supporting both their features as well as cases where grid and flow layouts individually fail. We describe ORC design patterns that enable designers to safely create flexible layouts that work across different screen sizes and orientations. We also present theORC Editor, a GUI editor that enables designers to apply ORC in a safe and effective manner, mixing grid, flow and new ORC layout features as appropriate. We demonstrate that our prototype can adapt layouts to screens with different aspect ratios with only a single layout specification, easing the burden of GUI maintenance. Finally, we show that ORC specifications can be modified interactively and solved efficiently at runtime
Providing end-user facilities to simplify ontology-driven web application authoring
This is the author’s version of a work that was accepted for publication in Interacting with Computers. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Interacting with Computers, Interacting with Computers 17, 4 (2007) DOI: 10.1016/j.intcom.2007.01.006Generally speaking, emerging web-based technologies are mostly intended for professional developers. They pay poor attention to users who have no programming abilities but need to customize software applications. At some point, such needs force end-users to act as designers in various aspects of software authoring and development. Every day, more new computing-related professionals attempt to create and modify existing applications in order to customize web-based artifacts that will help them carry out their daily tasks. In general they are domain experts rather than skilled software designers, and new authoring mechanisms are needed in order that they can accomplish their tasks properly. The work we present is an effort to supply end-users with easy mechanisms for authoring web-based applications. To complement this effort, we present a user study showing that it is possible to carry out a trade-off between expressiveness and ease of use in order to provide end-users with authoring facilities.The work reported in this paper is being partially supported by the Spanish Ministry of Science and Technology (MCyT), projects TIN2005-06885 and TSI2005-08225-C07-06
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