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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
Systematic formulation of non-functional characteristics of software
This paper presents NoFun, a notation aimed at dealing with non-functional aspects of software systems at the product level in the component programming framework. NoFun can be used to define hierarchies of non-functional attributes, which can be bound to individual software components, libraries of components or (sets of) software systems. Non-functional attributes can be defined in several ways, being possible to choose a particular definition in a concrete context. Also, NoFun allows to state the values of the attributes in component implementations, and to formulate non-functional requirements over component implementations. The notation is complemented with an algorithm able to select the best implementation of components (with respect to their non-functional characteristics) in their context of use.Peer ReviewedPostprint (published version
Leveraging Component-Based Software Engineering with Fraclet
International audienceComponent-based software engineering has achieved wide acceptance in the domain of software engineering by improving productivity, reusability and composition. This success has also encouraged the emergence of a plethora of component models. Nevertheless, even if the abstract models of most of lightweight component models are quite similar, their programming models can still differ a lot. This drawback limits the reuse and composition of components implemented using different programming models. The contribution of this article is to introduce Fraclet as a programming model com- mon to several lightweight component models. This programming model is presented as an annotation framework, which allows the developer to annotate the program code with the elements of the abstract component model. Then, using a generative approach, the annotated program code is completed according to the programming model of the component model to be supported by the component runtime environment. This article shows that this annotation framework provides a significant simplification of the program code by removing all dependencies on the component model interfaces. These benefits are illustrated with the Fractal and OpenCOM component models
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
Reusable Knowledge-based Components for Building Software Applications: A Knowledge Modelling Approach
In computer science, different types of reusable components for building software applications were proposed as a direct consequence of the emergence of new software programming paradigms. The success of these components for building applications depends on factors such as the flexibility in their combination or the facility for their selection in centralised or distributed environments such as internet. In this article, we propose a general type of reusable component, called primitive of representation, inspired by a knowledge-based approach that can promote reusability. The proposal can be understood as a generalisation of existing partial solutions that is applicable to both software and knowledge engineering for the development of hybrid applications that integrate conventional and knowledge based techniques. The article presents the structure and use of the component and describes our recent experience in the development of real-world applications based on this approach
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