241 research outputs found

    Subjective evaluation of an active crosstalk reduction system for mobile autostereoscopic displays

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    The Quality of Experience (QoE) provided by autostereoscopic 3D displays strongly depends on the user position. For an optimal image quality, the observer should be located at one of the relevant positions, called sweet spots, where artifacts reducing the QoE, such as crosstalk, are minimum. In this paper, we propose and evaluate a complete active crosstalk reduction system running on an HTC EVO 3D smartphone. To determine the crosstalk level at each position, a full display characterization was performed. Based on the user position and crosstalk profile, the system first helps the user to find the sweet spot using visual feedback. If the user moves away from the sweet spot, then the active crosstalk compensation is performed and reverse stereo phenomenon is corrected. The user preference between standard 2D and 3D modes, and the proposed system was evaluated through a subjective quality assessment. Results show that in terms of depth perception, the proposed system clearly outperforms the 3D and 2D modes. In terms of image quality, 2D mode was found to be best, but the proposed system outperforms 3D mode

    Future Directions in Astronomy Visualisation

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    Despite the large budgets spent annually on astronomical research equipment such as telescopes, instruments and supercomputers, the general trend is to analyse and view the resulting datasets using small, two-dimensional displays. We report here on alternative advanced image displays, with an emphasis on displays that we have constructed, including stereoscopic projection, multiple projector tiled displays and a digital dome. These displays can provide astronomers with new ways of exploring the terabyte and petabyte datasets that are now regularly being produced from all-sky surveys, high-resolution computer simulations, and Virtual Observatory projects. We also present a summary of the Advanced Image Displays for Astronomy (AIDA) survey which we conducted from March-May 2005, in order to raise some issues pertitent to the current and future level of use of advanced image displays.Comment: 13 pages, 2 figures, accepted for publication in PAS

    Rendering and display for multi-viewer tele-immersion

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    Video teleconferencing systems are widely deployed for business, education and personal use to enable face-to-face communication between people at distant sites. Unfortunately, the two-dimensional video of conventional systems does not correctly convey several important non-verbal communication cues such as eye contact and gaze awareness. Tele-immersion refers to technologies aimed at providing distant users with a more compelling sense of remote presence than conventional video teleconferencing. This dissertation is concerned with the particular challenges of interaction between groups of users at remote sites. The problems of video teleconferencing are exacerbated when groups of people communicate. Ideally, a group tele-immersion system would display views of the remote site at the right size and location, from the correct viewpoint for each local user. However, is is not practical to put a camera in every possible eye location, and it is not clear how to provide each viewer with correct and unique imagery. I introduce rendering techniques and multi-view display designs to support eye contact and gaze awareness between groups of viewers at two distant sites. With a shared 2D display, virtual camera views can improve local spatial cues while preserving scene continuity, by rendering the scene from novel viewpoints that may not correspond to a physical camera. I describe several techniques, including a compact light field, a plane sweeping algorithm, a depth dependent camera model, and video-quality proxies, suitable for producing useful views of a remote scene for a group local viewers. The first novel display provides simultaneous, unique monoscopic views to several users, with fewer user position restrictions than existing autostereoscopic displays. The second is a random hole barrier autostereoscopic display that eliminates the viewing zones and user position requirements of conventional autostereoscopic displays, and provides unique 3D views for multiple users in arbitrary locations

    Augmented Reality for Restoration/Reconstruction of Artefacts with Artistic or Historical Value

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    The artistic or historical value of a structure, such as a monument, a mosaic, a painting or, generally speaking, an artefact, arises from the novelty and the development it represents in a certain field and in a certain time of the human activity. The more faithfully the structure preserves its original status, the greater its artistic and historical value is. For this reason it is fundamental to preserve its original condition, maintaining it as genuine as possible over the time. Nevertheless the preservation of a structure cannot be always possible (for traumatic events as wars can occur), or has not always been realized, simply for negligence, incompetence, or even guilty unwillingness. So, unfortunately, nowadays the status of a not irrelevant number of such structures can range from bad to even catastrophic. In such a frame the current technology furnishes a fundamental help for reconstruction/restoration purposes, so to bring back a structure to its original historical value and condition. Among the modern facilities, new possibilities arise from the Augmented Reality (AR) tools, which combine the virtual reality (VR) settings with real physical materials and instruments. The idea is to realize a virtual reconstruction/restoration before materially acting on the structure itself. In this way main advantages are obtained among which: the manpower and machine power are utilized only in the last phase of the reconstruction; potential damages/abrasions of some parts of the structure are avoided during the cataloguing phase; it is possible to precisely define the forms and dimensions of the eventually missing pieces, etc. Actually the virtual reconstruction/restoration can be even improved taking advantages of the AR, which furnish lots of added informative parameters, which can be even fundamental under specific circumstances. So we want here detail the AR application to restore and reconstruct the structures with artistic and/or historical valu

    OCULAR VERGENCE RESPONSE OVER ANAGLYPHIC STEREOSCOPIC VIDEOS

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    The effect of anaglyphic stereographic stimuli on ocular vergence response is examined. An experiment is performed comparing ocular vergence response induced by anaglyphic stereographic display versus standard monoscopic display. Two visualization tools, synchronized three-dimensional scanpath playback and real-time dynamic heatmap generation, are developed and used to subjectively support the quantitative analysis of ocular disparity. The results of a one-way ANOVA indicate that there is a highly significant effect of anaglyphic stereoscopic display on ocular vergence for a majority of subjects although consistency of vergence response is difficult to predict
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