891,953 research outputs found

    Intelligent and adaptive tutoring for active learning and training environments

    Get PDF
    Active learning facilitated through interactive and adaptive learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a Web-based e-learning environment that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. We propose knowledge-level interaction and adaptive feedback and guidance as central features. We discuss these features and evaluate the effectiveness of this Web-based environment, focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the approach, learning organisation and actual tool usage are aspects of behaviour that require different evaluation techniques to be used

    Developing downloadable TUIs for online pedagogic activities

    No full text
    The Web has changed how we interact with the World’s information and knowledge. As a result there have been several changes to the education sector, especially in online distance learning. Nevertheless, most of the e-Learning activities struggle to break the GUI paradigm. The HCI community has focused on the use of Tangible User Interfaces (TUI) for pedagogic purposes thus producing some evidence of the potential that embodied cognition might bring to constructivist learning. New education movements such as the Edupunk movement argue for an empowerment of independent learners, following the constructivist perspective where learners have to have a more active role by experimenting and discovering concepts on their own. However, we think that accessing TUI systems via Web can lead to pedagogic activities that break the GUI paradigm in education on the Web. This paper presents a case study: three prototypes of TUIs for online learning and exploration were developed and tested, investigating the usability and engagement provided by this kind of interactive tools. <br/

    Potentials of social media for tacit knowledge sharing amongst physicians : preliminary findings

    Get PDF
    Tacit knowledge sharing amongst physicians, such as the sharing of clinical experiences, skills, or know-how, or know-whom, is known to have a significant impact on the quality of medical diagnosis and decisions. This paper posits that social media can provide new opportunities for tacit knowledge sharing amongst physicians, and demonstrates this by presenting findings from a review of relevant literature and a survey conducted with physicians. Semi-structured interviews were conducted with ten physicians from around the world who were active users of social media. Initial thematic analysis revealed eight themes as potential contributions of social web tools to facilitate tacit knowledge flow amongst physicians. The emergent themes are defined, linked to the literature, and supported by instances of interview transcripts. Findings presented here are preliminary, and final results will be reported after accomplishing all phases of data collection and analysis

    An active learning and training environment for database programming

    Get PDF
    Active learning facilitated through interactive, self-controlled learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a tool for database programming that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. Therefore, we discuss analysis and evaluation of these Web-based environments focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the learning approach, learning organisation and actual tool usage are aspects of behaviour that require different techniques to be used

    Design for the contact zone. Knowledge management software and the structures of indigenous knowledges

    Get PDF
    This article examines the design of digital indigenous knowledge archives. In a discussion of the distinction between indigenous knowledge and western science, a decentred perspective is developed, in which the relationship between different local knowledges is explored. The particular characteristics of indigenous knowledges raise questions about if and how these knowledges can be managed. The role of technology in managing indigenous knowledges is explored with examples from fieldwork in India and Kenya and from web-based databases and digital archives. The concept of contact zone is introduced to explore the space in which different knowledges meet and are performed, such as indigenous knowledge and the technoscientific knowledge of the database. Design for the contact zone, this article proposes, is an intra-active and adaptive process for in creating databases that are meaningful for indigenous knowers. The meta-design approach is introduced as a methodology, which may provide indigenous knowers tools for self-representation and self-organisation through design

    A Cultural Heritage Forum Celebrating Technological Innovation at Station X

    Get PDF
    We aim to encourage and support public participation in heritage through the development of Cultural Heritage Forums, a kind of cultural web portal that enables active participation of communities of interest in a way that complements rather than replaces visits to physical cultural institutions. The cultural heritage forum described here (Station X) is concerned with promoting an understanding of technology innovation in the areas of computing and cryptography. We propose a number of scenarios concerning how the forum can be designed, drawing on our earlier work in using knowledge modelling and text analysis to support the exploration of digital resources

    Querying Geometric Figures Using a Controlled Language, Ontological Graphs and Dependency Lattices

    Full text link
    Dynamic geometry systems (DGS) have become basic tools in many areas of geometry as, for example, in education. Geometry Automated Theorem Provers (GATP) are an active area of research and are considered as being basic tools in future enhanced educational software as well as in a next generation of mechanized mathematics assistants. Recently emerged Web repositories of geometric knowledge, like TGTP and Intergeo, are an attempt to make the already vast data set of geometric knowledge widely available. Considering the large amount of geometric information already available, we face the need of a query mechanism for descriptions of geometric constructions. In this paper we discuss two approaches for describing geometric figures (declarative and procedural), and present algorithms for querying geometric figures in declaratively and procedurally described corpora, by using a DGS or a dedicated controlled natural language for queries.Comment: 14 pages, 5 figures, accepted at CICM 201

