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Real-time spatial modeling to detect and track resources on construction sites
For more than 10 years the U.S. construction industry has experienced over 1,000
fatalities annually. Many fatalities may have been prevented had the individuals and
equipment involved been more aware of and alert to the physical state of the environment
around them. Awareness may be improved by automatic 3D (three-dimensional) sensing
and modeling of the job site environment in real-time. Existing 3D modeling approaches
based on range scanning techniques are capable of modeling static objects only, and thus
cannot model in real-time dynamic objects in an environment comprised of moving
humans, equipment, and materials. Emerging prototype 3D video range cameras offer
another alternative by facilitating affordable, wide field of view, automated static and
dynamic object detection and tracking at frame rates better than 1Hz (real-time).
This dissertation presents an imperical work and methodology to rapidly create a
spatial model of construction sites and in particular to detect, model, and track the position, dimension, direction, and velocity of static and moving project resources in real-time, based on range data obtained from a three-dimensional video range camera in a
static or moving position. Existing construction site 3D modeling approaches based on
optical range sensing technologies (laser scanners, rangefinders, etc.) and 3D modeling
approaches (dense, sparse, etc.) that offered potential solutions for this research are
reviewed. The choice of an emerging sensing tool and preliminary experiments with this
prototype sensing technology are discussed. These findings led to the development of a
range data processing algorithm based on three-dimensional occupancy grids which is
demonstrated in detail. Testing and validation of the proposed algorithms have been
conducted to quantify the performance of sensor and algorithm through extensive
experimentation involving static and moving objects. Experiments in indoor laboratory
and outdoor construction environments have been conducted with construction resources
such as humans, equipment, materials, or structures to verify the accuracy of the
occupancy grid modeling approach. Results show that modeling objects and measuring
their position, dimension, direction, and speed had an accuracy level compatible to the
requirements of active safety features for construction. Results demonstrate that video
rate 3D data acquisition and analysis of construction environments can support effective
detection, tracking, and convex hull modeling of objects. Exploiting rapidly generated
three-dimensional models for improved visualization, communications, and process
control has inherent value, broad application, and potential impact, e.g. as-built vs. as-planned comparison, condition assessment, maintenance, operations, and construction
activities control. In combination with effective management practices, this sensing
approach has the potential to assist equipment operators to avoid incidents that result in
reduce human injury, death, or collateral damage on construction sites.Civil, Architectural, and Environmental Engineerin
Automated 3D model generation for urban environments [online]
Abstract
In this thesis, we present a fast approach to automated
generation of textured 3D city models with both high details at
ground level and complete coverage for birds-eye view.
A ground-based facade model is acquired by driving a vehicle
equipped with two 2D laser scanners and a digital camera under
normal traffic conditions on public roads. One scanner is
mounted horizontally and is used to determine the approximate
component of relative motion along the movement of the
acquisition vehicle via scan matching; the obtained relative
motion estimates are concatenated to form an initial path.
Assuming that features such as buildings are visible from both
ground-based and airborne view, this initial path is globally
corrected by Monte-Carlo Localization techniques using an aerial
photograph or a Digital Surface Model as a global map. The
second scanner is mounted vertically and is used to capture the
3D shape of the building facades. Applying a series of automated
processing steps, a texture-mapped 3D facade model is
reconstructed from the vertical laser scans and the camera
images. In order to obtain an airborne model containing the roof
and terrain shape complementary to the facade model, a Digital
Surface Model is created from airborne laser scans, then
triangulated, and finally texturemapped with aerial imagery.
