46,026 research outputs found
Online learning for design students
This paper describes the development of a Web‐based learning resource for Design students at De Montfort University, and presents the results of a study to investigate the effectiveness of this system. Some issues regarding further improvements to the online resource are also discussed
A story environment for learning object annotation and collection : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University, Palmerston North, New Zealand
With the increase in computer power, network bandwidth and availability, e-learning is used more and more widely. In practice e-learning can be applied in a variety of ways, such as providing electronic resources to support teaching and learning, developing computer based tutoring programs or building computer supported collaborative learning environments. Nowadays e-learning becomes significantly important because it can improve the quality of learning through using interactive computers, online communications and information systems in ways that other teaching methods cannot achieve. The important advantage of e-learning is that it offers learners a large amount of sharable and reusable learning resources. The current approaches such as Internet search and learning object repository does not effectively help users to search for appropriate learning objects. The original story concept introduces a new semantic layer between collections of learning objects and learning material. The basic idea of the story concept is to add an interpretative, semantically rich layer, informally called 'Story' between learning objects and learning material that links learning objects according to specific themes and subjects (Heinrich & Andres, 2003a). One motivation behind this approach is to put a more focused, semantic layer on top of untargeted metadata that are commonly used to describe a single learning object. Speaking from an e-learning context the stories build on learning objects and become information resources for learning material. The overall aim of this project was to design and build a story environment to realize the above story concept. The development of the story environment includes story metadata, story environment components, the story browsing and authoring processes, and tools involved in story browsing and authoring. The story concept suggests different types of metadata should be used in a story. This project developed those different metadata specifications to support story environment. Two prototypes of tools have been designed and implemented in this project to allow users to evaluate the story concept and story environment. The story browser helps story readers to read the story narrative and look at a story from different perspectives. The story authoring tool is used by the story authors to author a story. The future work of this project has been identified in the area of adding features of current tools, user testing and further implementation of the story environment
Horizon Report 2009
El informe anual Horizon investiga, identifica y clasifica las tecnologías emergentes que los expertos que lo elaboran prevén tendrán un impacto en la enseñanza aprendizaje, la investigación y la producción creativa en el contexto educativo de la enseñanza superior. También estudia las tendencias clave que permiten prever el uso que se hará de las mismas y los retos que ellos suponen para las aulas. Cada edición identifica seis tecnologías o prácticas. Dos cuyo uso se prevé emergerá en un futuro inmediato (un año o menos) dos que emergerán a medio plazo (en dos o tres años) y dos previstas a más largo plazo (5 años)
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Consuming Linked Data within a Large Educational Organization
Large universities tend to spread their services across several departments to serve their substantial student base. It is very common for this to result in developing different systems, which end up in creating many disconnected data silos within the organization. Data isolation is one of the main bottlenecks that prevent unlocking the full potential behind exploiting such data, to provide a better experience at the level of application deployment and data analysis. The Open University is in the process of connecting their data silos by relying on the Linked Data principles within the LUCERO project. We discuss in this paper three use-cases through which we consume Linked Data produced at the Open University: (1) a student services use-case showing how we exploit data connections to deliver learning material related to courses through the university's main course information website; (2) a mobile course application that enables students to easily explore courses by subject, qualification or research topic; and (3) a Leanback TV service that provides students the ability to watch, with a degree of control, a set of podcasts grouped in different channels. Through these use cases, we highlight in this paper the advantages and effects of consuming Linked Data within an organization
On Constructing Persistent Identifiers with Persistent Resolution Targets
Persistent Identifiers (PID) are the foundation referencing digital assets in
scientific publications, books, and digital repositories. In its realization,
PIDs contain metadata and resolving targets in form of URLs that point to data
sets located on the network. In contrast to PIDs, the target URLs are typically
changing over time; thus, PIDs need continuous maintenance -- an effort that is
increasing tremendously with the advancement of e-Science and the advent of the
Internet-of-Things (IoT). Nowadays, billions of sensors and data sets are
subject of PID assignment. This paper presents a new approach of embedding
location independent targets into PIDs that allows the creation of
maintenance-free PIDs using content-centric network technology and overlay
networks. For proving the validity of the presented approach, the Handle PID
System is used in conjunction with Magnet Link access information encoding,
state-of-the-art decentralized data distribution with BitTorrent, and Named
Data Networking (NDN) as location-independent data access technology for
networks. Contrasting existing approaches, no green-field implementation of PID
or major modifications of the Handle System is required to enable
location-independent data dissemination with maintenance-free PIDs.Comment: Published IEEE paper of the FedCSIS 2016 (SoFAST-WS'16) conference,
11.-14. September 2016, Gdansk, Poland. Also available online:
http://ieeexplore.ieee.org/document/7733372
Student user preferences for features of next-generation OPACs: a case study of University of Sheffield international students
Purpose. The purpose of this study is to identity the features that international student users prefer for next generation OPACs.
Design/ methodology/ approach. 16 international students of the University of Sheffield were interviewed in July 2008 to explore their preferences among potential features in next generation OPACs. A semi-structured interview schedule with images of mock-up screens was used.
Findings. The results of the interviews were broadly consistent with previous studies. In general, students expect features in next generation OPACs should be save their time, easy to use and relevant to their search. This study found that recommender features and features that can provide better navigation of search results are desired by users. However, Web 2.0 features, such as RSS feeds and those features which involved user participation were among the most popular.
Practical implications. This paper produces findings of relevance to any academic library seeking to implement a next-generation OPAC.
Originality/value. There have been no previous published research studies of users’ preferences among possible features of next-generation OPACs
Second-Level Digital Divide: Mapping Differences in People's Online Skills
Much of the existing approach to the digital divide suffers from an important
limitation. It is based on a binary classification of Internet use by only
considering whether someone is or is not an Internet user. To remedy this
shortcoming, this project looks at the differences in people's level of skill
with respect to finding information online. Findings suggest that people search
for content in a myriad of ways and there is a large variance in how long
people take to find various types of information online. Data are collected to
see how user demographics, users' social support networks, people's experience
with the medium, and their autonomy of use influence their level of user
sophistication.Comment: 29th TPRC Conference, 200
Linked Data based video annotation and browsing for distance learning
We present a pair of prototype tools that enable users to mark up video with annotations and later explore related materials using Semantic Web and Linked Data approaches. The �first tool helps academics preparing Open University course materials to mark up videos with information about the subject matter and audio-visual content. The second tool enables users, such as students or academics, to find video and other materials relevant to their study
Sometimes the Internet reads the question wrong: children’s search strategies & difficulties
When children search for information on a given topic, how do they go about searching for and retrieving information? What can their information seeking strategies tell us about the development of search interfaces for children's digital libraries, search engines and information repositories? We interviewed New Zealand (NZ) school children to seek insights into how they are conducting information searches during their education
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