2,343 research outputs found

    Automated 3D model generation for urban environments [online]

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    Abstract In this thesis, we present a fast approach to automated generation of textured 3D city models with both high details at ground level and complete coverage for birds-eye view. A ground-based facade model is acquired by driving a vehicle equipped with two 2D laser scanners and a digital camera under normal traffic conditions on public roads. One scanner is mounted horizontally and is used to determine the approximate component of relative motion along the movement of the acquisition vehicle via scan matching; the obtained relative motion estimates are concatenated to form an initial path. Assuming that features such as buildings are visible from both ground-based and airborne view, this initial path is globally corrected by Monte-Carlo Localization techniques using an aerial photograph or a Digital Surface Model as a global map. The second scanner is mounted vertically and is used to capture the 3D shape of the building facades. Applying a series of automated processing steps, a texture-mapped 3D facade model is reconstructed from the vertical laser scans and the camera images. In order to obtain an airborne model containing the roof and terrain shape complementary to the facade model, a Digital Surface Model is created from airborne laser scans, then triangulated, and finally texturemapped with aerial imagery. Finally, the facade model and the airborne model are fused to one single model usable for both walk- and fly-thrus. The developed algorithms are evaluated on a large data set acquired in downtown Berkeley, and the results are shown and discussed

    Fostering Etruscan heritage with effective integration of UAV, TLS and SLAM-based methods

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    The paper has the main role of highlighting the advantages resulting from the combination of different 3D survey methods and how the approaches that involve data and methods fusion can be advantageous in cases where the environment in which one operates is particularly impervious and not very inclined to be faced with traditional solutions. UAV Photogrammetry, TLS and the innovative 3D scanning based on SLAM technology are combined for the investigation and the documentation of a suggestive landscape and archaeological park. The hand held SLAM based scanner, capable of generating the point cloud travelling among complex indoor and outdoor environments, detecting even small defined spaces, has proved its fundamental importance for the knowledge and reconstruction of the landscape of a particular category of ancient heritage: the necropolis of the caves of the Baratti e Populonia park, which lies in a suggestive scenario of rich and dense forest

    Sensor architectures and technologies for upper limb 3d surface reconstruction: A review

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    3D digital models of the upper limb anatomy represent the starting point for the design process of bespoke devices, such as orthoses and prostheses, which can be modeled on the actual patient’s anatomy by using CAD (Computer Aided Design) tools. The ongoing research on optical scanning methodologies has allowed the development of technologies that allow the surface reconstruction of the upper limb anatomy through procedures characterized by minimum discomfort for the patient. However, the 3D optical scanning of upper limbs is a complex task that requires solving problematic aspects, such as the difficulty of keeping the hand in a stable position and the presence of artefacts due to involuntary movements. Scientific literature, indeed, investigated different approaches in this regard by either integrating commercial devices, to create customized sensor architectures, or by developing innovative 3D acquisition techniques. The present work is aimed at presenting an overview of the state of the art of optical technologies and sensor architectures for the surface acquisition of upper limb anatomies. The review analyzes the working principles at the basis of existing devices and proposes a categorization of the approaches based on handling, pre/post-processing effort, and potentialities in real-time scanning. An in-depth analysis of strengths and weaknesses of the approaches proposed by the research community is also provided to give valuable support in selecting the most appropriate solution for the specific application to be addressed

    Virtuaalse proovikabiini 3D kehakujude ja roboti juhtimisalgoritmide uurimine

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneVirtuaalne riiete proovimine on üks põhilistest teenustest, mille pakkumine võib suurendada rõivapoodide edukust, sest tänu sellele lahendusele väheneb füüsilise töö vajadus proovimise faasis ning riiete proovimine muutub kasutaja jaoks mugavamaks. Samas pole enamikel varem välja pakutud masinnägemise ja graafika meetoditel õnnestunud inimkeha realistlik modelleerimine, eriti terve keha 3D modelleerimine, mis vajab suurt kogust andmeid ja palju arvutuslikku ressurssi. Varasemad katsed on ebaõnnestunud põhiliselt seetõttu, et ei ole suudetud korralikult arvesse võtta samaaegseid muutusi keha pinnal. Lisaks pole varasemad meetodid enamasti suutnud kujutiste liikumisi realistlikult reaalajas visualiseerida. Käesolev projekt kavatseb kõrvaldada eelmainitud puudused nii, et rahuldada virtuaalse proovikabiini vajadusi. Välja pakutud meetod seisneb nii kasutaja keha kui ka riiete skaneerimises, analüüsimises, modelleerimises, mõõtmete arvutamises, orientiiride paigutamises, mannekeenidelt võetud 3D visuaalsete andmete segmenteerimises ning riiete mudeli paigutamises ja visualiseerimises kasutaja kehal. Selle projekti käigus koguti visuaalseid andmeid kasutades 3D laserskannerit ja Kinecti optilist kaamerat ning koostati nendest andmebaas. Neid andmeid kasutati välja töötatud algoritmide testimiseks, mis peamiselt tegelevad riiete realistliku visuaalse kujutamisega inimkehal ja suuruse pakkumise süsteemi täiendamisega virtuaalse proovikabiini kontekstis.Virtual fitting constitutes a fundamental element of the developments expected to rise the commercial prosperity of online garment retailers to a new level, as it is expected to reduce the load of the manual labor and physical efforts required. Nevertheless, most of the previously proposed computer vision and graphics methods have failed to accurately and realistically model the human body, especially, when it comes to the 3D modeling of the whole human body. The failure is largely related to the huge data and calculations required, which in reality is caused mainly by inability to properly account for the simultaneous variations in the body surface. In addition, most of the foregoing techniques cannot render realistic movement representations in real-time. This project intends to overcome the aforementioned shortcomings so as to satisfy the requirements of a virtual fitting room. The proposed methodology consists in scanning and performing some specific analyses of both the user's body and the prospective garment to be virtually fitted, modeling, extracting measurements and assigning reference points on them, and segmenting the 3D visual data imported from the mannequins. Finally, superimposing, adopting and depicting the resulting garment model on the user's body. The project is intended to gather sufficient amounts of visual data using a 3D laser scanner and the Kinect optical camera, to manage it in form of a usable database, in order to experimentally implement the algorithms devised. The latter will provide a realistic visual representation of the garment on the body, and enhance the size-advisor system in the context of the virtual fitting room under study