Finally, the facade model and the airborne model are fused
to one single model usable for both walk- and fly-thrus. The
developed algorithms are evaluated on a large data set acquired
in downtown Berkeley, and the results are shown and discussed
Fostering Etruscan heritage with effective integration of UAV, TLS and SLAM-based methods
The paper has the main role of highlighting the advantages resulting from the combination of different 3D survey methods and how the approaches that involve data and methods fusion can be advantageous in cases where the environment in which one operates is particularly impervious and not very inclined to be faced with traditional solutions. UAV Photogrammetry, TLS and the innovative 3D scanning based on SLAM technology are combined for the investigation and the documentation of a suggestive landscape and archaeological park. The hand held SLAM based scanner, capable of generating the point cloud travelling among complex indoor and outdoor environments, detecting even small defined spaces, has proved its fundamental importance for the knowledge and reconstruction of the landscape of a particular category of ancient heritage: the necropolis of the caves of the Baratti e Populonia park, which lies in a suggestive scenario of rich and dense forest
Sensor architectures and technologies for upper limb 3d surface reconstruction: A review
3D digital models of the upper limb anatomy represent the starting point for the design process of bespoke devices, such as orthoses and prostheses, which can be modeled on the actual patient’s anatomy by using CAD (Computer Aided Design) tools. The ongoing research on optical scanning methodologies has allowed the development of technologies that allow the surface reconstruction of the upper limb anatomy through procedures characterized by minimum discomfort for the patient. However, the 3D optical scanning of upper limbs is a complex task that requires solving problematic aspects, such as the difficulty of keeping the hand in a stable position and the presence of artefacts due to involuntary movements. Scientific literature, indeed, investigated different approaches in this regard by either integrating commercial devices, to create customized sensor architectures, or by developing innovative 3D acquisition techniques. The present work is aimed at presenting an overview of the state of the art of optical technologies and sensor architectures for the surface acquisition of upper limb anatomies. The review analyzes the working principles at the basis of existing devices and proposes a categorization of the approaches based on handling, pre/post-processing effort, and potentialities in real-time scanning. An in-depth analysis of strengths and weaknesses of the approaches proposed by the research community is also provided to give valuable support in selecting the most appropriate solution for the specific application to be addressed
Virtuaalse proovikabiini 3D kehakujude ja roboti juhtimisalgoritmide uurimine
Väitekirja elektrooniline versioon ei sisalda publikatsiooneVirtuaalne riiete proovimine on üks põhilistest teenustest, mille pakkumine võib suurendada rõivapoodide edukust, sest tänu sellele lahendusele väheneb füüsilise töö vajadus proovimise faasis ning riiete proovimine muutub kasutaja jaoks mugavamaks. Samas pole enamikel varem välja pakutud masinnägemise ja graafika meetoditel õnnestunud inimkeha realistlik modelleerimine, eriti terve keha 3D modelleerimine, mis vajab suurt kogust andmeid ja palju arvutuslikku ressurssi. Varasemad katsed on ebaõnnestunud põhiliselt seetõttu, et ei ole suudetud korralikult arvesse võtta samaaegseid muutusi keha pinnal. Lisaks pole varasemad meetodid enamasti suutnud kujutiste liikumisi realistlikult reaalajas visualiseerida. Käesolev projekt kavatseb kõrvaldada eelmainitud puudused nii, et rahuldada virtuaalse proovikabiini vajadusi. Välja pakutud meetod seisneb nii kasutaja keha kui ka riiete skaneerimises, analüüsimises, modelleerimises, mõõtmete arvutamises, orientiiride paigutamises, mannekeenidelt võetud 3D visuaalsete andmete segmenteerimises ning riiete mudeli paigutamises ja visualiseerimises kasutaja kehal. Selle projekti käigus koguti visuaalseid andmeid kasutades 3D laserskannerit ja Kinecti optilist kaamerat ning koostati nendest andmebaas. Neid andmeid kasutati välja töötatud algoritmide testimiseks, mis peamiselt tegelevad riiete realistliku visuaalse kujutamisega inimkehal ja suuruse pakkumise süsteemi täiendamisega virtuaalse proovikabiini kontekstis.Virtual fitting constitutes a fundamental element of the developments expected to rise the commercial prosperity of online garment retailers to a new level, as it is expected to reduce the load of the manual labor and physical efforts required. Nevertheless, most of the previously proposed computer vision and graphics methods have failed to accurately and realistically model the human body, especially, when it comes to the 3D modeling of the whole human body. The failure is largely related to the huge data and calculations required, which in reality is caused mainly by inability to properly account for the simultaneous variations in the body surface. In addition, most of the foregoing techniques cannot render realistic movement representations in real-time. This project intends to overcome the aforementioned shortcomings so as to satisfy the requirements of a virtual fitting room. The proposed methodology consists in scanning and performing some specific analyses of both the user's body and the prospective garment to be virtually fitted, modeling, extracting measurements and assigning reference points on them, and segmenting the 3D visual data imported from the mannequins. Finally, superimposing, adopting and depicting the resulting garment model on the user's body. The project is intended to gather sufficient amounts of visual data using a 3D laser scanner and the Kinect optical camera, to manage it in form of a usable database, in order to experimentally implement the algorithms devised. The latter will provide a realistic visual representation of the garment on the body, and enhance the size-advisor system in the context of the virtual fitting room under study
UAV-BASED GEOTECHNICAL MODELING AND MAPPING OF AN INACCESSIBLE UNDERGROUND SITE
Digital photogrammetry is becoming a more common method used for mapping geological and structural rock mass features in underground mining. The issue of capturing geological and structural data in inaccessible, unsupported areas of mines remains even when utilizing terrestrial photogrammetric methods; thus, geotechnical models of mines are left with incomplete datasets. Large unsupported underground voids, like stopes, have the potential to cause major failures, but by filling in the geotechnical data gaps in inaccessible areas, potential failures can be predicted through kinematic analysis of the area’s mapped discontinuities. Implementation of Unmanned Aerial Vehicles (UAVs) in underground mines and recent advances in obstacle detection systems have allowed for greater experimentation with photogrammetry conducted from a UAV platform in mines.
