3,438 research outputs found
Minimum-time trajectory generation for quadrotors in constrained environments
In this paper, we present a novel strategy to compute minimum-time
trajectories for quadrotors in constrained environments. In particular, we
consider the motion in a given flying region with obstacles and take into
account the physical limitations of the vehicle. Instead of approaching the
optimization problem in its standard time-parameterized formulation, the
proposed strategy is based on an appealing re-formulation. Transverse
coordinates, expressing the distance from a frame path, are used to
parameterise the vehicle position and a spatial parameter is used as
independent variable. This re-formulation allows us to (i) obtain a fixed
horizon problem and (ii) easily formulate (fairly complex) position
constraints. The effectiveness of the proposed strategy is proven by numerical
computations on two different illustrative scenarios. Moreover, the optimal
trajectory generated in the second scenario is experimentally executed with a
real nano-quadrotor in order to show its feasibility.Comment: arXiv admin note: text overlap with arXiv:1702.0427
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
Social Navigation in a Cognitive Architecture Using Dynamic Proxemic Zones
[EN] Robots have begun to populate the everyday environments of human beings. These social robots must perform their tasks without disturbing the people with whom they share their environment. This paper proposes a navigation algorithm for robots that is acceptable to people. Robots will detect the personal areas of humans, to carry out their tasks, generating navigation routes that have less impact on human activities. The main novelty of this work is that the robot will perceive the moods of people to adjust the size of proxemic areas. This work will contribute to making the presence of robots in human-populated environments more acceptable. As a result, we have integrated this approach into a cognitive architecture designed to perform tasks in human-populated environments. The paper provides quantitative experimental results in two scenarios: controlled, including social navigation metrics in comparison with a traditional navigation method, and non-controlled, in robotic competitions where different studies of social robotics are measured.SIGobierno de España (TIN2016-76515-R grant for the COMBAHO project, supported with Feder funds )Comunidad de Madrid (RoboCity2030-DIH-CM (S2018/NMT-4331)
Socially aware robot navigation system in human-populated and interactive environments based on an adaptive spatial density function and space affordances
Traditionally robots are mostly known by society due to the wide use of manipulators, which are generally placed in controlled environments such as factories. However, with the advances in the area of mobile robotics, they are increasingly inserted into social contexts, i.e., in the presence of people. The adoption of socially acceptable behaviours demands a trade-off between social comfort and other metrics of efficiency. For navigation tasks, for example, humans must be differentiated from other ordinary objects in the scene. In this work, we propose a novel human-aware navigation strategy built upon the use of an adaptive spatial density function that efficiently cluster groups of people according to their spatial arrangement. Space affordances are also used for defining potential activity spaces considering the objects in the scene. The proposed function defines regions where navigation is either discouraged or forbidden. To implement a socially acceptable navigation, the navigation architecture combines a probabilistic roadmap and rapidly-exploring random tree path planners, and an adaptation of the elastic band algorithm. Trials in real and simulated environments carried out demonstrate that the use of the clustering algorithm and social rules in the navigation architecture do not hinder the navigation performance
- …