18 research outputs found

    Disparity estimation using TI multi-wavelet transform

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    A multi-resolution image matching technique based on translation invariant discrete multi-wavelet transform followed by a coarse to fine matching strategy is presented. The technique addresses the estimation of optimal corresponding points and the corresponding disparity maps in the presence of occlusion, ambiguity and illuminative variations in the two perspective views taken by two different cameras or at different lighting conditions. The problem of occlusion and ambiguity is addressed explicitly by a geometric optimization approach along with the uniqueness constraint whereas the illuminative variation is dealt with by using windowed normalized correlation on the discrete multi-wavelet coefficients.<br /

    DENSE CORRESPONDING PIXEL MATCHING USING A FIXED WINDOW WITH RGB INDEPENDENT INFORMATION

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    Stratified Dense Matching for Stereopsis in Complex Scenes

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    Efficient Stereo Matching with Decoupled Dissimilarity Measure Using Successive Weighted Summation

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    Developing matching algorithms from stereo image pairs to obtain correct disparity maps for 3D reconstruction has been the focus of intensive research. A constant computational complexity algorithm to calculate dissimilarity aggregation in assessing disparity based on separable successive weighted summation (SWS) among horizontal and vertical directions was proposed but still not satisfactory. This paper presents a novel method which enables decoupled dissimilarity measure in the aggregation, further improving the accuracy and robustness of stereo correspondence. The aggregated cost is also used to refine disparities based on a local curve-fitting procedure. According to our experimental results on Middlebury benchmark evaluation, the proposed approach has comparable performance when compared with the selected state-of-the-art algorithms and has the lowest mismatch rate. Besides, the refinement procedure is shown to be capable of preserving object boundaries and depth discontinuities while smoothing out disparity maps

    3D RECONSTRUCTION FROM STEREO/RANGE IMAGES

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    3D reconstruction from stereo/range image is one of the most fundamental and extensively researched topics in computer vision. Stereo research has recently experienced somewhat of a new era, as a result of publically available performance testing such as the Middlebury data set, which has allowed researchers to compare their algorithms against all the state-of-the-art algorithms. This thesis investigates into the general stereo problems in both the two-view stereo and multi-view stereo scopes. In the two-view stereo scope, we formulate an algorithm for the stereo matching problem with careful handling of disparity, discontinuity and occlusion. The algorithm works with a global matching stereo model based on an energy minimization framework. The experimental results are evaluated on the Middlebury data set, showing that our algorithm is the top performer. A GPU approach of the Hierarchical BP algorithm is then proposed, which provides similar stereo quality to CPU Hierarchical BP while running at real-time speed. A fast-converging BP is also proposed to solve the slow convergence problem of general BP algorithms. Besides two-view stereo, ecient multi-view stereo for large scale urban reconstruction is carefully studied in this thesis. A novel approach for computing depth maps given urban imagery where often large parts of surfaces are weakly textured is presented. Finally, a new post-processing step to enhance the range images in both the both the spatial resolution and depth precision is proposed

    LEVEL-BASED CORRESPONDENCE APPROACH TO COMPUTATIONAL STEREO

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    One fundamental problem in computational stereo reconstruction is correspondence. Correspondence is the method of detecting the real world object reflections in two camera views. This research focuses on correspondence, proposing an algorithm to improve such detection for low quality cameras (webcams) while trying to achieve real-time image processing. Correspondence plays an important role in computational stereo reconstruction and it has a vast spectrum of applicability. This method is useful in other areas such as structure from motion reconstruction, object detection, tracking in robot vision and virtual reality. Due to its importance, a correspondence method needs to be accurate enough to meet the requirement of such fields but it should be less costly and easy to use and configure, to be accessible by everyone. By comparing current local correspondence method and discussing their weakness and strength, this research tries to enhance an algorithm to improve previous works to achieve fast detection, less costly and acceptable accuracy to meet the requirement of reconstruction. In this research, the correspondence is divided into four stages. Two stages of preprocessing which are noise reduction and edge detection have been compared with respect to different methods available. In the next stage, the feature detection process is introduced and discussed focusing on possible solutions to reduce errors created by system or problem occurring in the scene such as occlusion. Lastly, in the final stage it elaborates different methods of displaying reconstructed result. Different sets of data are processed based on the steps involved in correspondence and the results are discussed and compared in detail. The finding shows how this system can achieve high speed and acceptable outcome despite of poor quality input. As a conclusion, some possible improvements are proposed based on ultimate outcome
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