114 research outputs found
Earth resources: A continuing bibliography with indexes, issue 21
A bibliography list of 369 reports, articles, and other documents introduced into the NASA scientific and technical information system between January 1, 1979 and March 31, 1979 is presented. Emphasis is placed on the use of remote sensing and geophysical instrumentation in spacecraft and aircraft to survey and inventory natural resources and urban areas. Subject matter is grouped according to agriculture and forestry, environmental changes and cultural resources, geodesy and cartography, geology and mineral resources, hydrology and water management, data processing and distribution systems, instrumentation and sensors, and economic analysis
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Large-scale 3D environmental modelling and visualisation for flood hazard warning.
3D environment reconstruction has received great interest in recent years in areas such as city planning, virtual tourism and flood hazard warning. With the rapid development of computer technologies, it has become possible and necessary to develop new methodologies and techniques for real time simulation for virtual environments applications. This thesis proposes a novel dynamic simulation scheme for flood hazard warning. The work consists of three main parts: digital terrain modelling; 3D environmental reconstruction and system development; flood simulation models. The digital terrain model is constructed using real world measurement data of GIS, in terms of digital elevation data and satellite image data. An NTSP algorithm is proposed for very large data assessing, terrain modelling and visualisation. A pyramidal data arrangement structure is used for dealing with the requirements of terrain details with different resolutions. The 3D environmental reconstruction system is made up of environmental image segmentation for object identification, a new shape match method and an intelligent reconstruction system. The active contours-based multi-resolution vector-valued framework and the multi-seed region growing method are both used for extracting necessary objects from images. The shape match method is used with a template in the spatial domain for a 3D detailed small scale urban environment reconstruction. The intelligent reconstruction system is designed to recreate the whole model based on specific features of objects for large scale environment reconstruction. This study then proposes a new flood simulation scheme which is an important application of the 3D environmental reconstruction system. Two new flooding models have been developed. The first one is flood spreading model which is useful for large scale flood simulation. It consists of flooding image spatial segmentation, a water level calculation process, a standard gradient descent method for energy minimization, a flood region search and a merge process. The finite volume hydrodynamic model is built from shallow water equations which is useful for urban area flood simulation. The proposed 3D urban environment reconstruction system was tested on our simulation platform. The experiment results indicate that this method is capable of dealing with complicated and high resolution region reconstruction which is useful for many applications. When testing the 3D flood simulation system, the simulation results are very close to the real flood situation, and this method has faster speed and greater accuracy of simulating the inundation area in comparison to the conventional flood simulation model
Aeronautical engineering: A continuing bibliography with indexes, supplement 100
This bibliography lists 295 reports, articles, and other documents introduced into the NASA Scientific and Technical Information System in August 1978
Application of Machine Learning within Visual Content Production
We are living in an era where digital content is being produced at a dazzling pace. The heterogeneity of contents and contexts is so varied that a numerous amount of applications have been created to respond to people and market demands. The visual content production pipeline is the generalisation of the process that allows a content editor to create and evaluate their product, such as a video, an image, a 3D model, etc. Such data is then displayed on one or more devices such as TVs, PC monitors, virtual reality head-mounted displays, tablets, mobiles, or even smartwatches. Content creation can be simple as clicking a button to film a video and then share it into a social network, or complex as managing a dense user interface full of parameters by using keyboard and mouse to generate a realistic 3D model for a VR game. In this second example, such sophistication results in a steep learning curve for beginner-level users. In contrast, expert users regularly need to refine their skills via expensive lessons, time-consuming tutorials, or experience. Thus, user interaction plays an essential role in the diffusion of content creation software, primarily when it is targeted to untrained people. In particular, with the fast spread of virtual reality devices into the consumer market, new opportunities for designing reliable and intuitive interfaces have been created. Such new interactions need to take a step beyond the point and click interaction typical of the 2D desktop environment. The interactions need to be smart, intuitive and reliable, to interpret 3D gestures and therefore, more accurate algorithms are needed to recognise patterns. In recent years, machine learning and in particular deep learning have achieved outstanding results in many branches of computer science, such as computer graphics and human-computer