252 research outputs found

    Integrated Circuitry to Detect Slippage Inspired by Human Skin and Artificial Retinas

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    This paper presents a bioinspired integrated tactile coprocessor that is able to generate a warning in the case of slippage via the data provided by a tactile sensor. Some implementations use different layers of piezoresistive and piezoelectric materials to build upon the raw sensor and obtain the static (pressure) as well as the dynamic (slippage) information. In this paper, a simple raw sensor is used, and a circuitry is implemented, which is able to extract the dynamic information from a single piezoresistive layer. The circuitry was inspired by structures found in human skin and retina, as they are biological systems made up of a dense network of receptors. It is largely based on an artificial retina , which is able to detect motion by using relatively simple spatial temporal dynamics. The circuitry was adapted to respond in the bandwidth of microvibrations produced by early slippage, resembling human skin. Experimental measurements from a chip implemented in a 0.35-mum four-metal two-poly standard CMOS process are presented to show both the performance of the building blocks included in each processing node and the operation of the whole system as a detector of early slippage.Ministerio de Economía y Competitividad TEC2006-12376-C02-01Gobierno de España TEC2006- 1572

    Bioinspired Sensor Systems

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    This editorial summarizes and classifies the contributions presented by different authors to the special issue of the journal Sensors dedicated to Bioinspired Sensor Systems. From the coupling of sensor arrays or networks, plus computer processing abilities, new applications to mimic or to complement human senses are arising in the context of ambient intelligence. Principles used, and illustrative study cases have been presented permitting readers to grasp the current status of the field

    Biomimetic tactile sensing

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    Enabling Force Sensing During Ground Locomotion: A Bio-Inspired, Multi-Axis, Composite Force Sensor Using Discrete Pressure Mapping

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    This paper presents a new force sensor design approach that maps the local sampling of pressure inside a composite polymeric footpad to forces in three axes, designed for running robots. Conventional multiaxis force sensors made of heavy metallic materials tend to be too bulky and heavy to be fitted in the feet of legged robots, and vulnerable to inertial noise upon high acceleration. To satisfy the requirements for high speed running, which include mitigating high impact forces, protecting the sensors from ground collision, and enhancing traction, these stiff sensors should be paired with additional layers of durable, soft materials; but this also degrades the integrity of the foot structure. The proposed foot sensor is manufactured as a monolithic, composite structure composed of an array of barometric pressure sensors completely embedded in a protective polyurethane rubber layer. This composite architecture allows the layers to provide compliance and traction for foot collision while the deformation and the sampled pressure distribution of the structure can be mapped into three axis force measurement. Normal and shear forces can be measured upon contact with the ground, which causes the footpad to deform and change the readings of the individual pressure sensors in the array. A one-time training process using an artificial neural network is all that is necessary to relate the normal and shear forces with the multiaxis foot sensor output. The results show that the sensor can predict normal forces in the Z-axis up to 300 N with a root mean squared error of 0.66% and up to 80 N in the X- and Y-axis. The experiment results demonstrates a proof-of-concept for a lightweight, low cost, yet robust footpad sensor suitable for use in legged robots undergoing ground locomotion.United States. Defense Advanced Research Projects Agency. Maximum Mobility and Manipulation (M3) ProgramSingapore. Agency for Science, Technology and Researc

    Modelado de sensores piezoresistivos y uso de una interfaz basada en guantes de datos para el control de impedancia de manipuladores robóticos

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    Tesis inédita de la Universidad Complutense de Madrid, Facultad de Ciencias Físicas, Departamento de Arquitectura de Computadores y Automática, leída el 21-02-2014Sección Deptal. de Arquitectura de Computadores y Automática (Físicas)Fac. de Ciencias FísicasTRUEunpu

    Neuromorphic Computing Systems for Tactile Sensing Perception

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    Touch sensing plays an important role in humans daily life. Tasks like exploring, grasping and manipulating objects deeply rely on it. As such, Robots and hand prosthesis endowed with the sense of touch can better and more easily manipulate objects, and physically collaborate with other agents. Towards this goal, information about touched objects and surfaces has to be inferred from raw data coming from the sensors. The orientation of edges, which is employed as a pre-processing stage in both artificial vision and touch, is a key indication for object discrimination. Inspired on the encoding of edges in human first-order tactile afferents, we developed a biologically inspired, spiking models architecture that mimics human tactile perception with computational primitives that are implementable on low-power subthreshold neuromorphic hardware. The network architecture uses three layers of Leaky Integrate and Fire neurons to distinguish different edge orientations of a bar pressed on the artificial skin of the iCub robot. We demonstrated that the network architecture can learn the appropriate connectivity through unsupervised spike-based learning, and that the number and spatial distribution of sensitive areas within receptive fields are important in edge orientation discrimination. The unconstrained and random structure of the connectivity among layers can produce unbalanced activity in the output neurons, which are driven by a variable amount of synaptic inputs. We explored two different mechanisms of synaptic normalization (weights normalization and homeostasis), defining how this can be useful during the learning phase and inference phase. The network is successfully able to discriminate between 35 orientations of 36 (0 degree to 180 degree with 5 degree step increments) with homeostasis and weights normalization mechanism. Besides edge orientation discrimination, we modified the network architecture to be able to classify six different touch modalities (e.g. poke, press, grab, squeeze, push, and rolling a wheel). We demonstrated the ability of the network to learn appropriate connectivity patterns for the classification, achieving a total accuracy of 88.3 %. Furthermore, another application scenario on the tactile object shapes recognition has been considered because of its importance in robotic manipulation. We illustrated that the network architecture with 2 layers of spiking neurons was able to discriminate the tactile object shapes with accuracy 100 %, after integrating to it an array of 160 piezoresistive tactile sensors where the object shapes are applied