    UAV-BASED GEOTECHNICAL MODELING AND MAPPING OF AN INACCESSIBLE UNDERGROUND SITE

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    Digital photogrammetry is becoming a more common method used for mapping geological and structural rock mass features in underground mining. The issue of capturing geological and structural data in inaccessible, unsupported areas of mines remains even when utilizing terrestrial photogrammetric methods; thus, geotechnical models of mines are left with incomplete datasets. Large unsupported underground voids, like stopes, have the potential to cause major failures, but by filling in the geotechnical data gaps in inaccessible areas, potential failures can be predicted through kinematic analysis of the area’s mapped discontinuities. Implementation of Unmanned Aerial Vehicles (UAVs) in underground mines and recent advances in obstacle detection systems have allowed for greater experimentation with photogrammetry conducted from a UAV platform in mines. For this study, a UAV-based underground photogrammetry system was developed to manually capture imagery in an inaccessible stope at Barrick Gold Corporation’s Golden Sunlight Mine (GSM) in Whitehall, Montana, to see whether or not the approach is a viable remote sensing technique for gathering georeferenced geotechnical data. Development of the system involved selecting an appropriate UAV platform, identifying a lighting system capable of providing adequate illumination, acquiring a sensor system that consistently avoids obstacles, and choosing the appropriate UAV camera (and its respective settings) for underground UAV-based imaging. In order to georeference the data collected in the inaccessible stope, paintballs were shot into the stope to create ground control points that were then surveyed in laser range detection. These paintball marks had to be in visual line-of-sight and visible in the imagery captured via UAV camera in order to georeferenced them. Using the imagery collected in the stope at GSM, models were constructed and structural features were mapped on those models. Bentley ContextCapture software was able to successfully construct a stope model from the video frame imagery collected via UAV in the stope, while ADAM Technology was not. Split-Engineering’s Split-FX and ADAM Technology were used separately to map the discontinuity planes present within the model. A comparison of underground discontinuity mapping was performed using the UAV-based photogrammetry captured in the stope and hand mapping data collected around the entrance to the stope. It was found that northeasterly striking discontinuity planes were identified using the digital mapping, but not in hand mapping. Using UAV-based photogrammetry for geotechnical data collection creates a quick and thorough mapping process with time-stamped imagery that can potentially create a safer mine. The lessons learned during this study may help guide future efforts using UAVs to capture geologic data and to help monitor stability in areas that are inaccessible

    Photogrammetry for 3D Reconstruction in SOLIDWORKS and its Applications in Industry

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    Indiana University-Purdue University Indianapolis (IUPUI)Close range, image based photogrammetry and LIDAR laser scanning technique are commonly utilized methodologies to snap real objects.3D models of already existing model or parts can be reconstructed by laser scanning and photogrammetry. These 3D models can be useful in applications like quality inspection, reverse engineering. With these techniques, they have their merits and limitations. Though laser scanners have higher accuracy, they require higher initial investment. Close-range photogrammetry is known for its simplicity, versatility and e ective detection of complex surfaces and 3D measurement of parts. But photogrammetry techniques can be initiated with comparatively much lower initial cost with acceptable accuracy. Currently, many industries are using photogrammetry for reverse engineering, quality inspection purposes. But, for photogrammetric object reconstruction, they are using di erent softwares. Industrial researchers are using commercial/open source codes for reconstruction and another stand-alone software for reverse engineering and mesh deviation analysis. So the problem statement here for this thesis is to integrate Photogrammetry, reverse engineering and deviation analysis to make one state-of-the-art work ow. xx The objectives of this thesis are as follows: 1. Comparative study between available source codes and identify suitable and stable code for integration; understand the photogrammetry methodology of that particular code. 2. To create a taskpane add-in using API for Integration of selected photogrammetry methodology and facilitate methodology with parameters. 3. To demonstrate the photogrammetric work ow followed by a reverse engineering case studies to showcase the potential of integration. 4. Parametric study for number of images vs accuracy 5. Comparison of Scan results, photogrammetry results with actual CAD dat
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