For this study, a UAV-based underground photogrammetry system was developed to manually capture imagery in an inaccessible stope at Barrick Gold Corporation’s Golden Sunlight Mine (GSM) in Whitehall, Montana, to see whether or not the approach is a viable remote sensing technique for gathering georeferenced geotechnical data. Development of the system involved selecting an appropriate UAV platform, identifying a lighting system capable of providing adequate illumination, acquiring a sensor system that consistently avoids obstacles, and choosing the appropriate UAV camera (and its respective settings) for underground UAV-based imaging. In order to georeference the data collected in the inaccessible stope, paintballs were shot into the stope to create ground control points that were then surveyed in laser range detection. These paintball marks had to be in visual line-of-sight and visible in the imagery captured via UAV camera in order to georeferenced them.
Using the imagery collected in the stope at GSM, models were constructed and structural features were mapped on those models. Bentley ContextCapture software was able to successfully construct a stope model from the video frame imagery collected via UAV in the stope, while ADAM Technology was not. Split-Engineering’s Split-FX and ADAM Technology were used separately to map the discontinuity planes present within the model. A comparison of underground discontinuity mapping was performed using the UAV-based photogrammetry captured in the stope and hand mapping data collected around the entrance to the stope. It was found that northeasterly striking discontinuity planes were identified using the digital mapping, but not in hand mapping. Using UAV-based photogrammetry for geotechnical data collection creates a quick and thorough mapping process with time-stamped imagery that can potentially create a safer mine. The lessons learned during this study may help guide future efforts using UAVs to capture geologic data and to help monitor stability in areas that are inaccessible
Photogrammetry for 3D Reconstruction in SOLIDWORKS and its Applications in Industry
Indiana University-Purdue University Indianapolis (IUPUI)Close range, image based photogrammetry and LIDAR laser scanning technique
are commonly utilized methodologies to snap real objects.3D models of already existing
model or parts can be reconstructed by laser scanning and photogrammetry.
These 3D models can be useful in applications like quality inspection, reverse engineering.
With these techniques, they have their merits and limitations. Though laser scanners
have higher accuracy, they require higher initial investment. Close-range photogrammetry
is known for its simplicity, versatility and e ective detection of complex
surfaces and 3D measurement of parts. But photogrammetry techniques can be initiated
with comparatively much lower initial cost with acceptable accuracy.
Currently, many industries are using photogrammetry for reverse engineering,
quality inspection purposes. But, for photogrammetric object reconstruction, they
are using di erent softwares. Industrial researchers are using commercial/open source
codes for reconstruction and another stand-alone software for reverse engineering and
mesh deviation analysis.
So the problem statement here for this thesis is to integrate Photogrammetry,
reverse engineering and deviation analysis to make one state-of-the-art
work
ow.
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The objectives of this thesis are as follows:
1. Comparative study between available source codes and identify suitable and
stable code for integration; understand the photogrammetry methodology of
that particular code.
2. To create a taskpane add-in using API for Integration of selected photogrammetry
methodology and facilitate methodology with parameters.
3. To demonstrate the photogrammetric work
ow followed by a reverse engineering
case studies to showcase the potential of integration.
4. Parametric study for number of images vs accuracy
5. Comparison of Scan results, photogrammetry results with actual CAD dat
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