    Signal and Information Processing Methods for Embedded Robotic Tactile Sensing Systems

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    The human skin has several sensors with different properties and responses that are able to detect stimuli resulting from mechanical stimulations. Pressure sensors are the most important type of receptors for the exploration and manipulation of objects. In the last decades, smart tactile sensing based on different sensing techniques have been developed as their application in robotics and prosthetics is considered of huge interest, mainly driven by the prospect of autonomous and intelligent robots that can interact with the environment. However, regarding object properties estimation on robots, hardness detection is still a major limitation due to the lack of techniques to estimate it. Furthermore, finding processing methods that can interpret the measured information from multiple sensors and extract relevant information is a Challenging task. Moreover, embedding processing methods and machine learning algorithms in robotic applications to extract meaningful information such as object properties from tactile data is an ongoing challenge, which is controlled by the device constraints (power constraint, memory constraints, etc.), the computational complexity of the processing and machine learning algorithms, the application requirements (real-time operations, high prediction performance). In this dissertation, we focus on the design and implementation of pre-processing methods and machine learning algorithms to handle the aforementioned challenges for a tactile sensing system in robotic application. First, we propose a tactile sensing system for robotic application. Then we present efficient preprocessing and feature extraction methods for our tactile sensors. Then we propose a learning strategy to reduce the computational cost of our processing unit in object classification using sensorized Baxter robot. Finally, we present a real-time robotic tactile sensing system for hardness classification on a resource-constrained devices. The first study represents a further assessment of the sensing system that is based on the PVDF sensors and the interface electronics developed in our lab. In particular, first, it presents the development of a skin patch (multilayer structure) that allows us to use the sensors in several applications such as robotic hand/grippers. Second, it shows the characterization of the developed skin patch. Third, it validates the sensing system. Moreover, we designed a filter to remove noise and detect touch. The experimental assessment demonstrated that the developed skin patch and the interface electronics indeed can detect different touch patterns and stimulus waveforms. Moreover, the results of the experiments defined the frequency range of interest and the response of the system to realistic interactions with the sensing system to grasp and release events. In the next study, we presented an easy integration of our tactile sensing system into Baxter gripper. Computationally efficient pre-processing techniques were designed to filter the signal and extract relevant information from multiple sensor signals, in addition to feature extraction methods. These processing methods aim in turn to reduce also the computational complexity of machine learning algorithms utilized for object classification. The proposed system and processing strategy were evaluated on object classification application by integrating our system into the gripper and we collected data by grasping multiple objects. We further proposed a learning strategy to accomplish a trade-off between the generalization accuracy and the computational cost of the whole processing unit. The proposed pre-processing and feature extraction techniques together with the learning strategy have led to models with extremely low complexity and very high generalization accuracy. Moreover, the support vector machine achieved the best trade-off between accuracy and computational cost on tactile data from our sensors. Finally, we presented the development and implementation on the edge of a real–time tactile sensing system for hardness classification on Baxter robot based on machine and deep learning algorithms. We developed and implemented in plain C a set of functions that provide the fundamental layer functionalities of the Machine learning and Deep Learning models (ML and DL), along with the pre–processing methods to extract the features and normalize the data. The models can be deployed to any device that supports C code since it does not rely on any of the existing libraries. Shallow ML/DL algorithms for the deployment on resource–constrained devices are designed. To evaluate our work, we collected data by grasping objects of different hardness and shape. Two classification problems were addressed: 5 levels of hardness classified on the same objects’ shape, and 5 levels of hardness classified on two different objects’ shape. Furthermore, optimization techniques were employed. The models and pre–processing were implemented on a resource constrained device, where we assessed the performance of the system in terms of accuracy, memory footprint, time latency, and energy consumption. We achieved for both classification problems a real-time inference (< 0.08 ms), low power consumption (i.e., 3.35 μJ), extremely small models (i.e., 1576 Byte), and high accuracy (above 98%)

    Spiking Neural Network Based on Threshold Encoding For Texture Recognition

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    This paper presents a neuromorphic computing model that classifies material textures using a neural coding scheme based on threshold encoding. The proposed threshold encoding converts raw tactile data of each texture into an eventbased data highlighting the spatio-temporal features needed to recognize human touch. Achieved results show that the model can categorize the input tactile signals into their corresponding material textures with high accuracy and fast inference. This work paves the way toward employing the proposed encoding method in more complex tactile based applications from the theoretical and hardware implementation aspects

    Methods and Sensors for Slip Detection in Robotics: A Survey

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    The perception of slip is one of the distinctive abilities of human tactile sensing. The sense of touch allows recognizing a wide set of properties of a grasped object, such as shape, weight and dimension. Based on such properties, the applied force can be accordingly regulated avoiding slip of the grasped object. Despite the great importance of tactile sensing for humans, mechatronic hands (robotic manipulators, prosthetic hands etc.) are rarely endowed with tactile feedback. The necessity to grasp objects relying on robust slip prevention algorithms is not yet corresponded in existing artificial manipulators, which are relegated to structured environments then. Numerous approaches regarding the problem of slip detection and correction have been developed especially in the last decade, resorting to a number of sensor typologies. However, no impact on the industrial market has been achieved. This paper reviews the sensors and methods so far proposed for slip prevention in artificial tactile perception, starting from more classical techniques until the latest solutions tested on robotic systems. The strengths and weaknesses of each described technique are discussed, also in relation to the sensing technologies employed. The result is a summary exploring the whole state of art and providing a perspective towards the future research directions in the sector
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