8,284 research outputs found

    Vision-Based Production of Personalized Video

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    In this paper we present a novel vision-based system for the automated production of personalised video souvenirs for visitors in leisure and cultural heritage venues. Visitors are visually identified and tracked through a camera network. The system produces a personalized DVD souvenir at the end of a visitor’s stay allowing visitors to relive their experiences. We analyze how we identify visitors by fusing facial and body features, how we track visitors, how the tracker recovers from failures due to occlusions, as well as how we annotate and compile the final product. Our experiments demonstrate the feasibility of the proposed approach

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    A smart environment for biometric capture

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    The development of large scale biometric systems require experiments to be performed on large amounts of data. Existing capture systems are designed for fixed experiments and are not easily scalable. In this scenario even the addition of extra data is difficult. We developed a prototype biometric tunnel for the capture of non-contact biometrics. It is self contained and autonomous. Such a configuration is ideal for building access or deployment in secure environments. The tunnel captures cropped images of the subject's face and performs a 3D reconstruction of the person's motion which is used to extract gait information. Interaction between the various parts of the system is performed via the use of an agent framework. The design of this system is a trade-off between parallel and serial processing due to various hardware bottlenecks. When tested on a small population the extracted features have been shown to be potent for recognition. We currently achieve a moderate throughput of approximate 15 subjects an hour and hope to improve this in the future as the prototype becomes more complete

    Biometric fusion methods for adaptive face recognition in computer vision

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    PhD ThesisFace recognition is a biometric method that uses different techniques to identify the individuals based on the facial information received from digital image data. The system of face recognition is widely used for security purposes, which has challenging problems. The solutions to some of the most important challenges are proposed in this study. The aim of this thesis is to investigate face recognition across pose problem based on the image parameters of camera calibration. In this thesis, three novel methods have been derived to address the challenges of face recognition and offer solutions to infer the camera parameters from images using a geomtric approach based on perspective projection. The following techniques were used: camera calibration CMT and Face Quadtree Decomposition (FQD), in order to develop the face camera measurement technique (FCMT) for human facial recognition. Facial information from a feature extraction and identity-matching algorithm has been created. The success and efficacy of the proposed algorithm are analysed in terms of robustness to noise, the accuracy of distance measurement, and face recognition. To overcome the intrinsic and extrinsic parameters of camera calibration parameters, a novel technique has been developed based on perspective projection, which uses different geometrical shapes to calibrate the camera. The parameters used in novel measurement technique CMT that enables the system to infer the real distance for regular and irregular objects from the 2-D images. The proposed system of CMT feeds into FQD to measure the distance between the facial points. Quadtree decomposition enhances the representation of edges and other singularities along curves of the face, and thus improves directional features from face detection across face pose. The proposed FCMT system is the new combination of CMT and FQD to recognise the faces in the various pose. The theoretical foundation of the proposed solutions has been thoroughly developed and discussed in detail. The results show that the proposed algorithms outperform existing algorithms in face recognition, with a 2.5% improvement in main error recognition rate compared with recent studies

    Design of power device sizing and integration for solar-powered aircraft application

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    The power device constitutes the PV cell, rechargeable battery, and maximum power point tracker. Solar aircraft lack proper power device sizing to provide adequate energy to sustain low and high altitude and long endurance flight. This paper conducts the power device sizing and integration for solar-powered aircraft applications (Unmanned Aerial Vehicle). The solar radiation model, the aerodynamic model, the energy and mass balance model, and the adopted aircraft configuration were used to determine the power device sizing, integration, and application. The input variables were aircraft mass 3 kg, wingspan 3.2 m, chord 0.3 m, aspect ratio 11.25, solar radiation 825 W/m2 , lift coefficient 0.913, total drag coefficient 0.047, day time 12 hour, night time 12 hours, respectively. The input variables were incorporated into the MS Excel program to determine the output variables. The output variables are; the power required 10.92 W, the total electrical power 19.47 W, the total electrical energy 465.5 Wh, the daily solar energy 578.33 Wh, the solar cell area 0.62 m, the number of PV cell 32, and the number of the Rechargeable battery 74 respectively. The power device was developed with the PV cell Maxeon Gen III for high efficiency, the rechargeable battery sulfur-lithium battery for high energy density, and the Maximum power point tracker neural network algorithm for smart and efficient response. The PD sizing was validated with three existing designs. The validation results show that 20% reduction of the required number of PV cells and RB and a 30% increase in flight durations

    Three-dimensional morphanalysis of the face.

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    The aim of the work reported in this thesis was to determine the extent to which orthogonal two-dimensional morphanalytic (universally relatable) craniofacial imaging methods can be extended into the realm of computer-based three-dimensional imaging. New methods are presented for capturing universally relatable laser-video surface data, for inter-relating facial surface scans and for constructing probabilistic facial averages. Universally relatable surface scans are captured using the fixed relations principle com- bined with a new laser-video scanner calibration method. Inter- subject comparison of facial surface scans is achieved using inter- active feature labelling and warping methods. These methods have been extended to groups of subjects to allow the construction of three-dimensional probabilistic facial averages. The potential of universally relatable facial surface data for applications such as growth studies and patient assessment is demonstrated. In addition, new methods for scattered data interpolation, for controlling overlap in image warping and a fast, high-resolution method for simulating craniofacial surgery are described. The results demonstrate that it is not only possible to extend universally relatable imaging into three dimensions, but that the extension also enhances the established methods, providing a wide range of new applications
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