815 research outputs found

    Intelligent Tutoring Systems and Planning Tecniques: A Systematic Review

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    Planning is a problem-solving method that produces an action sequence (i.e. plan) to achieve a goal. Instructional Planning is a central issue to develop adaptive educational software and Intelligent Tutoring Systems. The objective of this paper is to conduct a systematic review of planning techniques used in ITS in the last twenty years. In this review, 969 papers in 6 digital reference libraries extensively used by computer science researchers were identified. After a selection process using the inclusion and exclusion criteria, 20 relevant papers were chosen. The results present the existence of a relevant research gap. Among the retrieved papers, no document which uses Goal Reasoning-based planning techniques was found, and more specifically, no system that use the process of autonomy based on goals.Planning is a problem-solving method that produces an action sequence (i.e. plan) to achieve a goal. Instructional Planning is a central issue to develop adaptive educational software and Intelligent Tutoring Systems. The objective of this paper is to conduct a systematic review of planning techniques used in ITS in the last twenty years. In this review, 969 papers in 6 digital reference libraries extensively used by computer science researchers were identified. After a selection process using the inclusion and exclusion criteria, 20 relevant papers were chosen. The results present the existence of a relevant research gap. Among the retrieved papers, no document which uses Goal Reasoning-based planning techniques was found, and more specifically, no system that use the process of autonomy based on goals

    Using Medical Students to Enhance Curricular Integration of Cross-Cultural Content

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    We hypothesized that an interested medical student group would be helpful in reviewing tutorial cases and giving relevant feedback on the curricular integration of cross-cultural content using case triggers in a preclinical gastrointestinal pathophysiology course. Self-selected student leaders (n = 9) reviewed pre-existing problem-based learning tutorial cases (n = 3) with cross-cultural triggers, and provided narrative feedback to course faculty. The cases were modified and used for the entire class in the following 2 years. Participating course students' comments and teaching faculty feedback were also noted. Outcomes were a change in case content, student global evaluations of the course, and self-reported faculty comfort with teaching the cases. All three tutorial cases were reviewed by a separate group of 2–3 students. Major and minor revisions were made to each case based on the student feedback. These cases were used in 2007 and 2008 and were the major change to the course during that time. Overall course evaluation scores improved significantly from 2006 to 2008 (p = 0.000). Tutors (n = 22 in 2007; n = 23 in 2008) expressed relief during tutor meetings that students had reviewed the cases. A general framework for eliciting student feedback on problem-based cases was developed. Student feedback, consisting of self-selected students' case reviews and solicited course and tutor comments, added value to a curricular reform to improve the integration of cross-cultural content into a problem-based learning curriculum. Our study underscores the fundamental link between teachers and students as partners in curricular development

    Virtual Reality applied to biomedical engineering

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    Actualment, la realitat virtual esta sent tendència i s'està expandint a l'àmbit mèdic, fent possible l'aparició de nombroses aplicacions dissenyades per entrenar metges i tractar pacients de forma més eficient, així com optimitzar els processos de planificació quirúrgica. La necessitat mèdica i objectiu d'aquest projecte és fer òptim el procés de planificació quirúrgica per a cardiopaties congènites, que compren la reconstrucció en 3D del cor del pacient i la seva integració en una aplicació de realitat virtual. Seguint aquesta línia s’ha combinat un procés de modelat 3D d’imatges de cors obtinguts gracies al Hospital Sant Joan de Déu i el disseny de l’aplicació mitjançant el software Unity 3D gracies a l’empresa VISYON. S'han aconseguit millores en quant al software emprat per a la segmentació i reconstrucció, i s’han assolit funcionalitats bàsiques a l’aplicació com importar, moure, rotar i fer captures de pantalla en 3D de l'òrgan cardíac i així, entendre millor la cardiopatia que s’ha de tractar. El resultat ha estat la creació d'un procés òptim, en el que la reconstrucció en 3D ha aconseguit ser ràpida i precisa, el mètode d’importació a l’app dissenyada molt senzill, i una aplicació que permet una interacció atractiva i intuïtiva, gracies a una experiència immersiva i realista per ajustar-se als requeriments d'eficiència i precisió exigits en el camp mèdic
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