1,749 research outputs found

    The Future of Humanoid Robots

    Get PDF
    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Object manipulation without hands

    Get PDF
    Funding: This work was supported by BBSRC Discovery Fellowship (BB/S01019X/1) to S.S.Our current understanding of manipulation is based on primate hands, resulting in a detailed but narrow perspective of ways to handle objects. Although most other animals lack hands, they are still capable of flexible manipulation of diverse objects, including food and nest materials, and depend on dexterity in object handling to survive and reproduce. Birds, for instance, use their bills and feet to forage and build nests, while insects carry food and construct nests with their mandibles and legs. Bird bills and insect mandibles are much simpler than a primate hand, resembling simple robotic grippers. A better understanding of manipulation in these and other species would provide a broader comparative perspective on the origins of dexterity. Here we contrast data from primates, birds and insects, describing how they sense and grasp objects, and the neural architectures that control manipulation. Finally, we outline techniques for collecting comparable manipulation data from animals with diverse morphologies and describe the practical applications of studying manipulation in a wide range of species, including providing inspiration for novel designs of robotic manipulators.PostprintPeer reviewe

    Neuromorphic vision based contact-level classification in robotic grasping applications

    Get PDF
    In recent years, robotic sorting is widely used in the industry, which is driven by necessity and opportunity. In this paper, a novel neuromorphic vision-based tactile sensing approach for robotic sorting application is proposed. This approach has low latency and low power consumption when compared to conventional vision-based tactile sensing techniques. Two Machine Learning (ML) methods, namely, Support Vector Machine (SVM) and Dynamic Time Warping-K Nearest Neighbor (DTW-KNN), are developed to classify material hardness, object size, and grasping force. An Event-Based Object Grasping (EBOG) experimental setup is developed to acquire datasets, where 243 experiments are produced to train the proposed classifiers. Based on predictions of the classifiers, objects can be automatically sorted. If the prediction accuracy is below a certain threshold, the gripper re-adjusts and re-grasps until reaching a proper grasp. The proposed ML method achieves good prediction accuracy, which shows the effectiveness and the applicability of the proposed approach. The experimental results show that the developed SVM model outperforms the DTW-KNN model in term of accuracy and efficiency for real time contact-level classification

    Digital Estuaries: Exploring the Pedagogical Benefits of Virtual Reality Media in Geography and Spatial Analysis

    Get PDF
    Learning eco-spatial concepts and estuary conservation concepts in Geography is often constrained by irrelevant learning media and limited field trips. As marine conservation is critical to addressing damage to coastal and marine ecosystems, there is an urgent need for innovative learning media that can bridge this gap. To address this, our research focuses on the development and evaluation of Virtual Reality Estuary learning media. This interactive tool provides a realistic virtual representation of the real world through a 360° panorama. It is designed to offer students an immersive experience, enhancing their understanding of the topics of eco-spatial concept and estuary conservation. We used a Research and Development (RD) approach using the Successive Approximations Model research method. This research uses primary and secondary data. Primary data is based on field data and product validation tests. Secondary data was obtained from literacy data from accredited journals. Data needs analysis using a questionnaire submitted to students. The analysis shows that the use of virtual reality media is needed in estuary learning. This research resulted in the development of Virtual Reality Estuary media. Virtual Reality Estuary media development products have gone through the media product validation test stage and material validation test with declared valid and feasible to use. So that students can do digital exploration through Virtual Reality Estuary in geography learning

    Grasp Stability Prediction for a Dexterous Robotic Hand Combining Depth Vision and Haptic Bayesian Exploration.

    Get PDF
    Grasp stability prediction of unknown objects is crucial to enable autonomous robotic manipulation in an unstructured environment. Even if prior information about the object is available, real-time local exploration might be necessary to mitigate object modelling inaccuracies. This paper presents an approach to predict safe grasps of unknown objects using depth vision and a dexterous robot hand equipped with tactile feedback. Our approach does not assume any prior knowledge about the objects. First, an object pose estimation is obtained from RGB-D sensing; then, the object is explored haptically to maximise a given grasp metric. We compare two probabilistic methods (i.e. standard and unscented Bayesian Optimisation) against random exploration (i.e. uniform grid search). Our experimental results demonstrate that these probabilistic methods can provide confident predictions after a limited number of exploratory observations, and that unscented Bayesian Optimisation can find safer grasps, taking into account the uncertainty in robot sensing and grasp execution

    Robots in Industry. Past,present and future of a growing collaboration with humans

    Get PDF
    Robots have been part of automation systems for a very long time, and in public perception, they are often synonymous with automation and industrial revolution perse. Fueled by Industry 4.0 and Internet of Things (IoT) concepts as well as by new software technologies, the field of robotics in industry is currently undergoing a revolution on its own. This article gives an overview of the evolution of robotics from its beginnings to recent trends like collaborative robotics, autonomous robots, and human- robot interaction. Particular attention is devoted to the deep changes of the last decades, from the traditional industrial scenario based on isolated robotic cells up to the most recent coworking and collaborative robots. The role of robotics in the Industry 4.0 framework is analyzed, and the relationships with industrial communications and software technologies are also discussed. Some future directions for robotics are envisaged, focusing on the contributions coming from new materials, sensors, actuators, and technologies. Open issues are highlighted as well as the main barriers that currently limit the deployment of industrial robots in the small and medium enterprise (SME) world

    Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology

    Get PDF
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that one’s environment can influence one’s psychological states, as well as recent work on inducing illusions of embodiment. Then, in Section “Illusions of Embodiment and Their Lasting Effect,” we go on to discuss recent evidence indicating that immersion in VR can have psychological effects that last after leaving the virtual environment. In the second part of the article, we turn to the risks and recommendations. We begin, in Section “The Research Ethics of VR,” with the research ethics of VR, covering six main topics: the limits of experimental environments, informed consent, clinical risks, dual-use, online research, and a general point about the limitations of a code of conduct for research. Then, in Section “Risks for Individuals and Society,” we turn to the risks of VR for the general public, covering four main topics: long-term immersion, neglect of the social and physical environment, risky content, and privacy. We offer concrete recommendations for each of these 10 topics, summarized in Table 1

    A Survey on Human-aware Robot Navigation

    Full text link
    Intelligent systems are increasingly part of our everyday lives and have been integrated seamlessly to the point where it is difficult to imagine a world without them. Physical manifestations of those systems on the other hand, in the form of embodied agents or robots, have so far been used only for specific applications and are often limited to functional roles (e.g. in the industry, entertainment and military fields). Given the current growth and innovation in the research communities concerned with the topics of robot navigation, human-robot-interaction and human activity recognition, it seems like this might soon change. Robots are increasingly easy to obtain and use and the acceptance of them in general is growing. However, the design of a socially compliant robot that can function as a companion needs to take various areas of research into account. This paper is concerned with the navigation aspect of a socially-compliant robot and provides a survey of existing solutions for the relevant areas of research as well as an outlook on possible future directions.Comment: Robotics and Autonomous Systems, 202
    corecore