4,213 research outputs found
The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services
As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
The case for validating ADDIE model as a digital forensic model for peer to peer network investigation
Rapid technological advancement can substantially impact the processes of digital forensic investigation and present a myriad of challenges to the investigator. With these challenges, it is necessary to have a standard digital forensic framework as the foundation of any digital investigation. State-of-the-art digital forensic models assume that it is safe to move from one investigation stage to the next. It guides the investigators with the required steps and procedures. This brings a great stride to validate a non-specific framework to be used in most digital investigation procedures. This paper considers a new technique for detecting active peers that participate in a peer-to-peer (P2P) network. As part of our study, we crawled the μTorrent P2P client over ten days in different instances while logging all participating peers. We then employed digital forensic techniques to analyse the popular users and generate evidence within them with high accuracy. We evaluated our approach against the standard Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model for the digital investigation to achieve the credible digital evidence presented in this paper. Finally, we presented a validation case for the ADDIE model using the United States Daubert Test and the United Kingdom’s Forensic Science Regulator Guidance – 218 (FSR-G-218) and Forensic Science Regulator Guidance – 201 (FSR-G-201) to formulate it as a standard digital forensic model
An information security model based on trustworthiness for enhancing security in on-line collaborative learning
L'objectiu principal d'aquesta tesi és incorporar propietats i serveis de la seguretat en sistemes d'informació en l'aprenentatge col·laboratiu en línia, seguint un model funcional basat en la valoració i predicció de la confiança. Aquesta tesi estableix com a punt de partença el disseny d'una solució de seguretat innovadora, basada en una metodologia pròpia per a oferir als dissenyadors i gestors de l'e-learning les línies mestres per a incorporar mesures de seguretat en l'aprenentatge col·laboratiu en línia. Aquestes guies cobreixen tots els aspectes sobre el disseny i la gestió que s'han de considerar en els processos relatius a l'e-learning, entre altres l'anàlisi de seguretat, el disseny d'activitats d'aprenentatge, la detecció d'accions anòmales o el processament de dades sobre confiança. La temàtica d'aquesta tesi té una naturalesa multidisciplinària i, al seu torn, les diferents disciplines que la formen estan íntimament relacionades. Les principals disciplines de què es tracta en aquesta tesi són l'aprenentatge col·laboratiu en línia, la seguretat en sistemes d'informació, els entorns virtuals d'aprenentatge (EVA) i la valoració i predicció de la confiança. Tenint en compte aquest àmbit d'aplicació, el problema de garantir la seguretat en els processos d'aprenentatge col·laboratiu en línia es resol amb un model híbrid construït sobre la base de solucions funcionals i tecnològiques, concretament modelatge de la confiança i solucions tecnològiques per a la seguretat en sistemes d'informació.El principal objetivo de esta tesis es incorporar propiedades y servicios de la seguridad en sistemas de información en el aprendizaje colaborativo en línea, siguiendo un modelo funcional basado en la valoración y predicción de la confianza. Esta tesis establece como punto de partida el diseño de una solución de seguridad innovadora, basada en una metodología propia para ofrecer a los diseñadores y gestores del e-learning las líneas maestras para incorporar medidas de seguridad en el aprendizaje colaborativo en línea. Estas guías cubren todos los aspectos sobre el diseño y la gestión que hay que considerar en los procesos relativos al e-learning, entre otros el análisis de la seguridad, el diseño de actividades de aprendizaje, la detección de acciones anómalas o el procesamiento de datos sobre confianza. La temática de esta tesis tiene una naturaleza multidisciplinar y, a su vez, las diferentes disciplinas que la forman están íntimamente relacionadas. Las principales disciplinas tratadas en esta tesis son el aprendizaje colaborativo en línea, la seguridad en sistemas de información, los entornos virtuales de aprendizaje (EVA) y la valoración y predicción de la confianza. Teniendo en cuenta este ámbito de aplicación, el problema de garantizar la seguridad en los procesos de aprendizaje colaborativo en línea se resuelve con un modelo híbrido construido en base a soluciones funcionales y tecnológicas, concretamente modelado de la confianza y soluciones tecnológicas para la seguridad en sistemas de información.This thesis' main goal is to incorporate information security properties and services into online collaborative learning using a functional approach based on trustworthiness assessment and prediction. As a result, this thesis aims to design an innovative security solution, based on methodological approaches, to provide e-learning designers and managers with guidelines for incorporating security into online collaborative learning. These guidelines include all processes involved in e-learning design and management, such as security analysis, learning activity design, detection of anomalous actions, trustworthiness data processing, and so on. The subject of this research is multidisciplinary in nature, with the different disciplines comprising it being closely related. The most significant ones are online collaborative learning, information security, learning management systems (LMS), and trustworthiness assessment and prediction models. Against this backdrop, the problem of securing collaborative online learning activities is tackled by a hybrid model based on functional and technological solutions, namely, trustworthiness modelling and information security technologies
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