47 research outputs found

    Real-Time Restoration of Images Degraded by Uniform Motion Blur in Foveal Active Vision Systems

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    Foveated, log-polar, or space-variant image architectures provide a high resolution and wide field workspace, while providing a small pixel computation load. These characteristics are ideal for mobile robotic and active vision applications. Recently we have described a generalization of the Fourier Transform (the fast exponential chirp transform) which allows frame-rate computation of full-field 2D frequency transforms on a log-polar image format. In the present work, we use Wiener filtering, performed using the Exponential Chirp Transform, on log-polar (fovcated) image formats to de-blur images which have been degraded by uniform camera motion.Defense Advanced Research Projects Agency and Office of Naval Research (N00014-96-C-0178); Office of Naval Research Multidisciplinary University Research Initiative (N00014-95-1-0409

    In pursuit of visual attention: SSVEP frequency-tagging moving targets.

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    Previous research has shown that visual attention does not always exactly follow gaze direction, leading to the concepts of overt and covert attention. However, it is not yet clear how such covert shifts of visual attention to peripheral regions impact the processing of the targets we directly foveate as they move in our visual field. The current study utilised the co-registration of eye-position and EEG recordings while participants tracked moving targets that were embedded with a 30 Hz frequency tag in a Steady State Visually Evoked Potentials (SSVEP) paradigm. When the task required attention to be divided between the moving target (overt attention) and a peripheral region where a second target might appear (covert attention), the SSVEPs elicited by the tracked target at the 30 Hz frequency band were significantly, but transiently, lower than when participants did not have to covertly monitor for a second target. Our findings suggest that neural responses of overt attention are only briefly reduced when attention is divided between covert and overt areas. This neural evidence is in line with theoretical accounts describing attention as a pool of finite resources, such as the perceptual load theory. Altogether, these results have practical implications for many real-world situations where covert shifts of attention may discretely reduce visual processing of objects even when they are directly being tracked with the eyes

    Foveation scalable video coding with automatic fixation selection

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    Modeling spatial and temporal textures

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.Includes bibliographical references (leaves 155-161).by Fang Liu.Ph.D

    Eccentricity Compensator for Log-Polar Sensor

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    his paper aims at acquiring robust rotation, scale, and translation-invariant feature from a space-variant image by a fovea sensor. A proposed model of eccentricity compensator corrects deformation that occurs in a log-polar image when the fovea sensor is not centered at a target, that is, when eccentricity exists. An image simulator in discrete space remaps a compensated log-polar image using this model. This paper proposes unreliable feature omission (UFO) that reduces local high frequency noise in the space-variant image using discrete wavelet transform. It discards coefficients when they are regarded as unreliable based on digitized errors of the input image. The first simulation mainly tests geometric performance of the compensator, in case without noise. This result shows the compensator performs well and its root mean square error (RMSE) changes only by up to 2.54 [%] in condition of eccentricity within 34.08[deg]. The second simulation applies UFO to the log-polar image remapped by the compensator, taking its space-variant resolution into account. The result draws a conclusion that UFO performs better in case with more white Gaussian noise (WGN), even if the resolution of the compensated log-polar image is not isotropic

    An Analysis of Eye Scanpath Entropy in a Progressively Forming Virtual Environment

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    A sign of presence in virtual environments is that people respond to situations and events as if they were real, where response may be considered at many different levels, ranging from unconscious physiological responses through to overt behavior,emotions, and thoughts. In this paper we consider two responses that gave different indications of the onset of presence in a gradually forming environment. Two aspects of the response of people to an immersive virtual environment were recorded: their eye scanpath, and their skin conductance response (SCR). The scenario was formed over a period of 2 min, by introducing an increasing number of its polygons in random order in a head-tracked head-mounted display. For one group of experimental participants (n 8) the environment formed into one in which they found themselves standing on top of a 3 m high column. For a second group of participants (n 6) the environment was otherwise the same except that the column was only 1 cm high, so that they would be standing at normal ground level. For a third group of participants (n 14) the polygons never formed into a meaningful environment. The participants who stood on top of the tall column exhibited a significant decrease in entropy of the eye scanpath and an increase in the number of SCR by 99 s into the scenario, at a time when only 65% of the polygons had been displayed. The ground level participants exhibited a similar decrease in scanpath entropy, but not the increase in SCR. The random scenario grouping did not exhibit this decrease in eye scanpath entropy. A drop in scanpath entropy indicates that the environment had cohered into a meaningful perception. An increase in the rate of SCR indicates the perception of an aversive stimulus. These results suggest that on these two dimensions (scanpath entropy and rate of SCR) participants were responding realistically to the scenario shown in the virtual environment. In addition, the response occurred well before the entire scenario had been displayed, suggesting that once a set of minimal cues exists within a scenario,it is enough to form a meaningful perception. Moreover, at the level of the sympathetic nervous system, the participants who were standing on top of the column exhibited arousal as if their experience might be real. This is an important practical aspect of the concept of presence
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