255 research outputs found

    Euclidean Distance Distortion Based Robust and Blind Mesh Watermarking

    Get PDF
    The three-dimensional (3D) polygonal meshes are recently widely used in several domains, which necessitate the realistic visualization of the objects. Moreover, there is an urgent need to protect the 3D data properties for preventing unauthorized reproduction. The 3D digital watermarking technology is one of the best solutions to protect data from piracy during transmission through the internet. The current work proposed a novel robust watermarking scheme of polygonal meshes for copyright protection purposes. The proposed algorithm is based on the characteristics of the mesh geometry to embed a sequence of data bits into the object by slightly adjusting the vertex positions. Furthermore, the proposed method used a blind detection scheme. The watermarked model is perceptually indistinguishable from the original one and the embedded watermark is invariant to affine transformation. Through simulations, the quality of the watermarked object as well as the inserted watermark robustness against various types of attacks were tested and evaluated to prove the validity and the efficiency of our algorithm

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

    Get PDF
    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work

    Perceptual Quality Evaluation of 3D Triangle Mesh: A Technical Review

    Full text link
    © 2018 IEEE. During mesh processing operations (e.g. simplifications, compression, and watermarking), a 3D triangle mesh is subject to various visible distortions on mesh surface which result in a need to estimate visual quality. The necessity of perceptual quality evaluation is already established, as in most cases, human beings are the end users of 3D meshes. To measure such kinds of distortions, the metrics that consider geometric measures integrating human visual system (HVS) is called perceptual quality metrics. In this paper, we direct an expansive study on 3D mesh quality evaluation mostly focusing on recently proposed perceptual based metrics. We limit our study on greyscale static mesh evaluation and attempt to figure out the most workable method for real-Time evaluation by making a quantitative comparison. This paper also discusses in detail how to evaluate objective metric's performance with existing subjective databases. In this work, we likewise research the utilization of the psychometric function to expel non-linearity between subjective and objective values. Finally, we draw a comparison among some selected quality metrics and it shows that curvature tensor based quality metrics predicts consistent result in terms of correlation

    A shape-preserving data embedding algorithm for NURBS curves and surfaces

    Full text link

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

    Get PDF
    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∼ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    a blockchain based proposal for protecting healthcare systems through formal methods

    Get PDF
    Abstract Blockchain technology is one of the most important and disruptive technologies in the world. Multiple industries are adopting the blockchain technology to innovate the way they work. One of the industries that are looking to adopt the blockchain is the healthcare industry. In fact, the protection of the private information stored in hospital database is a critical issue. In this paper we propose a method aimed to protect information exchanged in hospital networks, with particular regard to magnetic resonance images. As required from blockchain technology, each host network must validate the transiting data network: we exploit formal equivalence checking to perform this validation, by modeling magnetic resonance images in terms of automata by exploiting radiomic features

    Steganalytic Methods for 3D Objects

    Get PDF
    This PhD thesis provides new research results in the area of using 3D features for steganalysis. The research study presented in the thesis proposes new sets of 3D features, greatly extending the previously proposed features. The proposed steganlytic feature set includes features representing the vertex normal, curvature ratio, Gaussian curvature, the edge and vertex position of the 3D objects in the spherical coordinate system. Through a second contribution, this thesis presents a 3D wavelet multiresolution analysis-based steganalytic method. The proposed method extracts the 3D steganalytic features from meshes of different resolutions. The third contribution proposes a robustness and relevance-based feature selection method for solving the cover-source mismatch problem in 3D steganalysis. This method selects those 3D features that are robust to the variation of the cover source, while preserving the relevance of such features to the class label. All the proposed methods are applied for identifying stego-meshes produced by several steganographic algorithms

    Selection of Robust and Relevant Features for 3-D Steganalysis

    Get PDF
    While 3-D steganography and digital watermarking represent methods for embedding information into 3-D objects, 3-D steganalysis aims to find the hidden information. Previous research studies have shown that by estimating the parameters modelling the statistics of 3-D features and feeding them into a classifier we can identify whether a 3-D object carries secret information. For training the steganalyser such features are extracted from cover and stego pairs, representing the original 3-D objects and those carrying hidden information. However, in practical applications, the steganalyzer would have to distinguish stego-objects from cover-objects, which most likely have not been used during the training. This represents a significant challenge for existing steganalyzers, raising a challenge known as the Cover Source Mismatch (CSM) problem, which is due to the significant limitation of their generalization ability. This paper proposes a novel feature selection algorithm taking into account both feature robustness and relevance in order to mitigate the CSM problem in 3-D steganalysis. In the context of the proposed methodology, new shapes are generated by distorting those used in the training. Then a subset of features is selected from a larger given set, by assessing their effectiveness in separating cover objects from stego-objects among the generated sets of objects. Two different measures are used for selecting the appropriate features: Pearson Correlation Coefficient (PCC) and the Mutual Information Criterion (MIC)
    • …
    corecore