1,292 research outputs found
A logic road from special relativity to general relativity
We present a streamlined axiom system of special relativity in first-order
logic. From this axiom system we "derive" an axiom system of general relativity
in two natural steps. We will also see how the axioms of special relativity
transform into those of general relativity. This way we hope to make general
relativity more accessible for the non-specialist
A Streamlined Model of Conditional Simple Temporal Networks - Semantics and Equivalence Results
A Conditional Simple Temporal Network (CSTN) augments a Simple Temporal Network to include a new kind of time-points, called observation time-points. The execution of an observation time-point generates information in real time, specifically, the truth value of a propositional letter. In addition, time-points and temporal constraints may be labeled by conjunctions of (positive or negative) propositional letters. A CSTN is called dynamically consistent (DC) if there exists a dynamic strategy for executing its time-points such that no matter how the observations turn out during execution, the time-points whose labels are consistent with those observations have all been executed, and the constraints whose labels are consistent with those observations have all been satisfied. The strategy is dynamic in that its execution decisions may react to observations.
The original formulation of CSTNs included propositional labels only on time-points, but the DC-checking algorithm was impractical because it was based on a conversion of the semantic constraints into an exponentially-sized Disjunctive Temporal Network. Later work added propositional labels to temporal constraints, and yielded a sound-and-complete propagation-based DC-checking algorithm, empirically demonstrated to be practical across a variety of CSTNs.
This paper introduces a streamlined version of a CSTN in which propositional labels may appear on constraints, but not on time-points. This change simplifies the definition of the DC property, as well as the propagation rules for the DC-checking algorithm. It also simplifies the proofs of the soundness and completeness of those rules.
This paper provides two translations from traditional CSTNs to streamlined CSTNs. Each translation preserves the DC property and, for any DC network, ensures that any dynamic execution strategy for that network can be extended to a strategy for its streamlined counterpart.
Finally, this paper presents an empirical comparison of two versions of the DC-checking algorithm: the original version and a simplified version for streamlined CSTNs. The comparison is based on CSTN benchmarks from earlier work. For small-sized CSTNs, the original version shows the best performance, but the performance difference between the two versions decreases as the number of time-points in the CSTN increases. We conclude that the simplified algorithm is a practical alternative for checking the dynamic consistency of CSTNs
Probabilistic Interval Temporal Logic and Duration Calculus with Infinite Intervals: Complete Proof Systems
The paper presents probabilistic extensions of interval temporal logic (ITL)
and duration calculus (DC) with infinite intervals and complete Hilbert-style
proof systems for them. The completeness results are a strong completeness
theorem for the system of probabilistic ITL with respect to an abstract
semantics and a relative completeness theorem for the system of probabilistic
DC with respect to real-time semantics. The proposed systems subsume
probabilistic real-time DC as known from the literature. A correspondence
between the proposed systems and a system of probabilistic interval temporal
logic with finite intervals and expanding modalities is established too.Comment: 43 page
First-order Goedel logics
First-order Goedel logics are a family of infinite-valued logics where the
sets of truth values V are closed subsets of [0, 1] containing both 0 and 1.
Different such sets V in general determine different Goedel logics G_V (sets of
those formulas which evaluate to 1 in every interpretation into V). It is shown
that G_V is axiomatizable iff V is finite, V is uncountable with 0 isolated in
V, or every neighborhood of 0 in V is uncountable. Complete axiomatizations for
each of these cases are given. The r.e. prenex, negation-free, and existential
fragments of all first-order Goedel logics are also characterized.Comment: 37 page
A Faster Tableau for CTL*
There have been several recent suggestions for tableau systems for deciding
satisfiability in the practically important branching time temporal logic known
as CTL*. In this paper we present a streamlined and more traditional tableau
approach built upon the author's earlier theoretical work.
Soundness and completeness results are proved. A prototype implementation
demonstrates the significantly improved performance of the new approach on a
range of test formulas. We also see that it compares favourably to state of the
art, game and automata based decision procedures.Comment: In Proceedings GandALF 2013, arXiv:1307.416
The Adaptive Sampling Revisited
The problem of estimating the number of distinct keys of a large
collection of data is well known in computer science. A classical algorithm
is the adaptive sampling (AS). can be estimated by , where is
the final bucket (cache) size and is the final depth at the end of the
process. Several new interesting questions can be asked about AS (some of them
were suggested by P.Flajolet and popularized by J.Lumbroso). The distribution
of is known, we rederive this distribution in a simpler way.
We provide new results on the moments of and . We also analyze the final
cache size distribution. We consider colored keys: assume that among the
distinct keys, do have color . We show how to estimate
. We also study colored keys with some multiplicity given by
some distribution function. We want to estimate mean an variance of this
distribution. Finally, we consider the case where neither colors nor
multiplicities are known. There we want to estimate the related parameters. An
appendix is devoted to the case where the hashing function provides bits with
probability different from
Efficient Synthesis of Network Updates
Software-defined networking (SDN) is revolutionizing the networking industry,
but current SDN programming platforms do not provide automated mechanisms for
updating global configurations on the fly. Implementing updates by hand is
challenging for SDN programmers because networks are distributed systems with
hundreds or thousands of interacting nodes. Even if initial and final
configurations are correct, naively updating individual nodes can lead to
incorrect transient behaviors, including loops, black holes, and access control
violations. This paper presents an approach for automatically synthesizing
updates that are guaranteed to preserve specified properties. We formalize
network updates as a distributed programming problem and develop a synthesis
algorithm based on counterexample-guided search and incremental model checking.
We describe a prototype implementation, and present results from experiments on
real-world topologies and properties demonstrating that our tool scales to
updates involving over one-thousand nodes
How Much Lookahead is Needed to Win Infinite Games?
Delay games are two-player games of infinite duration in which one player may
delay her moves to obtain a lookahead on her opponent's moves. For
-regular winning conditions it is known that such games can be solved
in doubly-exponential time and that doubly-exponential lookahead is sufficient.
We improve upon both results by giving an exponential time algorithm and an
exponential upper bound on the necessary lookahead. This is complemented by
showing EXPTIME-hardness of the solution problem and tight exponential lower
bounds on the lookahead. Both lower bounds already hold for safety conditions.
Furthermore, solving delay games with reachability conditions is shown to be
PSPACE-complete.
This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4
published originally on August 26, 2016
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