5 research outputs found

    Security Games for Node Localization through Verifiable Multilateration

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    Most applications of wireless sensor networks (WSNs) rely on data about the positions of sensor nodes, which are not necessarily known beforehand. Several localization approaches have been proposed but most of them omit to consider that WSNs could be deployed in adversarial settings, where hostile nodes under the control of an attacker coexist with faithful ones. Verifiable multilateration (VM) was proposed to cope with this problem by leveraging on a set of trusted landmark nodes that act as verifiers. Although VM is able to recognize reliable localization measures, it allows for regions of undecided positions that can amount to the 40 percent of the monitored area. We studied the properties of VM as a noncooperative two-player game where the first player employs a number of verifiers to do VM computations and the second player controls a malicious node. The verifiers aim at securely localizing malicious nodes, while malicious nodes strive to masquerade as unknown and to pretend false positions. Thanks to game theory, the potentialities of VM are analyzed with the aim of improving the defender's strategy. We found that the best placement for verifiers is an equilateral triangle with edge equal to the power range R, and maximum deception in the undecided region is approximately 0.27R. Moreover, we characterized-in terms of the probability of choosing an unknown node to examine further-the strategies of the players

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Network Intrusion Detection System:A systematic study of Machine Learning and Deep Learning approaches

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    The rapid advances in the internet and communication fields have resulted in ahuge increase in the network size and the corresponding data. As a result, manynovel attacks are being generated and have posed challenges for network secu-rity to accurately detect intrusions. Furthermore, the presence of the intruderswiththeaimtolaunchvariousattackswithinthenetworkcannotbeignored.Anintrusion detection system (IDS) is one such tool that prevents the network frompossible intrusions by inspecting the network traffic, to ensure its confidential-ity, integrity, and availability. Despite enormous efforts by the researchers, IDSstillfaceschallengesinimprovingdetectionaccuracywhilereducingfalsealarmrates and in detecting novel intrusions. Recently, machine learning (ML) anddeep learning (DL)-based IDS systems are being deployed as potential solutionsto detect intrusions across the network in an efficient manner. This article firstclarifiestheconceptofIDSandthenprovidesthetaxonomybasedonthenotableML and DL techniques adopted in designing network-based IDS (NIDS) sys-tems. A comprehensive review of the recent NIDS-based articles is provided bydiscussing the strengths and limitations of the proposed solutions. Then, recenttrends and advancements of ML and DL-based NIDS are provided in terms ofthe proposed methodology, evaluation metrics, and dataset selection. Using theshortcomings of the proposed methods, we highlighted various research chal-lenges and provided the future scope for the research in improving ML andDL-based NIDS

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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