    Trophic ecology of peripheral fauna at the FĂ„vne hydrothermal vent field on the Arctic Mid-Ocean Ridge

    Get PDF
    FĂ„vne vent field is one of the most recently discovered vents on the Arctic Mid-Ocean Ridge (AMOR) and consists of both active and inactive vents. It was discovered in 2018, and there are only a few published papers on the area to date. Due to the increasing interest in deep-sea mining of rare earth metals and other minerals at AMOR, there is a race to reduce the knowledge gaps in vent areas to better understand how mining will affect life in the surrounding areas. This thesis aims to understand the food web structure of active hydrothermal ventÂŽs background fauna, investigate how connected and dependent they are to the active vents, and examine how decisions are made when knowledge is lacking. To achieve this, specimens and environmental samples collected from FĂ„vne were tested for Carbon and Nitrogen stable isotopes to create a food web. In addition, DNA sequences were run to identify if there were any cryptic species among the data set. We collected 29 specimens divided into six groups based on morphological classification: Asconema, Demospongiae, Cladorhiza, Actiniaria, Asteroidea, and Amphipoda. The food web was created and compared to the expected trajectory of a deep-sea habitat. There was no clear indication that the background fauna had any direct connection to the active vents or that the sea floor was a part of the nutrient chain. But there was a large gap between the primary food source and the primary consumer, indicating that the food web lacks one or more trophic levels. This baseline knowledge can be useful for assessing the impact of deep-sea mining as part of a more extensive knowledge base. There will always be knowledge gaps concerning deep-sea ecology and mining hydrothermal vents, and it is, therefore, essential to enlighten and communicate these uncertainties in a transparent manner. And when making decisions, it is important to assess the situation against the best available knowledge. A good principle to use is the precautionary principle, which allows choices to be made based on the best available knowledge and the awareness that the knowledge base may be incomplete and allows for reevaluation if the situation or knowledge should change.MasteroppgaveSDG350MAHF-SD

    The effect of a brief, web-based animated video for improving comprehension and implementation feasibility for reducing anterior cruciate ligament injury: A three-arm randomized controlled trial

    Get PDF
    Neuromuscular injury prevention training (IPT) has been shown to reduce anterior cruciate ligament (ACL) injury risk by approximately 50%, but the implementation rate is low. One of the most important modifiable barriers for implementation is coaches’ comprehension of risk and intervention strategies. This study aimed to evaluate the effect of a brief, web-based, animated video on ACL injury prevention comprehension and IPT implementation feasibility. Coaches in landing and cutting sports were recruited and randomized into three groups. (1) Intervention: brief multimedia animated video about ACL injury and prevention. (2) Active control: commonly accessed, text-based web resource about ACL injury and prevention. (3) Placebo control: brief multimedia video about concussions. Overall ACL comprehension—composed of basic ACL knowledge, risk knowledge, prevention knowledge, and severity knowledge—as well as implementation feasibility were all measured prior to and immediately following the interventions. Overall ACL comprehension improved the most in the animated video group (Cohen’s d = 0.86) and, to a lesser degree, in the active control web-based article group (Cohen’s d = 0.39). Both video and web-based article groups had greater implementation feasibility compared to the control group (p = 0.01). Overall, these initial results suggest that a brief, web-based, animated video has the potential to be a superior method for informing stakeholders in order to reduce traumatic injuries in sport

    PROPOSAL FOR A STEP OF SELECTION SUPPORT OF BEST PRACTICES FOR THE PILOTING OF THE E-MARKETING PROJECTS

    Get PDF
    With 1.8 billion investments on the web in the first semester of 2008, being 14.7% of publicity investments , E-marketing is a discipline which is in the middle of media strategies. However, the evolutions of internet and of e-marketing tools have developed a discipline becoming increasingly complex to understand.Although there are still many different methods of piloting, essentially based on the measure via the discipline of the Web Analytics, it’s difficult today to predict e-marketing actions to set up to make fluctuate key performance indicators of web site and active e-marketing lever statistic auditing solution. However it is starting from these indicators that success is measured and that the profits of the online activities are maximized. Thus we propose through this article, a method of qualification of the Best Practices in order to assist the online marketers in the choice and the selection of those to improve the performance of a site and associated actions E-Marketing.e-Marketing, best practices, technological watch, innovative indicators, knowledge management, decision making.
    • 

    corecore