163 research outputs found

    Towards a model of the emergence of action space maps in the motor cortex

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    Self-organising maps can recreate many of the essential features of the known functional organisation of primary cortical areas in the mammalian brain. According to such models, cortical maps represent the spatial-temporal structure of sensory and/or motor input patterns registered during the early development of an animal, and this structure is determined by interactions between the neural control architecture, the body morphology, and the environmental context in which the animal develops. We present a minimal model of pseudo-physical interactions between an animat body and its environment, which includes each of these elements, and show how cortical map self-organisation is affected by manipulations to each element in turn. We find that maps robustly self-organise to reveal a homuncular organisation, where nearby body parts tend to be represented by adjacent neurons, but suggest that a homunculus caricature of these maps masks the true organisation as one that remaps from sensory coordinates into `action spaces' for controlling movements of the body to obtain environmental reward. The results motivate a reappraisal of the classic motor cortex homunculus, and demonstrate the utility of an animat modelling approach for investigating the essential constraints that affect cortical map self-organisation

    Self-organising Thermoregulatory Huddling in a Model of Soft Deformable Littermates

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    Thermoregulatory huddling behaviours dominate the early experiences of developing rodents, and constrain the patterns of sensory and motor input that drive neural plasticity. Huddling is a complex emergent group behaviour, thought to provide an early template for the development of adult social systems, and to constrain natural selection on metabolic physiology. However, huddling behaviours are governed by simple rules of interaction between individuals, which can be described in terms of the thermodynamics of heat exchange, and can be easily controlled by manipulation of the environment temperature. Thermoregulatory huddling thus provides an opportunity to investigate the effects of early experience on brain development in a social, developmental, and evolutionary context, through controlled experimentation. This paper demonstrates that thermoregulatory huddling behaviours can self-organise in a simulation of rodent littermates modelled as soft-deformable bodies that exchange heat during contact. The paper presents a novel methodology, based on techniques in computer animation, for simulating the early sensory and motor experiences of the developing rodent

    Spatial-learning and representation in animats

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    A Hierarchical Emotion Regulated Sensorimotor Model: Case Studies

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    Inspired by the hierarchical cognitive architecture and the perception-action model (PAM), we propose that the internal status acts as a kind of common-coding representation which affects, mediates and even regulates the sensorimotor behaviours. These regulation can be depicted in the Bayesian framework, that is why cognitive agents are able to generate behaviours with subtle differences according to their emotion or recognize the emotion by perception. A novel recurrent neural network called recurrent neural network with parametric bias units (RNNPB) runs in three modes, constructing a two-level emotion regulated learning model, was further applied to testify this theory in two different cases.Comment: Accepted at The 5th International Conference on Data-Driven Control and Learning Systems. 201

    Peripersonal Space in the Humanoid Robot iCub

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    Developing behaviours for interaction with objects close to the body is a primary goal for any organism to survive in the world. Being able to develop such behaviours will be an essential feature in autonomous humanoid robots in order to improve their integration into human environments. Adaptable spatial abilities will make robots safer and improve their social skills, human-robot and robot-robot collaboration abilities. This work investigated how a humanoid robot can explore and create action-based representations of its peripersonal space, the region immediately surrounding the body where reaching is possible without location displacement. It presents three empirical studies based on peripersonal space findings from psychology, neuroscience and robotics. The experiments used a visual perception system based on active-vision and biologically inspired neural networks. The first study investigated the contribution of binocular vision in a reaching task. Results indicated the signal from vergence is a useful embodied depth estimation cue in the peripersonal space in humanoid robots. The second study explored the influence of morphology and postural experience on confidence levels in reaching assessment. Results showed that a decrease of confidence when assessing targets located farther from the body, possibly in accordance to errors in depth estimation from vergence for longer distances. Additionally, it was found that a proprioceptive arm-length signal extends the robot’s peripersonal space. The last experiment modelled development of the reaching skill by implementing motor synergies that progressively unlock degrees of freedom in the arm. The model was advantageous when compared to one that included no developmental stages. The contribution to knowledge of this work is extending the research on biologically-inspired methods for building robots, presenting new ways to further investigate the robotic properties involved in the dynamical adaptation to body and sensing characteristics, vision-based action, morphology and confidence levels in reaching assessment.CONACyT, Mexico (National Council of Science and Technology

    The synthesis of artificial neural networks using single string evolutionary techniques.

