1,195 research outputs found

    Building colour terms: A combined GIS and stereo vision approach to identifying building pixels in images to determine appropriate colour terms

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    Color information is a useful attribute to include in a building’s description to assist the listener in identifying the intended target. Often this information is only available as image data, and not readily accessible for use in constructing referring expressions for verbal communication. The method presented uses a GIS building polygon layer in conjunction with street-level captured imagery to provide a method to automatically filter foreground objects and select pixels which correspond to building fac¸ades. These selected pixels are then used to define the most appropriate color term for the building, and corresponding fuzzy color term histogram. The technique uses a single camera capturing images at a high frame rate, with the baseline distance between frames calculated from a GPS speed log. The expected distance from the camera to the building is measured from the polygon layer and refined from the calculated depth map, after which building pixels are selected. In addition significant foreground planar surfaces between the known road edge and building fac¸ade are identified as possible boundarywalls and hedges. The output is a dataset of the most appropriate color terms for both the building and boundary walls. Initial trials demonstrate the usefulness of the technique in automatically capturing color terms for buildings in urban regions

    Removing Parallax-Induced False Changes in Change Detection

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    Accurate change detection (CD) results in urban environments is of interest to a diverse set of applications including military surveillance, environmental monitoring, and urban development. This work presents a hyperspectral CD (HSCD) framework. The framework uncovers the need for HSCD methods that resolve false change caused by image parallax. A Generalized Likelihood Ratio Test (GLRT) statistic for HSCD is developed that accommodates unknown mis-registration between imagery described by a prior probability density function for the spatial mis-registration. The potential of the derived method to incorporate more complex signal proccessing functions is demonstrated by the incorporation of a parallax error mitigation component. Results demonstrate that parallax mitigation reduces false alarms

    Photogrammetry and remote sensing for visualization of spatial data in a virtual reality environment

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    Researchers in many disciplines have started using the tool of Virtual Reality (VR) to gain new insights into problems in their respective disciplines. Recent advances in computer graphics, software and hardware technologies have created many opportunities for VR systems, advanced scientific and engineering applications being among them. In Geometronics, generally photogrammetry and remote sensing are used for management of spatial data inventory. VR technology can be suitably used for management of spatial data inventory. This research demonstrates usefulness of VR technology for inventory management by taking the roadside features as a case study. Management of roadside feature inventory involves positioning and visualization of the features. This research has developed a methodology to demonstrate how photogrammetric principles can be used to position the features using the video-logging images and GPS camera positioning and how image analysis can help produce appropriate texture for building the VR, which then can be visualized in a Cave Augmented Virtual Environment (CAVE).;VR modeling was implemented in two stages to demonstrate the different approaches for modeling the VR scene. A simulated highway scene was implemented with the brute force approach, while modeling software was used to model the real world scene using feature positions produced in this research. The first approach demonstrates an implementation of the scene by writing C++ codes to include a multi-level wand menu for interaction with the scene that enables the user to interact with the scene. The interactions include editing the features inside the CAVE display, navigating inside the scene, and performing limited geographic analysis. The second approach demonstrates creation of a VR scene for a real roadway environment using feature positions determined in this research. The scene looks realistic with textures from the real site mapped on to the geometry of the scene. Remote sensing and digital image processing techniques were used for texturing the roadway features in this scene