interface, outperforming algorithms that were considered state of the art, however, there are only fleeting efforts to translate this into virtual reality. In this thesis, we seek to apply and take advantage of deep learning models to two different content production pipeline areas embracing the following subjects of interest: advanced methods for user interaction and visual quality assessment. First, we focus on 3D sketching to retrieve models from an extensive database of complex geometries and textures, while the user is immersed in a virtual environment. We explore both 2D and 3D strokes as tools for model retrieval in VR. Therefore, we implement a novel system for improving accuracy in searching for a 3D model. We contribute an efficient method to describe models through 3D sketch via an iterative descriptor generation, focusing both on accuracy and user experience. To evaluate it, we design a user study to compare different interactions for sketch generation. Second, we explore the combination of sketch input and vocal description to correct and fine-tune the search for 3D models in a database containing fine-grained variation. We analyse sketch and speech queries, identifying a way to incorporate both of them into our system's interaction loop. Third, in the context of the visual content production pipeline, we present a detailed study of visual metrics. We propose a novel method for detecting rendering-based artefacts in images. It exploits analogous deep learning algorithms used when extracting features from sketches
Aeronautical engineering: A continuing bibliography, supplement 122
This bibliography lists 303 reports, articles, and other documents introduced into the NASA scientific and technical information system in April 1980
Updates in Volcanology
Updates in Volcanology - From Volcano Modeling to Volcano Geology is a new book that is based on book chapters offered by various authors to provide a snapshot of current trends in volcanological researches. Following a short Introduction, the book consists of three sections, namely, ''Understanding the Volcano System from Petrology, Geophysics to Large Scale Experiments,'' ''Volcanic Eruptions and Their Impact to the Environment,' and ''Volcanism in the Geological Record.'' These sections collect a total of 13 book chapters demonstrating clearly the research activity in volcanology from geophysical aspects of volcanic systems to their geological framework. Each chapter provides a comprehensive summary of their subject's current research directions. This book hence can equally be useful for students and researchers
Earth resources: A continuing bibliography with indexes, issue 50
This bibliography lists 523 reports, articles and other documents introduced into the NASA scientific and technical information system between April 1 and June 30, 1986. Emphasis is placed on the use of remote sensing and geophysical instrumentation in spacecraft and aircraft to survey and inventory natural resources and urban areas. Subject matter is grouped according to agriculture and forestry, environmental changes and cultural resources, geodesy and cartography, geology and mineral resources, hydrology and water management, data processing and distribution systems, instrumentation and sensors, and economic analysis
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Multi-perspective, Multi-modal Image Registration and Fusion
Multi-modal image fusion is an active research area with many civilian and military applications. Fusion is defined as strategic combination of information collected by various sensors from different locations or different types in order to obtain a better understanding of an observed scene or situation. Fusion of multi-modal images cannot be completed unless these two modalities are spatially aligned. In this research, I consider two important problems. Multi-modal, multi-perspective image registration and decision level fusion of multi-modal images. In particular, LiDAR and visual imagery. Multi-modal image registration is a difficult task due to the different semantic interpretation of features extracted from each modality. This problem is decoupled into three sub-problems. The first step is identification and extraction of common features. The second step is the determination of corresponding points. The third step consists of determining the registration transformation parameters. Traditional registration methods use low level features such as lines and corners. Using these features require an extensive optimization search in order to determine the corresponding points. Many methods use global positioning systems (GPS), and a calibrated camera in order to obtain an initial estimate of the camera parameters. The advantages of our work over the previous works are the following. First, I used high level-features, which significantly reduce the search space for the optimization process. Second, the determination of corresponding points is modeled as an assignment problem between a small numbers of objects. On the other side, fusing LiDAR and visual images is beneficial, due to the different and rich characteristics of both modalities. LiDAR data contain 3D information, while images contain visual information. Developing a fusion technique that uses the characteristics of both modalities is very important. I establish a decision-level fusion technique using manifold models
Aeronautical Engineering: A continuing bibliography with indexes
This bibliography lists 725 reports, articles and other documents introduced into the NASA scientific and technical information system in April 1985
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