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    The research presented in this thesis is concerned with optimising the structure of Artificial Neural Networks. These techniques are based on computer modelling of biological evolution or foetal development. They are known as Evolutionary, Genetic or Embryological methods. Specifically, Embryological techniques are used to grow Artificial Neural Network topologies. The Embryological Algorithm is an alternative to the popular Genetic Algorithm, which is widely used to achieve similar results. The algorithm grows in the sense that the network structure is added to incrementally and thus changes from a simple form to a more complex form. This is unlike the Genetic Algorithm, which causes the structure of the network to evolve in an unstructured or random way. The thesis outlines the following original work: The operation of the Embryological Algorithm is described and compared with the Genetic Algorithm. The results of an exhaustive literature search in the subject area are reported. The growth strategies which may be used to evolve Artificial Neural Network structure are listed. These growth strategies are integrated into an algorithm for network growth. Experimental results obtained from using such a system are described and there is a discussion of the applications of the approach. Consideration is given of the advantages and disadvantages of this technique and suggestions are made for future work in the area. A new learning algorithm based on Taguchi methods is also described. The report concludes that the method of incremental growth is a useful and powerful technique for defining neural network structures and is more efficient than its alternatives. Recommendations are also made with regard to the types of network to which this approach is best suited. Finally, the report contains a discussion of two important aspects of Genetic or Evolutionary techniques related to the above. These are Modular networks (and their synthesis) and the functionality of the network itself

    Intelligence without Representation: A Historical Perspective

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    This paper reflects on a seminal work in the history of AI and representation: Rodney Brooks’ 1991 paper Intelligence without Representation. Brooks advocated the removal of explicit representations and engineered environments from the domain of his robotic intelligence experimentation, in favour of an evolutionary-inspired approach using layers of reactive behaviour that operated independently of each other. Brooks criticised the current progress in AI research and believed that removing complex representation from AI would help address problematic areas in modelling the mind. His belief was that we should develop artificial intelligence by being guided by evolutionary development of our own intelligence, and that his approach mirrored how our own intelligence functions. Thus the field of behaviour-based robotics emerged. This paper offers a historical analysis of Brooks’ behaviour-based robotics approach and its impact in artificial intelligence and cognitive theory at the time, as well as in modern-day approaches to AI

    A sensory system for robots using evolutionary artificial neural networks.

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    The thesis presents the research involved with developing an Intelligent Vision System for an animat that can analyse a visual scene in uncontrolled environments. Inspiration was drawn both from Biological Visual Systems and Artificial Image Recognition Systems. Several Biological Systems including the Insect, Toad and Human Visual Systems were studied alongside popular Pattern Recognition Systems such as fully connected Feedforward Networks, Modular Neural Networks and the Neocognitron. The developed system, called the Distributed Neural Network (DNN) was based on the sensory-motor connections in the common toad, Bufo Bufo. The sparsely connected network architecture has features of modularity enhanced by the presence of lateral inhibitory connections. It was implemented using Evolutionary Artificial Neural Networks (EANN). A novel method called FUSION was used to train the DNN, which is an amalgamation of several concepts of learning in Artificial Neural Networks such as Unsupervised Learning, Supervised Learning, Reinforcement Learning, Competitive Learning, Self-organisation and Fuzzy Logic. The DNN has unique feature detecting capabilities. When the DNN was tested using images that comprised of combination of features used in the training set, the DNN was successful in recognising individual features. The combinations of features were never used in the training set. This is a unique feature of the DNN trained using Fusion that cannot be matched by any other popular ANN architecture or training method. The system proved to be robust in dealing with New and Noisy Images. The unique features of the DNN make the network suitable for applications in robotics such as obstacle avoidance and terrain recognition, where the environment is unpredictable. The network can also be used in the field of Medical Imaging, Biometrics (Face and Finger Print Recognition) and Quality Inspection in the Food Processing Industry and applications in other uncontrolled environments

    Adaptive behaviour through morphological plasticity in natural and artificial systems.

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    Our concept of intelligence is changing. Embodiment has led to the rise of morphologies in Artificial Intelligence (AI) research. This thesis focuses on two research questions: 1) How can system morphologies, well-adapted to changing environments, be designed? 2) How can adaptive behaviour be generated through morphology? It is the fundamental argument of this thesis that morphological plasticity (MP), the environmentally induced variation in growth or development, can provide a solution to both questions. Specifically, this thesis is based around a detailed study of diatom valve morphogenesis. Diatoms, a unicellular organism, construct intricate siliceous structures (valves) around themselves which exhibit high plasticity to the environment. Diatom valve morphogenesis is a good example of how morphologies can be well-adapted to changing environments, an open problem in AI, and how adaptive behaviour can be generated through morphological processes alone. Through a constructivist approach this thesis contributes to both understanding of MP in natural systems and the design of MP algorithms for artificial adaptive systems. Several original models and frameworks are defined within this thesis: the Nature's Batik Model of basic diatom valve morphogenesis the Cellanimat, a 'Dynamic Morphology' based on the unicell, capable of MP driven adaptive behaviour through its unique 'Artificial Cytoskeleton' model of cytoskeletal dynamics the Environment-Phenotype Map framework and the Cellanimat Colony Model, which combines all previous models for the investigation of MP mechanisms during diatom colony formation. Cellanimat dynamics and optimization are thoroughly investigated and the model is shown to be multi functional, evolvable, scalable and reasonably robust
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