1,445 research outputs found

    A Comparative Analysis of Application of Genetic Algorithm and Particle Swarm Optimization in Solving Traveling Tournament Problem (TTP)

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    Traveling Tournament Problem (TTP) has been a major area of research due to its huge application in developing smooth and healthy match schedules in a tournament. The primary objective of a similar problem is to minimize the travel distance for the participating teams. This would incur better quality of the tournament as the players would experience least travel; hence restore better energy level. Besides, there would be a great benefit to the tournament organizers from the economic point of view as well. A well constructed schedule, comprising of diverse combinations of the home and away matches in a round robin tournament would keep the fans more attracted, resulting in turnouts in a large number in the stadiums and a considerable amount of revenue generated from the match tickets. Hence, an optimal solution to the problem is necessary from all respects; although it becomes progressively harder to identify the optimal solution with increasing number of teams. In this work, we have described how to solve the problem using Genetic algorithm and particle swarm optimization

    A Cooperative Local Search Method for Solving the Traveling Tournament Problem

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    Constrained optimization is the process of optimizing a certain objective function subject to a set of constraints. The goal is not necessarily to find the global optimum. We try to explore the search space more efficiently in order to find a good approximate solution. The obtained solution should verify the hard constraints that are required to be satisfied. In this paper, we propose a cooperative search method that handles optimality and feasibility separately. We take the traveling tournament problem (TTP) as a case study to show the applicability of the proposed idea. TTP is the problem of scheduling a double round-robin tournament that satisfies a set of related constraints and minimizes the total distance traveled by the teams. The proposed method for TTP consists of two main steps. In the first step, we ignore the optimization criterion. We reduce the search only to feasible solutions satisfying the problem's constraints. For this purpose, we use constraints programming model to ensure the feasibility of solutions. In the second step, we propose a stochastic local search method to handle the optimization criterion and find a good approximate solution that verifies the hard constraints. The overall method is evaluated on benchmarks and compared with other well-known techniques for TTP. The computational results are promising and show the effectiveness of the proposed idea for TTP

    Particle Swarm Algorithm for Improved Handling of the Mirrored Traveling Tournament Problem

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    In this study, we used a particle swarm optimization (PSO) algorithm to address a variation of the non-deterministic polynomial-time NP-hard traveling tournament problem, which determines the optimal schedule for a double round-robin tournament, for an even number of teams, to minimize the number of trips taken. Our proposed algorithm iteratively explored the search space with a swarm of particles to find near-optimal solutions. We also developed three techniques for updating the particle velocity to move towards optimal points, which randomly select and replace row and column parameters to find candidate positions close to an optimal solution. To further optimize the solution, we calculated the particle cost function, an important consideration within the problem conditions, for team revenues, fans, and media. We compared our computation results with two well-known meta-Heuristics: a genetics algorithm utilizing a swapping method and a Greedy Randomized Adaptive Search Procedure Iterated Local Search algorithm heuristic on a set of 20 teams. Ultimately, the PSO algorithm generated solutions that were comparable, and often superior, to the existing well-known solutions. Our results indicate that our proposed algorithm could aid in reducing the overall budget expenditures of international sports league organizations, which could enable significant monetary savings and increase profit margins

    Time Relaxed Round Robin Tournament and the NBA Scheduling Problem

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    This dissertation study was inspired by the National Basketball Association regular reason scheduling problem. NBA uses the time-relaxed round robin tournament format, which has drawn less research attention compared to the other scheduling formats. Besides NBA, the National Hockey League and many amateur leagues use the time-relaxed round robin tournament as well. This dissertation study is the first ever to examine the properties of general time-relaxed round robin tournaments. Single round, double round and multiple round time-relaxed round robin tournaments are defined. The integer programming and constraint programming models for those tournaments scheduling are developed and presented. Because of the complexity of this problem, several decomposition methods are presented as well. Traveling distance is an important factor in the tournament scheduling. Traveling tournament problem defined in the time constrained conditions has been well studied. This dissertation defines the novel problem of time-relaxed traveling tournament problem. Three algorithms has been developed and compared to address this problem. In addition, this dissertation study presents all major constraints for the NBA regular season scheduling. These constraints are grouped into three categories: structural, external and fairness. Both integer programming and constraint programming are used to model these constraints and the computation studies are presente

    Incorporating Road Networks into Territory Design

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    Given a set of basic areas, the territory design problem asks to create a predefined number of territories, each containing at least one basic area, such that an objective function is optimized. Desired properties of territories often include a reasonable balance, compact form, contiguity and small average journey times which are usually encoded in the objective function or formulated as constraints. We address the territory design problem by developing graph theoretic models that also consider the underlying road network. The derived graph models enable us to tackle the territory design problem by modifying graph partitioning algorithms and mixed integer programming formulations so that the objective of the planning problem is taken into account. We test and compare the algorithms on several real world instances

    Towards prevention of sportsmen burnout : Formal analysis of sub-optimal tournament scheduling

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    Funding Statement: The authors are grateful to the Deanship of Scientific Research at King Saud University, Saudi Arabia for funding this work through the Vice Deanship of Scientific Research Chairs: Chair of Pervasive and Mobile Computing.Peer reviewedPublisher PD

    An Improved Approximation Algorithm for the Traveling Tournament Problem with Maximum Trip Length Two

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    The Traveling Tournament Problem is a complex combinatorial optimization problem in tournament timetabling, which asks a schedule of home/away games meeting specific feasibility requirements, while also minimizing the total distance traveled by all the n teams (n is even). Despite intensive algorithmic research on this problem over the last decade, most instances with more than 10 teams in well-known benchmarks are still unsolved. In this paper, we give a practical approximation algorithm for the problem with constraints such that at most two consecutive home games or away games are allowed. Our algorithm, that generates feasible schedules based on minimum perfect matchings in the underlying graph, not only improves the previous approximation ratio from (1+16/n) to about (1+4/n) but also has very good experimental performances. By applying our schedules on known benchmark sets, we can beat all previously-known results of instances with n being a multiple of 4 by 3% to 10%

    Solving Challenging Real-World Scheduling Problems

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    This work contains a series of studies on the optimization of three real-world scheduling problems, school timetabling, sports scheduling and staff scheduling. These challenging problems are solved to customer satisfaction using the proposed PEAST algorithm. The customer satisfaction refers to the fact that implementations of the algorithm are in industry use. The PEAST algorithm is a product of long-term research and development. The first version of it was introduced in 1998. This thesis is a result of a five-year development of the algorithm. One of the most valuable characteristics of the algorithm has proven to be the ability to solve a wide range of scheduling problems. It is likely that it can be tuned to tackle also a range of other combinatorial problems. The algorithm uses features from numerous different metaheuristics which is the main reason for its success. In addition, the implementation of the algorithm is fast enough for real-world use.Siirretty Doriast

    Shadow Price Guided Genetic Algorithms

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    The Genetic Algorithm (GA) is a popular global search algorithm. Although it has been used successfully in many fields, there are still performance challenges that prevent GA’s further success. The performance challenges include: difficult to reach optimal solutions for complex problems and take a very long time to solve difficult problems. This dissertation is to research new ways to improve GA’s performance on solution quality and convergence speed. The main focus is to present the concept of shadow price and propose a two-measurement GA. The new algorithm uses the fitness value to measure solutions and shadow price to evaluate components. New shadow price Guided operators are used to achieve good measurable evolutions. Simulation results have shown that the new shadow price Guided genetic algorithm (SGA) is effective in terms of performance and efficient in terms of speed
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