    Metrics for Stereoscopic Image Compression

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    Metrics for automatically predicting the compression settings for stereoscopic images, to minimize file size, while still maintaining an acceptable level of image quality are investigated. This research evaluates whether symmetric or asymmetric compression produces a better quality of stereoscopic image. Initially, how Peak Signal to Noise Ratio (PSNR) measures the quality of varyingly compressed stereoscopic image pairs was investigated. Two trials with human subjects, following the ITU-R BT.500-11 Double Stimulus Continuous Quality Scale (DSCQS) were undertaken to measure the quality of symmetric and asymmetric stereoscopic image compression. Computational models of the Human Visual System (HVS) were then investigated and a new stereoscopic image quality metric designed and implemented. The metric point matches regions of high spatial frequency between the left and right views of the stereo pair and accounts for HVS sensitivity to contrast and luminance changes in these regions. The PSNR results show that symmetric, as opposed to asymmetric stereo image compression, produces significantly better results. The human factors trial suggested that in general, symmetric compression of stereoscopic images should be used. The new metric, Stereo Band Limited Contrast, has been demonstrated as a better predictor of human image quality preference than PSNR and can be used to predict a perceptual threshold level for stereoscopic image compression. The threshold is the maximum compression that can be applied without the perceived image quality being altered. Overall, it is concluded that, symmetric, as opposed to asymmetric stereo image encoding, should be used for stereoscopic image compression. As PSNR measures of image quality are correctly criticized for correlating poorly with perceived visual quality, the new HVS based metric was developed. This metric produces a useful threshold to provide a practical starting point to decide the level of compression to use

    GEOBIA 2016 : Solutions and Synergies., 14-16 September 2016, University of Twente Faculty of Geo-Information and Earth Observation (ITC): open access e-book

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    Variable Resolution & Dimensional Mapping For 3d Model Optimization

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    Three-dimensional computer models, especially geospatial architectural data sets, can be visualized in the same way humans experience the world, providing a realistic, interactive experience. Scene familiarization, architectural analysis, scientific visualization, and many other applications would benefit from finely detailed, high resolution, 3D models. Automated methods to construct these 3D models traditionally has produced data sets that are often low fidelity or inaccurate; otherwise, they are initially highly detailed, but are very labor and time intensive to construct. Such data sets are often not practical for common real-time usage and are not easily updated. This thesis proposes Variable Resolution & Dimensional Mapping (VRDM), a methodology that has been developed to address some of the limitations of existing approaches to model construction from images. Key components of VRDM are texture palettes, which enable variable and ultra-high resolution images to be easily composited; texture features, which allow image features to integrated as image or geometry, and have the ability to modify the geometric model structure to add detail. These components support a primary VRDM objective of facilitating model refinement with additional data. This can be done until the desired fidelity is achieved as practical limits of infinite detail are approached. Texture Levels, the third component, enable real-time interaction with a very detailed model, along with the flexibility of having alternate pixel data for a given area of the model and this is achieved through extra dimensions. Together these techniques have been used to construct models that can contain GBs of imagery data

    Fine Art Pattern Extraction and Recognition

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    This is a reprint of articles from the Special Issue published online in the open access journal Journal of Imaging (ISSN 2313-433X) (available at: https://www.mdpi.com/journal/jimaging/special issues/faper2020)

    Long-Short Skip Connections in Deep Neural Networks for DSM Refinement

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    Detailed digital surface models (DSMs) from space-borne sensors are the key to successful solutions for many remote sensing problems, like environmental disaster simulations, change detection in rural and urban areas, 3D urban modeling for city planning and management, etc. Traditional methodologies, e.g., stereo matching, used to generate photogrammetric DSMs from stereo imagery, usually deliver low-quality results due to the matching errors in homogeneous areas or the lack of information when observing the scene under different viewing angles. This makes the tasks related to building reconstruction very challenging since in most cases it is difficult to recognize the type of roofs, especially if overlaid with trees. This work represents a continuation of research regarding the automatic optimization of building geometries in photogrammetric DSMs with half-meter resolution and introduces an improved generative adversarial network (GAN) architecture which allows to reconstruct complete and detailed building structures without neglecting even low-rise urban constructions. The generative part of the network is constructed in a way that it simultaneously processes height and intensity information, and combines short and long skip connections within one architecture. To improve different aspects of the surface, several loss terms are used, the contributions of which are automatically balanced during training. The obtained results demonstrate that the proposed methodology can achieve two goals without any manual intervention: improve the roof surfaces by making them more planar and also recognize and optimize even small residential buildings which are hard to detect
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